BookRags.com Literature Guides Literature
Guides
Criticism & Essays Criticism &
Essays
Questions & Answers Questions &
Answers
Lesson Plans Lesson
Plans
My Bibliography Periodic Table U.S. Presidents Shakespeare Sonnet Shake-Up
Research Anything:        
History | Encyclopedias | Films | News | Create a Bibliography | More... Login | Register | Help
Not What You Meant?  There are 9 definitions for Micro.

Micromanagement (computer gaming)

Print-Friendly
About 3 pages (775 words)

Bookmark and Share Know this topic well? Help others and get FREE products!

Micromanagement is a term which describes the management of many small details in computer games. It has at least two senses, one referring to economic management and the other to combat tactics. Micromanagement has been a controversial aspect of game design for many years - some games minimize it while others treat it as an important skill.

Contents

Economic micromanagement

In Command and Conquer: Red Alert players often have to micromanage ore-gathering trucks
In Command and Conquer: Red Alert players often have to micromanage ore-gathering trucks

Some games are designed in such a way that players must constantly check many details or give new orders to ensure that resources are being gathered efficiently and / or settlements are producing the right things.

Military micromanagement

In Starcraft the Templar is a spellcaster which needs micromanagement. Here its Psionic Storm (the "lightning") devastates enemy units in a large area.
In Starcraft the Templar is a spellcaster which needs micromanagement. Here its Psionic Storm (the "lightning") devastates enemy units in a large area.

Detailed management of units in combat aims to maximize damage given to enemy units and minimize damage to the player's units. For standard combat units the most common techniques are: grouping units into formations; using military tactics such as flanking and counterattacks; and exploiting Rock, Paper, Scissors relationships between units. Micromanagement is even more necessary for units which can cast spells or have other special abilities which can only be used infrequently. "Micromanagement" in this sense is often abbreviated to "micro", which can be used as a noun or a verb.

Controversy about micromanagement in games

Micromanagement can divert the player's attention from grand strategy by overloading the player with repetitive and mechanical work.[1] In turn-based games this is boring and tiring, and it can be more serious in real-time games since something could be going disastrously wrong elsewhere while the player is preoccupied. Games in which constant micromanagement is needed are often described as "micromanagement hell".[2][3][4] In turn-based games the need for economic micromanagement is generally regarded as a defect in the design, and more recent TBS game have tried to minimise it.[2][1][5] But hands-on tactical combat is a feature of many turn-based games (e.g. Master of Orion II, Space Empires III, Heroes of Might and Magic III), and reviewers complained about the difficulty of controlling combat in Master of Orion 3.[6] There is controversy between fans of different RTS games about whether micromanagement is: (a) a skill which involves taking decisions quickly while under pressure; or (b) a chore which degenerates into a "clickfest" where a player who is faster with the mouse usually beats a player who is better at grand strategy.[7][8] As a result RTS games vary widely from e.g. Total Annihilation, which eliminates most economic micromanagement and reduces tactical micromanagement, to Starcraft, in which both economic and tactical micromanagement are important and software has been developed to analyze players' Actions Per Minute (commonly known as APM).[9][10] Many role-playing games and first-person shooters are developing more advanced hotkey layouts, allowing these genres to develop their own micromanagement skills.

Micromanagement in popular culture

  • The popular Internet-distributed mockumentary series Pure Pwnage coined the term "über-micro", a term describing unusually superior levels of micromanagement. The series interviewed several girls asking if they'd rather date a guy with lots of money or über-micro.[11]
  • In South Korea, the real-time strategy game StarCraft is highly popular. The ability to micromanage (contributing to the game's "depth of strategy") is a key reason for its continued popularity.[12] The game is broadcast on Korean national television, showing professional players' micromanagement skills.

References

  1. ^ a b PC Strategic Games FAQ: 2.8) What is a 4X game?
  2. ^ a b [http://www.quartertothree.com/columns/geryk_analysis/MOO3_1.shtml The Geryk Analysis - Master of Orion 3 rebuttal] at quartertothree.com (2001)
  3. ^ D-Day (PC) review at gamespot.com (2004)
  4. ^ Emergency 3 review at armchairempire.com (2006)
  5. ^ Master of Orion 3 reviews at metacritic.com
  6. ^ Master of Orion 3 review at quartertothree.com (2003)
  7. ^ Theatre of War by 1C and Battlefront - Interview (HTML). Armchair General Magazine. Retrieved on June 2, 2007.
  8. ^ Point - CounterPoint: Turn Based vs. Real Time Strategy (HTML). Strategy Planet (June 27, 2001). Retrieved on April 5, 2007.
  9. ^ Total Annihilation review at gamespot.com (1997)
  10. ^ BWChart FAQ
  11. ^ Pure Pwnage - Episode 2
  12. ^ World Cyber Games - National Geographic Channel documentary (90 second clip on YouTube)

See also

View More Summaries on Micromanagement (computer gaming)
 
Ask any question on Micromanagement (computer gaming) and get it answered FAST!
Answer questions in BookRags Q&A and earn points toward
discounted or even FREE Study Guides and other BookRags products!
Learn more about BookRags Q&A
Copyrights
Micromanagement (computer gaming) from Wíkipedia. ©2006 by Wíkipedia. Licensed under the GNU Free Documentation License. View a list of authors or edit this article.

Article Navigation
Join BookRagslearn moreJoin BookRags




About BookRags | Customer Service | Report an Error | Terms of Use | Privacy Policy