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Not What You Meant?  There are 36 definitions for SF.

Soldier Front

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Soldier Front (Special Force)
Developer(s) DragonFly
Publisher(s) ijji
Released Korea: 1996
Japan: 2006
Thailand: 2000
North America: 14th February 2007
Genre MMOFPS
Mode(s) Multiplayer
Ratings N/A
Platform(s) Windows
Media Only Download (240 MB)
System requirements Minimum: Pentium III 833 MHz CPU, DirectX 9.0, dial-up Internet access, 256MB memory RAM, and 3D accelerator support. Recommended: Pentium III 1.2 GHz CPU, DirectX 9.0, dial-up Internet access, 512MB memory RAM, and 3D accelerator support.[1]

Soldier Front (Special Force), commonly abbreviated as SF, is a tactical first person shooter found on the ijji website. Originally developed by DragonFly (Korea) in 2006 under the name Special Force, it gained popularity in Asia, and later spread to North America in 2006.

Contents

Inventory

Players have access to modern day weaponry such as assault rifles, sub-machine guns, snipers, pistols, revolvers, grenades and shotguns.[2] Weaponry and armor must be purchased in a shop beforehand. Once a weapon is purchased, it remains in the inventory permanently unless sold, and must be chosen by the player for use in either an "A" or "B" weapons set. Equipment is bought with SP, the currency of Soldier Front. Premium equiment can also be purchased with real life currency. Guns deteriorate over time, represented by worsening recoil, and can be fixed by repairing it, which also costs SP. Armor is "rented", meaning that after a certain period of time they are unequipped and taken out of your inventory and must be "rented" again in order to continue usage.

Game modes

Desert Camp
Desert Camp
  • Single Battle: In the only deathmatch mode in SF, up to 16 players compete against each other in a free-for-all to reach a certain number of kills. The first person to achieve the number of kills wins the match.[3]
  • Team Battle: Two opposing teams, the red and blue teams, set out to accomplish a certain mission. For example, common missions include planting/defusing a bomb or capturing/protecting a target. The Red Team always role-plays the part of the aggressor/terrorist faction; and Blue Team conversely acts as the defender faction. There are exceptions in dual operations, however. A team wins a round when it successfully accomplishes its specific goal. The overall winner of the game is determined by which team won the prerequisite number of rounds first or which team kills the other team first (usually 8 or 10 rounds).
    • The Blast Operation: The red team must plant a time bomb on one of the two blast points and ensure the detonation of the bomb and/or eliminate all opposing members of blue team to win the round. The blue team must defuse the bomb if it is planted and/or eliminate the red team to win the round.
    • The Capturing Operation: The red team must retrieve an item and return it a to designated 'safe zone', or kill all the opposing members of the blue team to win the round. The blue team must defend the objective for the set amount of time or kill all the members of the red team in order to win the round.
    • The Flee Operation: The red team must reach a preset 'safe zone' (usually on the far side of the map) or eliminate all the opposing members of the blue team to win the round. The blue team must eliminate the members of the red team before they reach the 'safe zone' in order to win the round.
    • The Dual Operation: The red team or the blue must acquire the objective and return it to their designated 'safe zone' to win the round. The teams may also kill all opposing members of the other team to win the round. Essentially, this mode is like Capture the Flag.
  • Clan Battle: Essentially identical to Team battle; however the opposing teams are made up of members of opposing clans. Playing a Clan battle gives clan points, which raise the clan's ranks. Clan battles are officially done with both teams playing both sides of each map (red/blue) with 5 rounds each to determine the win % out of 10 total rounds.
  • The No Sniper Mode: The No Sniper mode is enabled only in VIP rooms. Single, Team, and Clan battles may be chosen with this option. If this mode is chosen, sniper rifles may not be used for any purpose throughout in the battle at any time.
  • Training Mode: The Training Mode is a mode where the character tries to shoot wooden figures that appear suddenly. Sometimes, these figures move, and sometimes they stay still. However, when the game ends, no points or kills are received also, no repair cost is present.

Ranks

In SF there are military ranks or a character growth system[4] that lets you rise from a trainee to the general of the army. To get promoted to a higher rank you have to obtain points from the end of the round. These points can only be obtain during game play.

Playable forces

Render of 5 of the 10 playable forces in SF.
Render of 5 of the 10 playable forces in SF.

As of now, there are a total of 10 playable forces. Forces are essentially identical, their only differences being the appearance and the force-specific armors. The playable forces are:

Upcoming forces in future updates:

All listed upcoming forces can be found on the Korean Special Force website.

References

  1. ^ SF System Requirements.
  2. ^ SF Weapons Page.
  3. ^ SF Mission Page.
  4. ^ Download.com - Soldier Front.
  5. ^ SF Forces page.

External links

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Copyrights
Soldier Front from Wíkipedia. ©2006 by Wíkipedia. Licensed under the GNU Free Documentation License. View a list of authors or edit this article.

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