Outdoor Sports and Games eBook

This eBook from the Gutenberg Project consists of approximately 292 pages of information about Outdoor Sports and Games.

Outdoor Sports and Games eBook

This eBook from the Gutenberg Project consists of approximately 292 pages of information about Outdoor Sports and Games.

Bee-farmer:  A scout must have a practical knowledge of swarming, hiving, hives, and general apiculture, including a knowledge of the use of artificial combs, etc.

Blacksmith:  A scout must be able to upset and weld a one-inch iron rod, make a horseshoe, know how to tire a wheel, use a sledge hammer and forge, shoe a horse correctly, and rough-shod a horse.

Bugler:  A scout must be able to sound properly on the bugle the Scouts’ Rally and the following army calls:  Alarm, charge, orderlies (ord. corpls.), orders, warning for parade, quarter bugle, fall in, dismiss, rations, first and second dinner calls (men’s), reveille, last post, lights out.

Carpenter:  A scout must be able to shoot and glue a four-foot straight joint, make a housing, tenon and mortise, and halved joint, grind and set a chisel and plane iron, make a 3 ft. by 1 ft. 6 in., by 1 ft. by 6 ft. dovetailed locked box, or a table or chair.

Clerk:  A scout must have the following qualifications:  Good handwriting and hand printing.  Ability to use typewriting machine.  Ability to write a letter from memory on the subject given verbally five minutes previously.  Knowledge of simple bookkeeping.  Or, as alternative to typewriting, write in shorthand from dictation at twenty words a minute as minimum.

Cook:  A scout must be able to light a fire and make a cook-place with a few bricks or logs; cook the following dishes:  Irish stew, vegetables, omelet, rice pudding, or any dishes which the examiner may consider equivalent; make tea, coffee, or cocoa; mix dough and bake bread in oven; or a “damper” or “twist” (round steak) at a camp fire; carve properly, and hand plates and dishes correctly to people at table.

Cyclist:  A scout must sign a certificate that he owns a bicycle in good working order, which he is willing to use in the scouts’ service if called upon at any time in case of emergency.  He must be able to ride his bicycle satisfactorily, and repair punctures, etc.  He must be able to read a map, and repeat correctly a verbal message.  On ceasing to own a bicycle the scout must be required to hand back his badge.

Dairyman:  A scout must understand:  Management of dairy cattle; be able to milk, make butter and cheese; understand sterilization of milk, safe use of preservatives, care of dairy utensils and appliances.

Electrician:  A scout must have a knowledge of method of rescue and resuscitation of persons insensible from shock.  Be able to make a simple electro-magnet, have elementary knowledge of action of simple battery cells, and the working of electric bells and telephone.  Understand and be able to remedy fused wire, and to repair broken electric connections.

Engineer:  A scout must have a general idea of the working of motor cars and steam locomotives, marines, internal combustion and electric engines.  He must also know the names of the principal parts and their functions; how to start, drive, feed, stop, and lubricate any one of them chosen by the candidate.

Copyrights
Project Gutenberg
Outdoor Sports and Games from Project Gutenberg. Public domain.