BookRags.com Literature Guides Literature
Guides
Criticism & Essays Criticism &
Essays
Questions & Answers Questions &
Answers
Lesson Plans Lesson
Plans
My Bibliography Periodic Table U.S. Presidents Shakespeare Sonnet Shake-Up
Research Anything:        
History | Encyclopedias | Films | News | Create a Bibliography | More... Login | Register | Help
Not What You Meant?  There are 25 definitions for Overdrive.  Also try: Top Gear.

Top Gear Overdrive

Print-Friendly
About 2 pages (543 words)

Bookmark and Share Know this topic well? Help others and get FREE products!
Top Gear OverDrive
Image:Top Gear Overdrive Coverart.png
Developer(s) Snowblind Studios
Publisher(s) Kemco
Series Top Gear
Released USA November 23, 1998 [1]
PAL December, 1998 [2]
JPN March 19, 1999 [3]
Genre Sim racing
Mode(s) Single player, multiplayer
Ratings ESRB: Everyone (E)
Platform(s) Nintendo 64

Top Gear Overdrive is a racing simulator released in 1998 for the Nintendo 64 and the sequel to Top Gear Rally. This game had support for high-resolution graphics if used with the Expansion Pak and featured music from a band known as Grindstone.

Contents

Gameplay

In the main mode of play, the player races through six seasons, each season containing more races from more tracks, and with faster cars competing. At the beginning of the race the player would start at the back of the grid, at the start line. Computer players at the front of the grid would often start a third of the way around the first lap. Players started with three charges of nitrous oxide, which were used to give the player a temporary speed boost. While racing, the player could pick up two power-ups: nitrous oxide and cash. The nitrous oxide could be used straight away, while the cash was added to the winnings at the end of the race and was used for buying upgrades to the player's car. Shortcuts were available on each track, and often the use of these decided the outcome of the races, particularly in later seasons. At the end of each race the player would be presented with a screen to allow for various upgrades to their car, such as to acceleration and handling. The player was also able to change their car for a better (or worse) vehicle and could buy extra nitrous oxide to use in the next race. At the end of the season, if the player had placed fourth or better in all of that season's tracks, they were allowed to progress to the next season.

Tracks

  • Frigid Peaks
  • Fertile Canyon
  • Swampy Depot
  • Downtown
  • Sandy Beaches
  • Space Truckin'

In later seasons all of the above tracks with the exception of Space Truckin' was available mirrored and/or with a variety of weather conditions, such as snowing, thunder and night time. As the player unlocked each track it became available in all the other game modes, except for Space Truckin', which could only be played in the main championship mode.

Cars

None of the cars in Top Gear Overdrive actually had real names, instead having a codename. However, the cars did bear striking resemblances to the following real world cars:

Further "cars" could be unlocked by beating all six of the seasons in championships mode, including:

External links

View More Summaries on Top Gear Overdrive
 
Ask any question on Top Gear Overdrive and get it answered FAST!
Answer questions in BookRags Q&A and earn points toward
discounted or even FREE Study Guides and other BookRags products!
Learn more about BookRags Q&A
Copyrights
Top Gear Overdrive from Wíkipedia. ©2006 by Wíkipedia. Licensed under the GNU Free Documentation License. View a list of authors or edit this article.

Article Navigation
Join BookRagslearn moreJoin BookRags




About BookRags | Customer Service | Report an Error | Terms of Use | Privacy Policy