Outdoor Sports and Games eBook

This eBook from the Gutenberg Project consists of approximately 292 pages of information about Outdoor Sports and Games.

Outdoor Sports and Games eBook

This eBook from the Gutenberg Project consists of approximately 292 pages of information about Outdoor Sports and Games.

Piper:  A scout must be able to play a march and a reel on the pipes, to dance the sword-dance, and must wear kilt and Highland dress.

Plumber:  A scout must be able to make wiped and brazed joints, to cut and fix a window pane, repair a burst pipe, mend a ball or faucet tap, and understand the ordinary hot and cold water system of a house.

Poultry Farmer:  A scout must have a good knowledge of incubators, brooders, sanitary fowl-houses and coops and runs; also of rearing, feeding, killing, and dressing birds for market; also he must be able to pack birds and eggs for market.

Printer:  A scout must know the names of different types and paper sizes.  Be able to compose by hand or machine, understand the use of hand or power printing machines.  He must also print a handbill set up by himself.

Seaman:  A scout must be able to tie eight knots rapidly in the dark or blindfolded.  Splice ropes, fling a rope coil.  Row and punt a boat single-handed, and punt with pole, or scull it over the stern.  Steer a boat rowed by others.  Bring the boat properly alongside and make it fast.  Box the compass.  Read a chart.  State direction by the stars and sun.  Swim fifty yards with trousers, socks, and shirt on.  Climb a rope or pole of fifteen feet, or, as alternative, dance the hornpipe correctly.  Sew and darn a shirt and trousers.  Understand the general working of steam and hydraulic winches, and have a knowledge of weather wisdom and knowledge of tides.

Signaller:  A scout must pass tests in both sending and receiving in semaphore and Morse signalling by flag, not fewer than twenty-four letters per minute.  He must be able to give and read signals by sound.  To make correct smoke and flame signals with fires.  To show the proper method of signalling with the staff.

Stalker:  A scout must take a series of twenty photographs of wild animals or birds from life, and develop and print them.  Or, alternately, he must make a collection of sixty species of wild flowers, ferns, or grasses, dried and mounted in a book and correctly named.  Or, alternately, he must make coloured drawings of twenty flowers, ferns or grasses, or twelve sketches from life of animals and birds.  Original sketches, as well as the finished pictures, to be submitted.  Or, alternately he must be able to name sixty different kinds of animals, insects, reptiles, or birds in a museum or zoological garden, or from unnamed coloured plates, and give particulars of the lives, habits, appearance and markings of twenty of them.

Starman:  A scout must have a general knowledge of the nature and movements of the stars.  He must be able to point out and name six principal constellations.  Find the north by means of other stars than the Pole Star in case of that star being obscured by clouds, etc., and tell the hour of the night by the stars or moon.  He must have a general knowledge of the positions and movements of the earth, sun and moon, and of tides, eclipses, meteors, comets, sun spots, planets.

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Project Gutenberg
Outdoor Sports and Games from Project Gutenberg. Public domain.