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Not What You Meant?  There are 37 definitions for Swing.

Swing (Java)

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Example Swing widgets in Java 5.0+ for the X Window System. Font rendering may vary on different platforms.
Example Swing widgets in Java 5.0+ for the X Window System. Font rendering may vary on different platforms.

Swing is a widget toolkit for Java. It is part of Sun Microsystems' Java Foundation Classes (JFC) — an API for providing a graphical user interface (GUI) for Java programs. Swing includes GUI widgets such as text boxes, buttons, split-panes, and tables. Swing widgets provide more sophisticated GUI components than the earlier Abstract Window Toolkit. They are designed to be consistent across all platforms, unlike AWT widgets, which map directly to the current platform's graphics interface without modification. Swing supports a pluggable look and feel by using the current platform's graphics interface to achieve consistency through modifications made by additional API calls. This means the application can use any supported look and feel on any platform. The disadvantage of lightweight components is slower execution. The advantage is uniform behavior on all platforms.

Contents

History

The Internet Foundation Classes (IFC) were a graphics library for Java originally developed by Netscape Communications Corporation and first released on December 16 1996. On April 2 1997, Sun Microsystems and Netscape Communications Corporation announced their intention to incorporate IFC with other technologies to form the Java Foundation Classes. Swing introduced a mechanism that allowed the look and feel of every component in an application to be altered without making substantial changes to the application code. The introduction of support for a pluggable look and feel allows Swing components to emulate the appearance of native components while still retaining the benefits of platform independence. This feature also makes it easy to make an application written in Swing look very different from native programs if desired. Originally distributed as a separately downloadable library, Swing has been included as part of the Java Standard Edition since release 1.2. The Swing classes are contained in the javax.swing package hierarchy. For the origin of the name Swing, see List_of_computer_term_etymologies

Architecture

Swing is a platform-independent, Model-View-Controller GUI framework for Java. It follows a single-threaded programming model, and possesses the following traits:

  • Platform independence: Swing is platform independent both in terms of its expression (Java) and its implementation (non-native universal rendering of widgets).
  • Extensibility: Swing is a highly partitioned architecture, which allows for the "plugging" of various custom implementations of specified framework interfaces: Users can provide their own custom implementation(s) of these components to override the default implementations. In general, Swing users can extend the framework by extending existing (framework) classes and/or providing alternative implementations of core components.
  • Component-Oriented: Swing is a component-based framework. The distinction between objects and components is a fairly subtle point: concisely, a component is a well-behaved object with a known/specified characteristic pattern of behaviour. Swing objects asynchronously fire events, have "bound" properties, and respond to a well-known set of commands (specific to the component.) Specifically, Swing components are Java Beans components, compliant with the Java Beans Component Architecture specifications.
  • Customizable: Given the programmatic rendering model of the Swing framework, fine control over the details of rendering of a component is possible in Swing. As a general pattern, the visual representation of a Swing component is a composition of a standard set of elements, such as a "border", "inset", decorations, etc. Typically, users will programmatically customize a standard Swing component (such as a JTable) by assigning specific Borders, Colors, Backgrounds, etc., as the properties of that component. The core component will then use these property (settings) to determine the appropriate renderers to use in painting its various aspects. However, it is also completely possible to create unique GUI controls with highly customized visual representation. (Swing components support transparent rendering.)
  • Configurable: Swing's heavy reliance on runtime mechanisms and indirect composition patterns allows it to respond at runtime to fundamental changes in its settings. For example, a Swing-based application can change its look and feel at runtime. Further, users can provide their own look and feel implementation, which allows for uniform changes in the look and feel of existing Swing applications without any programmatic change to the application code.
  • Lightweight UI: Swing's configurability is a result of a choice not to use the native host OS's GUI controls for displaying itself. Swing "paints" its controls programmatically through the use of Java 2D APIs, rather than calling into a native user interface toolkit. Thus, a Swing component does not have a corresponding native OS GUI component, and is free to render itself in any way that is possible with the underlying graphics APIs.

