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Not What You Meant?  There are 30 definitions for Tempest.

Tempest (Magic: The Gathering)

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Tempest
Expansion symbol Tempest expansion symbol
storm cloud
Release date October 1997
Mechanics Slivers, Licids
Keywords Buyback, Shadow
Size 350 cards
Expansion code TMP
Development codename Bogavhati
Sets in Rath Cycle
Tempest Stronghold Exodus
Magic: The Gathering
Chronology
Weatherlight Tempest Stronghold

Tempest was released in October 1997 as the twelfth expansion for Magic: The Gathering and the first set in the Rath Block. The release of Tempest represented a large jump in the power level of the card set, compared to the previous Mirage block. Many cards from Tempest instantly became (and still are) tournament staples. Its expansion symbol is a cloud, with a lightning bolt erupting out.

Set history

Tempest was the second set and the first standalone in the Weatherlight Saga, a continuous storyline for over four years' worth of Magic expansions.

Mechanics

Tempest introduced two new keyworded mechanics to Magic: Buyback and Shadow. If the buyback cost was paid, spells with Buyback returned to their owner's hand after being cast instead of being placed in the graveyard. Shadow was a creature ability that prevented creatures that had it from blocking or being blocked by creatures without it. The Shadow ability only appeared on certain blue, black or white creatures (with the exception of the red/white Soltari Guerrillas), and Shadow creatures were all relatively small. Several non-keyworded mechanics were also introduced. Licids were a creature type that had the ability to become creature enchantments. This caused numerous rules complications. The Slivers were also introduced in Tempest. These were creatures that shared their abilities with their kin. Slivers continued into Stronghold, and appeared in Legions, and in Time Spiral and it's sequels Planar Chaos and Future Sight. The Medallions were a very popular cycle of artifacts, one for each color, that reduced the cost of spells of the appropriate color. Slower monocolor decks (mainly blue) saw them as first pick. The stuck lands were also a cycle of 5 lands that add mana of two allied colors, but when you use them, they don't untap on your next turn, which made them not as popular as the Ice Age pain lands.

External links

Magic: The Gathering sets
Advanced Level Core sets: Alpha, Beta, Unlimited, Revised, 4th Edition, 5th Edition, 6th Edition, 7th Edition, 8th Edition, 9th Edition, 10th Edition
Expert Level Early Sets
Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Homelands
Expert Level Block Expansion Sets

Ice Age Block: Ice Age, Alliances, Coldsnap
Mirage Block: Mirage, Visions, Weatherlight
Rath Cycle: Tempest, Stronghold, Exodus
Urza Block: Urza's Saga, Urza's Legacy, Urza's Destiny
Masques Block: Mercadian Masques, Nemesis, Prophecy

Invasion Block: Invasion, Planeshift, Apocalypse
Odyssey Block: Odyssey, Torment, Judgment
Onslaught Block: Onslaught, Legions, Scourge
Mirrodin Block: Mirrodin, Darksteel, Fifth Dawn
Kamigawa Block: Champions of Kamigawa, Betrayers of Kamigawa, Saviors of Kamigawa

Ravnica Block: Ravnica: City of Guilds, Guildpact, Dissension
Time Spiral Block: Time Spiral, Planar Chaos, Future Sight
Lorwyn Mini-Block: Lorwyn, Morningtide
Shadowmoor Mini-Block: Shadowmoor, "Doughnut"

Un-Sets Starter Level Sets Compilations/reprint/gift box sets
Unglued, Unhinged

Portal, Portal Second Age, Portal Three Kingdoms, Starter, Starter 2000

Chronicles, Renaissance, Anthologies, Battle Royale, Beatdown, Deckmasters, Masters Edition

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Copyrights
Tempest (Magic: The Gathering) from Wíkipedia. ©2006 by Wíkipedia. Licensed under the GNU Free Documentation License. View a list of authors or edit this article.

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