The Great Round World and What Is Going On In It, Vol. 1, No. 28, May 20, 1897 eBook

This eBook from the Gutenberg Project consists of approximately 9 pages of information about The Great Round World and What Is Going On In It, Vol. 1, No. 28, May 20, 1897.

The Great Round World and What Is Going On In It, Vol. 1, No. 28, May 20, 1897 eBook

This eBook from the Gutenberg Project consists of approximately 9 pages of information about The Great Round World and What Is Going On In It, Vol. 1, No. 28, May 20, 1897.

In reply to Mrs. C.H.  Parkhurst, we suggest that a letter of inquiry to Mr. Ford will be the speediest way to ascertain where the combination tool can be procured.  Editor.

* * * * *

    =Great round World game of states=
    copyright, 1897
    By William Beverley Harison

Complete in handsome box, price 50 cents, post-paid

    A new and delightful game has just been invented.  It is called
    “The game of States.”  The directions have been written
    exclusively for the great round World; they are as follows: 

DIRECTIONS

This game may be played by four, six, or eight players.  Two players toss up for the first choice of partners; the winner also has the right for his side to be “call” or to “reply.”

After sides are chosen the winner of the toss consults with his side, and they decide whether they will “call” or “reply.”  “Call” is considered the better position.

The game is played with a map of the United States made of perfectly plain pasteboard with each State a separate piece, and without names or marks of any kind on the pieces.

This map should be large enough to have Rhode Island about one inch long, and the game should be played around a table with the sides named North, South, East, and West.

The side which “calls” takes all of the States in a box.  When “time” is called by the “reply” side, the “calls” must put a State on the table, and the “replys” must name it and give the position it occupies before the time-keeper of the “calls” can count 25; if the name or position is not correctly given, the “calls” must themselves name the State and its position, and place it on the table in about the position it will occupy when all the pieces are in place; if they do this, they score.

For instance:  The State of Massachusetts is put out, and the “replys” name it “Massachusetts—­Northeastern part,” and count one.  This is continued until the entire map is complete.

As maps may be obtained which have the Great Lakes also cut out, it is great fun to see the mistakes made.

The “calls” or “replys” will frequently in playing it turn a state upside down; this counts against the side making the mistake.

The game may be varied by putting one State on the table and calling for “next North,” “next South,” “next East,” etc., when the name of the State occupying that position must be correctly given.

The side having the greatest number of points wins the game.

* * * * *

=Premium list=

    In connection with our offer of any bicycle you wish for 100 new
    subscriptions, we have prepared a

=Premium Catalogue=

    This contains a list of selected articles which will be given to
    those who may obtain a smaller number of subscriptions

Copyrights
Project Gutenberg
The Great Round World and What Is Going On In It, Vol. 1, No. 28, May 20, 1897 from Project Gutenberg. Public domain.