However, at its core, every Swing component relies on an AWT container, since (Swing's) JComponent extends (AWT's) Container. This allows Swing to plug into the host OS's GUI management framework, including the crucial device/screen mappings and user interactions (such as key presses, mouse movements, etc.) Swing simply "transposes" its own (OS agnostic) semantics over the underlying (OS specific) components. So, for example, every Swing component paints its rendition on the graphic device in response to a call to component.paint(), which is defined in (AWT) Container. But unlike AWT components, which delegated the painting to their OS-native "heavyweight" widget, Swing components are responsible for their own rendering. Further, this transposition and decoupling is not merely visual, and extends to the Swing's management of, and application of its own OS-independent semantics for, events fired within its component containment hierarchies. Overall, the Swing Architecture delegates the task of mapping the various flavors of OS GUI semantics onto a simple, but generalized, pattern to the AWT container. Then, building on that generalized platform, it establishes its own rich and complex GUI semantics, in the form of the JComponent model.

(The interested reader is encouraged to review the source of Container.java and JComponent.java classes for further insights into the nature of the interface between Swing's lightweight components and AWT's heavyweight widgets.)

  • Loosely-Coupled/MVC: The Swing library makes heavy use of the Model/View/Controller software design pattern, which conceptually decouples the data being viewed from the user interface controls through which it is viewed. Because of this, most Swing components have associated models (which are specified in terms of Java interfaces), and the programmer can use various default implementations or provide their own. The framework provides default implementations of model interfaces for all of its concrete components.

Typically, Swing component model objects are responsible for providing a concise interface defining events fired, and accessible properties for the (conceptual) data model for use by the associated JComponent. Given that the overall MVC pattern is a loosely-coupled collaborative object relationship pattern, the model provides the programmatic means for attaching event listeners to the data model object. Typically, these events are model centric (ex: a "row inserted" event in a table model) and are mapped by the JComponent specialization into a meaningful event for the GUI component. For example, the JTable has a model called TableModel that describes an interface for how a table would access tabular data. A default implementation of this operates on a two-dimensional array. The view component of a Swing JComponent is the object used to graphically "represent" the conceptual GUI control. A distinction of Swing, as a GUI framework, is in its reliance on programmatically-rendered GUI controls (as opposed to the use of the native host OS's GUI controls). (This distinction is a source of complications when mixing AWT controls, which use native controls, with Swing controls in a GUI.) It must be noted that the typical use of the Swing framework does not require the creation of custom models, as the framework provides a set of default implementations that are transparently, by default, associated with the corresponding JComponent child class in the Swing library. In general, only complex components, such as tables, trees and sometimes lists, may require the custom model implementations around the application-specific data structures. (However, to get a good sense of the potential that the Swing architecture makes possible, consider the hypothetical situation where custom models for tables and lists are wrappers over DAO and/or EJB services.) Finally, in terms of visual composition and management, Swing favors relative layouts (which specify the positional relationships between components) as opposed to absolute layouts (which specify the exact location and size of components). This bias towards "fluid"' visual ordering is due to its origins in the applet operating environment that framed the design and development of the original Java GUI toolkit. (Conceptually, this view of the layout management is quite similar to that which informs the rendering of HTML content in browsers, and addresses the same set of concerns that motivated the former.)

Look and feel

See also: Pluggable look and feel

Swing allows one to specialize the look and feel of widgets, by modifying the default (via runtime parameters), deriving from an existing one, by creating one from scratch, or, beginning with J2SE 5.0, by using the skinnable synth Look and Feel (see Synth Look and Feel), which is configured with an XML property file. The look and feel can be changed at runtime, and early demonstrations of Swing frequently provided a way to do this.

Relationship to AWT

Since early versions of Java, a portion of the Abstract Window Toolkit (AWT) has provided platform-independent APIs for user interface components. In AWT, each component is rendered and controlled by a native peer component specific to the underlying windowing system. By contrast, Swing components are often described as lightweight because they do not require allocation of native resources in the operating system's windowing toolkit. The AWT components are referred to as heavyweight components. Much of the Swing API is generally a complementary extension of the AWT rather than a direct replacement. In fact, every Swing lightweight interface ultimately exists within an AWT heavyweight component because all of the top-level components in Swing (JApplet, JDialog, JFrame, and JWindow) extend an AWT top-level container. However, the use of both lightweight and heavyweight components within the same window is generally discouraged due to Z-order incompatibilities. The core rendering functionality used by Swing to draw its lightweight components is provided by Java 2D, another part of JFC.

