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Not What You Meant?  There are 70 definitions for Titan.

Titan (1989 computer game)

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Titan
Developer(s) Titus
Publisher(s) Titus
Engine Custom
Released 1989
Genre Custom
Mode(s) Single player
Ratings N/A
Platform(s) x86, Atari ST
System requirements 286, probably any clock will do.
Input methods Keyboard.

Description

Titan can at best be defined as an obscure raster graphics Arkanoid/Breakout-clone from 1989 made by Titus. The old breakout game concept was to control an object (usually a rectangle) at the bottom of the screen to bounce a ball in order to hit a range of bricks at the top of the screen. The goal of each level was to remove all the bricks without letting the ball fall out of the screen at the bottom. Titan takes the breakout concept and adds another dimension by allowing the object the player controls to be able to move on the Y-axis in addition to the old X-axis. The display will follow the small square which the player controls as it moves on a map where there are objects whom your goal is to make a ball hit. The player controls a small rectangle only slightly larger than the size of the ball itself and in addition to hitting the "bricks" to destroy them has to keep the ball away from dangerous hazards which will kill the ball if it hits. The game has nice graphics for its time and an original concept, however it is criticized by some for bad controls and irritating effects like the ball sometimes flying off in an unpredictable direction when bouncing. Titan is very picky about the environment it is presented to when attempted to be executed, e.g. it will reportedly not work at all in DOS 7.0 (Windows 9x "real DOS mode"). There is no speed/frame-limiter on this program thus on a modern computer a speed hack is needed to make it run at a reasonable rate.

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Titan (1989 computer game) from Wíkipedia. ©2006 by Wíkipedia. Licensed under the GNU Free Documentation License. View a list of authors or edit this article.

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