A video game content rating system is a system used for the classification of video games into suitability-related groups. Most of these systems are associated with and/or sponsored by a government, and are sometimes part of the local motion picture rating system. The utility of such ratings has been called into question—"90% of teenagers say that their parents never check the video game ratings before allowing them to rent or buy computer or video games."[1]
Contents |
Comparison
| Country\Age | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17+ | Adult[2] | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| EC | E | E10+ | T | M | AO | ||||||||||||||
| G | PG | M | MA15+ | RC | Games classified RC are banned for sale, hire or exhibition in Australia. | ||||||||||||||
| Uc | U | PG | 12 | 15 | 18 | Games classified R are banned for sale, hire or exhibition in the UK. | |||||||||||||
| TIGRS | Family Friendly | Teen Content | Adult Content | ||||||||||||||||
| 3+ | 7+ | 12+ | 16+ | 18+ | In Portugal, some ratings differ from the PEGI standard. | ||||||||||||||
| Uses the PEGI system | |||||||||||||||||||
| "Blank" | 6 | 12 | 16 | 18 | |||||||||||||||
| A | B | C | D | Z | |||||||||||||||
| 3+ | 7+ | 12+ | 15+ | 16+ | 18+ | Used until 2002, now uses the PEGI or BBFC ratings. | |||||||||||||
| A | 12 | 15 | 18 | The KMRB does not rate games anymore. | |||||||||||||||
Explanation of specific ratings are available in corresponding articles.
Usage
The image below presents usage of various video game content rating systems around the world. Countries filled by gradients are using several rating systems.
See also
References
- ^ David A. Walsh and Douglas A. Gentile. A Validity Test of Movie, Television, and Video-Game Ratings (PDF). Retrieved on 2007-04-23.
- ^ The age upon which an individual attains adulthood varies per country.
- ^ computer and video games industry age ratings and codes of practice (PDF). ELSPA. Retrieved on 2007-04-24.