Relationship to SWT

The Standard Widget Toolkit (SWT) is a competing toolkit originally developed by IBM and now maintained by the Eclipse Foundation. SWT's implementation has more in common with the heavyweight components of AWT. This confers benefits such as more accurate fidelity with the underlying native windowing toolkit, at the cost of an increased exposure to the native platform in the programming model. The advent of SWT has given rise to a great deal of division among Java desktop developers, with many strongly favoring either SWT or Swing. Sun's development on Swing continues to focus on platform look and feel (PLAF) fidelity with each platform's windowing toolkit in the approaching Java SE 7 release (as of December 2006). In the meantime, there are other sources of high-fidelity PLAFs, many of which are collected on the javootoo site. There has been significant debate and speculation about the performance of SWT versus Swing; SWT's heavy dependence on JNI makes it slower when the GUI component and Java need to communicate data, but faster at rendering when the data model has been loaded into the GUI. SWT serves the Windows platform very well but is considered by some to be less effective as a technology for cross-platform development. By using the high-level features of each native windowing toolkit, SWT returns to the issues seen in the mid 90's (with toolkits like zApp, Zinc, XVT and IBM/Smalltalk) where toolkits attempted to mask differences in focus behaviour, event triggering and graphical layout. Failure to match behavior on each platform can cause subtle but difficult-to-resolve bugs that impact user interaction and the appearance of the GUI.

Example

The following is a Hello World program using Swing. <source lang="java"> import javax.swing.JFrame; import javax.swing.JLabel; import java.awt.EventQueue; public final class HelloWorld implements Runnable { public static void main(String[] args) { /* Swing has its own dispatch thread, which is distinct from the main JVM (launcher) thread. This means that even if the (launcher) thread exited (this) main method, the Swing GUI thread would still be running, waiting to respond to user input, etc. and if the user closes the window, then the program would continue to run (due to the live GUI thread). As of Java 6, the GUI thread will automatically stop if all Components are hidden and disposed.

Execute all GUI code on the event dispatch thread, even initialization:

               */

EventQueue.invokeLater(new HelloWorld()); } public void run() { // Create frame with title "Hello, World!" JFrame f = new JFrame("Hello, World!"); /* Previously, we typically attached a window listener to our main JFrame and on windowClosing() event notification callback, we would explicitly call System.exit(stat) or some other such nastiness. The following is the new (clean) way of defining default close behavior for a JFrame. The following will merely dispose the JFrame but it will not stop the application unless *all* Windows are disposed.

               */

f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); /* This stops the app on window close. (It is commented out.) f.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE); JFrame, which is the "window" component of Swing, has an interesting feature: it has a layered content architecture that (conceptually) allows for placement of a component of the JFrame in a designated layer. The layers can be conceptually viewed as a series of transparencies placed one above another in an overhead projector. Swing typically places user components (such as buttons, etc.) in what it calls its "content pane". This pane is in the layer that is below most of the other (transparent) layers. What are the layers for? Think of when you right-click on a control and it "pops" a contextual menu "over" the original control; or, when you press "help" for a control or hover the mouse for a "tool tip" and the information is "placed over the control". How is that done? By rendering the information in a layer "above" the lower level "content" pane. So: The standard way of adding a component to a "multi-pane" container such as JFrame is by first establishing a reference to its "content pane" (which is, by default, just a JPanel with BorderLayout) and adding the components of the JFrame to the content pane and NOT directly to the JFrame. (The latest Swing release, however, alters the semantics of the JFrame.add(..) to assume convenient addition to the content pane).

                */

f.getContentPane().add(new JLabel("Hello, World!"));

               //center the frame on the screen
               f.setLocationRelativeTo(null);

/* Remember the relative layouts of Swing? pack() tells the receiving container (here "this" JFrame) for it to optimally pack its components according to its layout..

               */

f.pack(); f.setVisible(true); } } </source>

See also

References

  • Matthew Robinson, Pavel Vorobiev: Swing, Second Edition, Manning, ISBN 1-930110-88-X
  • David M. Geary: Graphic Java 2, Volume 2: Swing, Prentice Hall, ISBN 0-13-079667-0
  • James Elliott, Robert Eckstein, Marc Loy, David Wood, Brian Cole: Java Swing, O'Reilly, ISBN 0-596-00408-7
  • Kathy Walrath, Mary Campione, Alison Huml, Sharon Zakhour: The JFC Swing Tutorial: A Guide to Constructing GUIs, Addison-Wesley Professional, ISBN 0-201-91467-0
  • Joshua Marinacci, Chris Adamson: Swing Hacks, O'Reilly, ISBN 0-596-00907-0

External links

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Swing (Java) from Wíkipedia. ©2006 by Wíkipedia. Licensed under the GNU Free Documentation License. View a list of authors or edit this article.

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