| Author | D.J. MacHale |
|---|---|
| Country | United States |
| Language | English |
| Genre(s) | Young Adult, Fantasy |
| Publisher | Aladdin |
| Publication date | 2002-2009 (Planned) |
The Pendragon Adventure is a fiction young adult book series of fantasy novels by D. J. MacHale. They follow the adventures of Bobby Pendragon, a teenager who discovers that he, as well as his two best friends, Mark Dimond and Courtney Chetwynde, must try to save the universe. The first book, The Merchant of Death, was originally published in 2002 by Aladdin Paperbacks. The series has eight books thus far: The Merchant of Death, The Lost City of Faar, The Never War, The Reality Bug, Black Water, The Rivers of Zadaa, The Quillan Games, and The Pilgrims of Rayne.The title for the ninth book is Raven Rise, expected to be published May 20th, 2008. The series is planned to last ten books, one for each territory. Each book switches from a first-person perspective of Bobby's journals to a narrative of Mark and Courtney's lives. On his official site D. J. MacHale announced that the first graphic novel, based on the Pendragon series, would be released around the time of the 9th book. He also announced that a short series of books meant to be companions to the series will be released, the first of the companions to be released before the release of book ten.
Contents |
Series Plot
In the first book of the series, The Merchant of Death, Robert "Bobby" Pendragon is living a normal life in Stony Brook, Connecticut, where he is the star of Stony Brook Middle School's basketball team. When he is fourteen, his uncle, Press Tilton, takes him to an abandoned subway station where he and Bobby travel through a portal through space and time called a flume. Bobby soon finds himself in a different territory — possibly a different version of history or a different world entirely — Denduron, which is on the brink of a civil war. There Bobby discovers he was chosen to be a Traveller, a defender of the universe from Saint Dane, an evil villain who wishes to tip all of Halla (Everything there ever was, and ever will be) into chaos so he can remake it according to his desire. To save it, Bobby must rescue all ten territories from destruction. Each territory has its own "turning point", which is a critical point in a territory's history in which the people must make an important decision. Saint Dane is trying to manipulate the people into making poor decisions, which would create chaos, while the Travelers are trying to help people make the right decision, which would create peace. Bobby has visited all of the territories, and the speculated territory for the next book is Third Earth; this might change because of the ending of The Pilgrims of Rayne. Some territories have changed throughout the series, including Second Earth and Third Earth, which Mark Dimond changed by introducing "Forge" technology into their past, First Earth.
Travelers
A traveler is an individual from one territory who is chosen to try to save his or her territory when something goes wrong. They are also the only ones who know about the flumes, portals to other territories, except for their acolytes, traveler's helpers. Travelers are also the only people hat are supposed to use the flumes, or else they slowly deteriorate, and eventually collapse. It is unknown who chooses whom to become a Traveler, and so far it has only been determined that they are born and raised for the purpose thereof. The traveler before the individual who is chosen to be the next traveler is the one who trains and introduces the new traveler to traveler life. When a person is told that he is the new traveler, all traces of that person's existence disappear, including their families, except in the memories of those who knew that family or person. It is unknown as of yet where the families of travelers go, but the travelers are reassured be their trainers that they their nonexistence. There is one traveler from each territory; at the time when there are two travelers, the elder of the two will soon die. The previous traveler, however, is allowed a certain amount of time in which to train the new traveler in ways of judgement and responsibility. The purpose of the travelers is to save Halla, a depiction of the universe, by pushing all "turning points", or historical moments that determine the territory's future, toward prosperity. Every Traveler has special abilities. Many of the Travelers have demonstrated some of the following abilities at some time in the novels.
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- Influence people's thinking through simple persuasion.
- Hear all speech (and see all writing) as their own tongue, although words that describe things individual to one territory do not change. (Omnilinguality)
- Recover from injuries that would kill any normal person very quickly.
- Bring another person back to life, just by willing them to come back.
- Some travelers are able to either physically change their body and appearance, or use an unknown type of hypnosis to force viewers to believe that they are changing.
In The Quillan Games, Saint Dane claims that all travelers are illusions, explaining how they are able to use their "powers", how Saint Dane and Nevva Winter are able to change form, and how the travelers are able to use the flumes.
The Acolytes
See also The Pendragon Adventure characters Acolytes are men and women who help the travelers. There is usually only one one or two acolytes working for a Traveler at a time. The acolytes use their knowledge of Halla, a depiction of the universe, to help the travelers keep their territories in peace. They supply the travelers with information and supplies, such as transportation and clothing. They are forbbiden to travel between territories by themselves, as they can ruin the flume that they travel through. Although it is revealed in The Quillan Games that acolytes can travel through the flumes without damaging them, but only when accompanied by a Traveler. Acolytes each receive a ring through which they can receive messages and packages from the travelers, and can send things to other acolytes. When the timw comes for a new acolyte, the old acolyte does not always die, but can pass on the responsibility.
Territories
See Territories in the Pendragon Series
Status of the Territories
This is the status of the territories in the battle for Halla as of the end of The Pilgrims of Rayne.
- Denduron- Victory for the travelers.
- Cloral- Victory for the travelers.
- First Earth- Victory for the travelers.
- Veelox- Victory for Saint Dane.
- Eelong- Victory for the travellers.
- Zadaa- Victory for the travelers.
- Quillan- Victory for Saint Dane.
- Ibara- Draw.
- Third Earth- No turning point has been revealed.
- Second Earth- No turning point has been revealed.
External links
| The Pendragon Adventure By: D. J. MacHale |
|---|
| Books in the Series |
| The Merchant of Death · The Lost City of Faar · The Never War · The Reality Bug · Black Water · The Rivers of Zadaa · The Quillan Games · The Pilgrims of Rayne · Raven Rise · The Guide to the Territories of Halla Vol.1 (Companion Book) |
| Major Characters |
| Bobby Pendragon · Saint Dane · Press Tilton · Loor · Vo Spader · Vincent Van Dyke · Kasha · Nevva Winter · Courtney Chetwynde · Mark Dimond |
| Minor Characters |
| Alder · Aja Killian · Patrick Mac · Siry · Osa · Spader, Sr. · Seegan · Jen Remudi · Eli Winter · Veego and LaBerge |
| Territories |
| Second Earth · Denduron · Cloral · First Earth · Veelox · Eelong · Zadaa · Quillan · Third Earth · Ibara |


