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Richard Garfield

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Richard Channing Garfield, Jr. (born 26 June 1963 in Philadelphia, Pennsylvania) is a mathematics professor and game designer who created the card games Magic: The Gathering, Netrunner, BattleTech, Vampire: The Eternal Struggle (originally known as Jyhad), The Great Dalmuti, Star Wars Trading Card Game, and the board game RoboRally. Magic: The Gathering is his most successful game and its development is credited with popularising the collectible card game genre.

Contents

Biography

Garfield spent his childhood in many locations throughout the world as a result of his father's work in architecture. His family eventually settled in Oregon when he was 12. While always having an interest in puzzles and games, his passion for games began when he was introduced to Dungeons & Dragons.[1] Garfield designed his first game by the time he was 13.[2] In 1985, he received a Bachelor of Science degree in computer mathematics. He joined Bell Laboratories, then decided to continue his education and attended the University of Pennsylvania, and studied combinatorial mathematics.[1] He began designing Magic: The Gathering as a Penn graduate student. A group of playtesters, comprising mostly fellow Penn students, formed around the developing game.[3] While searching for a publisher for RoboRally, which he designed in 1985[1], Garfield found Peter Adkison of Wizards of the Coast, who expressed interest in Magic.[2] Garfield studied under Herbert Wilf and earned a Ph.D. in combinatorial mathematics from Penn in 1993. He became a professor of mathematics at Whitman College in Walla Walla, Washington. Magic: The Gathering launched in 1993. Playtesters began independently developing expansion packs, which were then passed to Garfield to edit.[3] Garfield left academia to join Wizards of the Coast as a full-time game designer in June 1994.[1] He was a primary play tester for the Dungeons & Dragons 3rd edition bookset, released by Wizards in 2000. He eventually left Wizards to become an independent game designer.[1] He still sporadically contributes to Magic: The Gathering.[4] More recently, he has created the board games Pecking Order (2006)[5] and Rocketville (2006). The latter was published by Avalon Hill, a subsidiary of Wizards of the Coast.[6] He has shifted more of his attention to computer games.[1] Garfield is a cousin of Henry Rollins.

Games designed

A partial list of games designed by Richard Garfield:

References

  1. ^ a b c d e f Vasel, Tom (2005-06-19). Interviews by an Optimist # 49 - Richard Garfield.
  2. ^ a b Zurcher, Christopher (1998-12-27). Just like magic. PolkOnline.
  3. ^ a b Elias, Skaff (2002-03-08). Legendary Difficulties. Latest Developments.
  4. ^ Rosewater, Mark (2005-09-05). City Planning, Part I. Making Magic. Retrieved on 2007-04-27.
  5. ^ Pecking Order. BoardGameGeek. Retrieved on 2007-05-06.
  6. ^ AVALON HILL WELCOMES BACK RICHARD GARFIELD; Rocketville Set to Blast-Off on March 10 (2006-02-07).

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Richard Garfield from Wíkipedia. ©2006 by Wíkipedia. Licensed under the GNU Free Documentation License. View a list of authors or edit this article.

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