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| Savage 2: A Tortured Soul | |
|---|---|
| Developer(s) | S2 Games |
| Publisher(s) | S2 Games |
| Designer(s) | S2 Games |
| Engine | K2 Engine |
| Released | 2007 |
| Genre | First-person shooter, Real-time strategy, Action role-playing game |
| Mode(s) | Multiplayer |
| Platform(s) | Windows (XP and Vista), Linux |
| Media | Download |
| System requirements | Minimum: Processor - 1.0 GHz |
| Input methods | Keyboard and mouse |
Savage 2: A Tortured Soul is a fantasy and science-fiction themed computer game that combines elements of the first-person shooter, real-time strategy, and action role-playing game genres. It is the sequel to Savage: The Battle for Newerth and is currently being developed by S2 Games. The game is currently undergoing a private beta test that includes players who preordered the game.
Contents |
Gameplay
Gametype
Players can choose between two races: the Legion of Man or the Beast Horde. The initial launch of Savage 2 will feature the Conquer game type. This game is won by destroying the enemy's command center - which is either a stronghold or a lair. Each team elects one commander - which views the world top down - that should build defenses and upgrades to support his team. The other players of his team pick a class - which can be changed later - and scout for enemies and rescources. The only real rescource is gold, which can be gathered from gold mines. These mines are vital for each team since they are the only way to build defenses and pay the upkeep. Another task of the commander is to build garrisons or sub lairs, these serve as an additional spawn point - besides the command center. Good position and defense of these structures is essential: a well placed sneak garrison can give a team a huge advantage. After the base is setup, the commander should give order to his team members and use a wide array of buffs and debufs. There will be a map editor available, which will allow for scripts and events and all sorts of things so players can create their own game types.
Experience
Each player and each team as a whole gains experience and levels. Experience is gained from defending structures and siege, killing NPCs and enemies, building and repairing structures, healing and resurrecting fallen breatheren. Both teams and players have a level 10 max. As levels are gained a player has the ability to add 3 percentage points to their characters attributes: health, regeneration, mana, damage, and armor. The team commander also has the ability to add attribute bonuses which affect each player on the team. There is a cap of 20% bonus for any given category and a maximum of 30 percentage points total. This means that it is a nice advantage but that skill is still the most important aspect of winning a skirmish. There is also overall account experience and an account level. This is simply a meter to show how much you've played and how well you play. It does not offer any specific advantages to a level 50 account over a level 10 account. The higher level simply signifies longer playing period and / or more skill and effectiveness in game.
Unit types
Non-siege classes have 1 melee weapon, at least 1 ranged weapon and at least 3 abilities. Additionally, all units have 9 stats: health, health regeneration, mana, mana regeneration, stamina, stamina regeneration, armor rating, speed and unit cost. Players can switch classes when they die or when they enter their stronghold, their lair, a garrison or a sub lair. Several units can only be used once a corresponding structure is built. Additionally, human units need an armory in order to use their second ranged attack. Each unit has his own function and possesses a unique play style. Overview human units:
| Name | Melee weapon type | Ranged weapon type | Playstyle | Notes |
|---|---|---|---|---|
| Builder | Hammer | Rifle/Scattergun | Support with ammo supplies
and shield generators |
Can repair buildings and increase construction speed |
| Scout | 2 Daggers | Crossbow/Marksman Bow | Scouting, infiltrating | Is built for infiltration and sneak techniques |
| Savage | 2 Broadswords | Light Machineguns | Damage dealer | Uses sword techniques and stances to maximize damage |
| Legionnaire | Battle Axe | Grenade/Rocket launcher | Front-line warrior, damage absorber | Uses defensive stances, a AoE attack and a stun |
| Chaplain | Staff | Holy bolt | Healer, support | Can heal and resurrect allies and debuf foes |
| Steambuchet | (Burning) stone bombardement | Siege | A steam powered trebuchet | |
| Battering Ram | Ram | Siege | Steampowered |
Overview Beasts units:
| Name | Melee weapon type | Ranged weapon type | Playstyle | Notes |
|---|---|---|---|---|
| Conjurer | Claws | Magic bolts | Support, set traps | Can repair buildings and increase construction speed |
| Shape Shifter | Retractable Claws | Lightning attack | Scouting, support, infiltrating | Can shapeshift into humans or cheetahs |
| Summoner | Staff | Locusts | Summons beasts to fight for him | Can tame NPC's |
| Predator | Bone Claws | Blaze | Damage dealer | Can leap, heals by attacking enemies |
| Shaman | Spirit Hammer | Support, Healer | Can stun enemies and heal/resurrect allies | |
| Tempest | Meteor strikes, hailstorms | Siege | Uses power of nature to destroy buildings | |
| Behemoth | Uprooted tree | Siege | Giant that can stomp the ground |
Additional, there are 2 Hellbourne units. These are available to both races, but there are 2 requirements: you need to build a hell gate on a scar, which is heavily defended by NPC's and you need to have a certain amount of souls. Souls can be gathered by killing other players or certain NPC's. Hellbourne units have a natural health degeneration, however they can replenish their life energy by killing other foes. Overwiew Hellbourne units:
| Name | Melee Weapon Style | Soul requirement | Playstyle | Notes |
|---|---|---|---|---|
| Malphas | Flaming Sword | 15 souls | Damage dealer and tank | The best unit a player can be |
| Revenant | Hell Staff | 5 souls | Debuffer and damage dealer | Debuffs and attacks from a range |
Melee combat
Melee combat between players in Savage 2 consists of 3 basic moves. Each move interacts differently with the opponents moves. The basic melee attack moves are Attack, Interrupt, and Block, in addition to each units special abilities. Attack Attacking an enemy uses your units melee weapon to damage your foe. Each swing costs your unit stamina. However, the attacker is stunned if he attacks a blocking enemy. Interrupt The interrupt ability is used to counter an opponent that is blocking. Your unit charges into the target causing minor damage and stunning the blocker. Block This move is used to deflect the damage of an attack and stun the opponent. An interrupt will break through a block.
Technical
S2 Games has announced plans to serve as both the games publisher and distributor, selling the game digitally on their website. S2 games claims this will decrease the retail price and focus more capital back into the company. Savage 2 is free to download but requires an account in order to play online, purchasable for $29.99. The game offers account tracking of in game activity such as kills, deaths, assists, building razes, damage, favorite team and class, as well as wins/losses/disconnects. All matches will be recorded - including all stats - and will be available to download from the official site. There will be no monthly fees.


