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Not What You Meant?  There are 34 definitions for Nomad.

Sega Nomad

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Sega Nomad
The Nomad shown with Sonic the Hedgehog 3 inserted
Manufacturer Sega
Type Handheld game console
Generation Fourth generation era
First available October 1995
CPU Motorola 68000
Media Cartridge
Units sold 934,000

The Sega Nomad was a handheld game console sold in North America and Japan which played Sega Mega Drive/Genesis game cartridges. It was based on the Japanese Sega Mega Jet (despite having a strong resemblance to the Sega Game Gear) and featured a built-in color screen. The Nomad was never officially released in PAL territories such as Europe and Australia. Its codename during development was Project Venus, as per Sega's policy at the time of codenaming their systems after planets.

Contents

Release and features

Sega released the Nomad in October 1995 for $180. Marketed as a portable Genesis, the Nomad was primarily an evolution of the Japanese market Mega Jet. Whereas the Mega Jet was screenless and required an AC adapter, the Nomad featured a 3.25 inch color LCD screen and room for six AA batteries, making it completely portable as opposed to simply being a small Genesis system. In addition to its other improvements over the Mega Jet, an A/V Out plug was added at the top of the unit, letting owners play games on a television screen with a separate A/V cable. One particularly interesting feature of the Nomad was its ability to allow one player to play using a connected TV, while another watched on the Nomad. The directional pad on the unit controlled all one-player games, and a port on the bottom allowed a second pad to be plugged in for two-player games. This meant that the Nomad could be a fully functional home system as well as a completely portable hand-held solution with a pre-existing library of games available for it.

Issues

While the Nomad won praise for its screen resolution and features, there were some problems: neither the Sega 32X, Sega-CD, nor the Power Base Converter (which was used to play Sega Master System games on the Genesis/Mega Drive) were intended to be compatible with the Nomad. While they did work for the most technically inclined of customers, forcing the matter involved modifying the add-on units' shapes or using bulky and sometimes dangerous 3rd party expanders. The Nomad had impressive technical specifications for the time including a full color, backlit display, and supported an estimated 600 titles already on the shelves in addition to being a functional home system. However, the Nomad was bulky and offered very limited battery life in comparison to contemporary handhelds. It consumed much more power - nearly two times more - than the Sega Game Gear. Six alkaline AA batteries offered only about 2 hours (depending on volume and screen brightness settings)[1] of play time, making batteries a significant expense for use on the go. A rechargeable battery pack was offered separately for $79. It offered even less play time and was not widely available. Rechargeable AA batteries were not recommended due to voltage problems (Ni-Cd provides 1.2V instead of the 1.5V that alkalines output, and also requires full discharging before recharging; Ni-MH AA batteries were not available at the time). At the time of the Nomad's release, many felt that the console showed Sega had not learned lessons from the relative failure of the Game Gear, as many of the problems gamers identified were the same. Like the Game Gear the unit was too bulky to be easily portable, it consumed batteries at an alarming rate and was designed for playing what were in effect home videogames (the Game Gear having been in effect a handheld Master System in the same way the Nomad was a handheld Megadrive/Genesis). It is therefore considered to have failed against the Game Boy for largely the same reasons as its predecessor - the Game Boy was much smaller and therefore more portable, its non-backlit monochrome display gave it many times the battery life of its competitors and its games were often built from the ground up to suit a handheld machine. Despite a $100 price drop, the handheld did not garner enough support to continue. By the time it was released, the Genesis was almost at the end of its lifespan — already being replaced by the Sega Saturn, Sony PlayStation and Nintendo 64, and general indifference towards 16-bit era titles hastened its demise.

Technical specifications

Processor: Motorola 68000 16 bit processor running at 7.67 MHz
Co-processor (Sound Controller): Zilog Z80 8-bit at 3.58 MHz
Memory: 156KB total - 64 KB Main RAM, 64KB VRAM, 8KB Sound RAM. 20 Kb ROM
Display Palette: 512
Onscreen colors: 64
Maximum onscreen sprites: 80
Resolution: 320 × 224
Sound: Yamaha YM2612 6 channel FM, additional 4 channel PSG. Stereo sound. Also Texas Instruments SN76489 PSG (Programmable Sound Generator)
Display: Integrated STN LCD at 320 x 224
Power Rating: 9V 850mA (same as Genesis/Mega Drive model 2)

See also

Handheld game consoles
Early units
Microvision | Handheld electronic games
Nintendo handhelds
Game & Watch | Game Boy (Pocket) (Light) | Game Boy Color | Game Boy Advance (SP) | Game Boy Micro | Pokémon Pikachu | Pokémon mini | Nintendo DS (Lite)
Bandai handhelds
WonderSwan | WonderSwan Color | SwanCrystal
GamePark and GamePark Holdings handhelds
GP32 | GP2X | XGP
SNK handhelds
Neo Geo Pocket | Neo Geo Pocket Color
Sega handhelds
Game Gear | Nomad | Mega Jet | VMU
Sony handhelds
PocketStation | PlayStation Portable (Slim)
Other handhelds
Atari Lynx | Gamate | Watara Supervision | Mega Duck | Game.com | Gizmondo | N-Gage | TurboExpress | Tapwave Zodiac | Pepper Pad | GameKing | iRiver G10 | Ez MINI | Pandora
Comparison

References

External links

Sega Portal

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Copyrights
Sega Nomad from Wíkipedia. ©2006 by Wíkipedia. Licensed under the GNU Free Documentation License. View a list of authors or edit this article.

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