BookRags.com Literature Guides Literature
Guides
Criticism & Essays Criticism &
Essays
Questions & Answers Questions &
Answers
Lesson Plans Lesson
Plans
My Bibliography Periodic Table U.S. Presidents Shakespeare Sonnet Shake-Up
Research Anything:        
History | Encyclopedias | Films | News | Create a Bibliography | More... Login | Register | Help
Not What You Meant?  There are 13 definitions for Paradox.

Paradox Interactive

Print-Friendly
About 6 pages (1,798 words)

Bookmark and Share Know this topic well? Help others and get FREE products!
Paradox Interactive
Type Public
Founded 1998
Headquarters Stockholm, Sweden
Industry Interactive entertainment
Website www.paradoxplaza.com

Paradox Interactive (formerly a division of Paradox Entertainment) is a Swedish video game developer based in Stockholm that is known for producing historical strategy computer games. It is also a video game publisher, publishing its own games as well as others through retail channels as well as with their proprietary digital distribution service, GamersGate. The lead game programmer is Johan Andersson.

Contents

Game characteristics

Each game is marked by the use of standard real-time elements but with an ability to make any and all changes while paused, which provides realism while remaining true to the traditional format of strategy games. The games also demonstrate a commitment to historical accuracy which results in a highly detailed playing experience. Each game also has a loosely based set of "Victory Conditions" which defines the game winner as accumulating the most "points" by the closing date of the game. These points are abstracted from meeting certain goals during gameplay. Due to the wide-open nature of the game engine, however, it is easy to ignore these victory conditions. The games are notable not in the sense of winning by a predefined set of conditions (like a traditional board game) but in being an open game engine (sandbox-style game) in which the player can define their own victory, or even play without victory in mind. A single game from start to finish represents hundreds of hours of gameplay. For example, it may take a week or more to complete the "Grand Campaign" in Europa Universalis II, to get from 1419-1820. The games all feature shorter scenarios for more focused and shorter game play. Their games are characteristically extremely complex, with steep learning curves and highly detailed gameplay models. Though they superficially resemble a "conquer the world" game much like Risk, in reality the game models so many aspects of running a nation that conquering the world is, while not impossible, tedious at best. The focus of each game is different, but generally a player must manage the economy, commerce, internal politics, diplomacy, technological development, and military forces of a nation. The careful balance between long-term planning and the ability to react to emergent conditions is what makes these games so complex, but is also part of their appeal. On the support side, Paradox continues to release patches to their games years after a game's initial release. While they often only fix small problems or tweak the game initially, later patches may contain large changes to the game and the way the game is played, meeting the demands and requests of fans. Should the fan's demands and requests be too large for a patch, Paradox will release supplemental expansion packs, as is the case with Victoria: An Empire Under the Sun and Europa Universalis III. Additionally, Paradox games are open and easy to edit. Whether tweaking a saved game or creating an entirely new scenario, Paradox has made the game open to all users. For those modders that cannot figure out how to edit the game on their own, the Paradox forums provide a rich library of "how to" advice. If modding is not the user's desire, they can download scenarios created by other users, a practice encouraged by Paradox. However, while they do link to scenarios on the forums, Paradox does not endorse these modified game scenarios. Users download and modify games at their own risk. It should be noted, though, that such scenarios are generally tested exhaustively before Paradox links them to their website.

The Paradox Forums

One of the key features of the Paradox gaming experience is participation in the active Paradox forums. The exceedingly complex nature of the games encourage players to collaborate to improve gameplay. The forums allow players to learn from the experiences of other players. The open-ended nature of Paradox games allows for players to develop unique strategies and approaches to widely different styles of gameplay. The forum provides a means to share these experiences with other players. Besides strategy discussions, the forums feature active modding and fan fiction communities. Much of the gameplay information used by the engine is contained in uncompressed text and bitmap graphic files. The ability to freely edit these files has allowed an active modding community to develop. The Paradox forum is highly active and provides a way for players and modders alike to collaborate and improve gameplay and develop complex new scenarios for each title. The Paradox game developers are also active in the forums, and incorporate ideas and even contributions from the gameplaying community in ways that many larger gaming companies do not. Europa Universalis: Crown of the North included two user created scenarios (the unhistorical "Independent Europe Scenario", and the expanded "Alternative Grand Campaign") that came directly from forum contributors, rather than by game developers. Also, the recently released Europa Universalis III was developed in close collaboration with experienced players of the earlier titles through discussions on the forum. Fan-fiction (called After Action Reports on the forum) provides a way for players to discuss their own gameplay in unique ways with other players. Unlike standard fan fiction, After Action Reports are creative embellishments on actual gameplay. The open-ended engines of these games encourages creativity and the goal of writing compelling After Action Reports often allows players to use the game engine in unique and often unusual ways. Impossibly difficult gameplay situations (such as playing as an extremely weak minor nation) or continued play in the face of horrendous setbacks (such as losing over half of one's nation in a single war) are enhanced by the creative outlet of After Action Reports. This outlet has kept the players involved in the game in unique ways and serves to expand the replayability of these games.

Paradox Interactive video games

This is a list of video games developed, published and/or distributed by Paradox Interactive: [1] [2]

Svea Rike series

Europa Universalis series

Hearts of Iron series

Victoria series

  • 2003Victoria – a game about the Victorian era spanning the period 1836 – 1920.
  • 2006Victoria: Revolutions – an expansion to Victoria that improves gameplay and extends the game's end to 1935. Includes built-in converter to Hearts of Iron II: Doomsday.

Crusader Kings series

  • 2004Crusader Kings – a game of Medieval strategy running from 1066–1453. Unlike other Paradox games, the player controls not a country, but a dynasty. Crusader Kings games can be exported into Europa Universalis II, allowing the player to continue his campaigns for 400 more years.
  • 2007 – – an expansion to Crusader Kings that was announced on July 31, 2007.

Other

Revisions and sourced additions are welcome.
  • 2000
  • 2000
  • 2002Legion
  • 2003Chariots of War
  • 2003Valhalla Chronicles
  • 2004Two Thrones – a game which is virtually the same as Europa Universalis: Crown of the North except it is based during the Hundred Years' War so it has a different map (France, the Low Countries, the British Isles, and the northern fringes of Spain) and a few new units.
  • 2005Diplomacy – a new version of the classic Diplomacy board game. Paradox's stated aim is to provide a more authentic computer-based Diplomacy experience, with a graphical diplomatic interface and a diplomatic AI that builds on Paradox's previous experience with strategic AI:s.
  • 2008 - Rome

Third party titles

Scandinavia distribution

References

  1. ^ Paradox Interactive - Home. Paradox Interactive. Retrieved on 2007-09-01.
  2. ^ MobyGames: Game Browser. MobyGames. Retrieved on 2007-09-01.

External links

View More Summaries on Paradox Interactive
 
Ask any question on Paradox Interactive and get it answered FAST!
Answer questions in BookRags Q&A and earn points toward
discounted or even FREE Study Guides and other BookRags products!
Learn more about BookRags Q&A
Copyrights
Paradox Interactive from Wíkipedia. ©2006 by Wíkipedia. Licensed under the GNU Free Documentation License. View a list of authors or edit this article.

Article Navigation
Join BookRagslearn moreJoin BookRags




About BookRags | Customer Service | Report an Error | Terms of Use | Privacy Policy