| Universe | |
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| Developer(s) | Core Design |
| Publisher(s) | Core Design |
| Released | 1994 |
| Genre | Adventure game |
| Mode(s) | Single player |
| Platform(s) | DOS, Amiga, Amiga CD32 |
Universe is a graphical sci-fi, futuristic adventure game, originally released in 1994 and published by Core Design as their second and last effort in the genre.
Contents |
Plot
You play Boris Verne, who is taken to a distant future/parallel universe from the present time, when playing around with his uncle's Virtual Dimension Inducer invention. Boris finds himself in a universe reminiscent to that of Star Wars and the Galactic Empire as well as being at the centre of a prophecy that says that he will overthrow the evil Emperor-King Neiamises, who possesses God-like powers and is bent on conquest of the whole galaxy, and bring peace to the universe. Throughout the game Boris encounters allies, enemies and a whole host of aliens and strange beings on a variety of worlds, installations and starships.
Technical Details
The interface is sometimes awkward as the user's actions do not register properly. The player might get stuck on occasion due to such bugs, or the program can unexpectedly exit at certain points in the game. There are two arcade sequences in the game, which can annoy some people. The scenes are very beautiful (in 256 colors, even on the standard Amiga), which is the strength of the game. There is really fitting background music, but no proper sound effects.
The Legend of a Game
Despite its technical flaws, that were not nearly as serious as it may sound, Universe was able to become a cult game in his own right. Many regarded it as the "sci-fi Monkey Island" for its immersive story and gameplay, the charismatic (and funny) characters and the endless jokes about all the famous clichés of the science fiction universe of the time: from some weird droids to a meeting with a Yoda-like hermit and an "invasion" of jumping little furry balls.


