My Book of Indoor Games eBook

This eBook from the Gutenberg Project consists of approximately 138 pages of information about My Book of Indoor Games.

My Book of Indoor Games eBook

This eBook from the Gutenberg Project consists of approximately 138 pages of information about My Book of Indoor Games.

The Kings having this double power of movement, it is an important point for a player to get as many men crowned as possible.  If each player should be fortunate enough to get two or three Kings, the game becomes very exciting.  Immediately after crowning, it is well for a player to start blocking up his opponent’s men, so as to allow more freedom for his own pieces, and thus prepare for winning the game.

It is the rule that if a player touch one of his men he must play it.  If player A omit to take a man when it is in his power to do so, his opponent B can huff him; that is, take the man of the player A off the board.  If it is to B’s advantage, he may insist on his own man being taken, which is called a “blow.”  The usual way is to take the man of the player A who made the omission, and who was huffed, off the board.

It is not considered right or fair for any one watching the game to advise what move to be made, or for a player to wait longer than five minutes between each move.

Great care should be taken in moving the men, as one false move may at any time endanger the whole game.

With constant practice any one can soon become a very fair player, but even after the game has been played only a few times it will be found very interesting.

* * * * *

DOMINOES

There are several ways of playing Dominoes, but the following game is the most simple: 

The dominoes are placed on the table, face downward, and each player takes up one, to decide who is to play first.  The one who draws the stone with the highest number of pips on it takes the lead.  The two stones are then put back among the rest; the dominoes are then shuffled, face downward, and the players choose seven stones each, placing them upright on the table, so that each can see his own stones, without being able to overlook those of his opponent.

As there are twenty-eight stones in an ordinary set, there will still be fourteen left from which to draw.

The player who has won the lead now places a stone, face upward, on the table.  Suppose it be double-six, the other player is bound to put down a stone on which six appears, placing the six next to the double-six.  Perhaps he may put six-four; the first player then puts six-five, placing his six against the opposite six of the double-six; the second follows with five-four, placing his five against the five already on the table; thus, you see, the players are bound to put down a stone which corresponds at one end with one of the end numbers of those already played.  Whenever a player has no corresponding number he must draw from the fourteen that were left out for that purpose.  If, when twelve of these fourteen stones are used up, he cannot play, he loses his turn, and his opponent plays instead of him.  The two remaining dominoes must not be drawn.

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My Book of Indoor Games from Project Gutenberg. Public domain.