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Trace Memory

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Trace Memory (North America)
Another Code: Two Memories (PAL)
European box art
Developer(s) Cing
Publisher(s) Nintendo
Released JPN February 24, 2005
PAL June 24, 2005
NA September 26, 2005
Genre Adventure game
Mode(s) Single player
Ratings CERO: All Ages
ESRB: Teen
PEGI: 7+
OFLC: M
Platform(s) Nintendo DS
Media Nintendo DS Game Card
Input methods D-Pad, buttons, touch screen, built-in microphone

Trace Memory, or Another Code: Two Memories (アナザーコード 2つの記憶 Anazā Kōdo Futatsu no Kioku?) outside of North America, is an adventure video game developed by Cing and published by Nintendo for the Nintendo DS portable video game console.

Contents

Story

The game's protagonist is Ashley Mizuki Robbins, a 13 year old girl who has been raised by her aunt, Jessica, because her parents vanished when she was three years old. She believed that they were dead, but two days before her fourteenth birthday, she received a package. Inside, was a letter from her father and a small machine. The letter said that he would be waiting on Blood Edward Island, an island located off the coast of Washington in the United States. The next day, the day before her birthday, Jessica and Ashley ride over to Blood Edward Island on a boat, but Ashley's father isn't there to greet them. Jessica goes to look for him, but when she doesn't return, Ashley ventures out to search for both of them. While exploring the island, Ashley also befriends "D", a ghost who has lost his memories. Together they enter the Edward Mansion, each looking for answers to their own questions.

Gameplay

Players navigate in the game by using the bottom screen to move around while the top screen shows very artistic pre-rendered images of each area. Players use the touch screen and the microphone to solve a variety of puzzles.

DAS/DTS

The DAS, which stands for "Dual Another System" (also known as DTS or "Dual Trace System" in the North American version) is a mysterious handheld device that Ashley's father sent to her with the letter informing her that he was alive. It has various functions:

  • Take, store and manipulate photos to solve clues.
  • Read DAS/DTS cards, which are small flash cards that store information.
  • Activate Another I (Trace I) and Another II (Trace II) at a later stage in the game.
  • View item information.
  • Load and save games.

Translation differences

Ann Lin of Nintendo of America's Product Development Department has stated that there are a few differences between the Japanese text and the North American release. Ashley is more skeptical in the North American text, and Lin stated that she thought that the original was "a little more accepting."[1] More humor was also included in the North American version. In the international release, the Nintendo Europe and Nintendo of America translations differ in some respects.

Reception

Trace Memory currently has an aggregate rating of 73% on Game Rankings.[2]

References

  1. ^ October 2005 issue of Nintendo Power magazine
  2. ^ Trace Memory Reviews. Game Rankings. Retrieved February 28, 2007.

See also

External links

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Copyrights
Trace Memory from Wíkipedia. ©2006 by Wíkipedia. Licensed under the GNU Free Documentation License. View a list of authors or edit this article.

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