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The video game Super Mario RPG: Legend of the Seven Stars, created by the Nintendo and Square Enix companies, has a unique set of characters that derive both from previous installments of the Mario video game series and new characters made specifically for the game. Standard bearers of Nintendo's Mario franchise, such as Luigi and Mario's main enemy King Bowser have roles in the game. The rights to most of the new characters, such as the playable character Geno, are owned by Square Enix, the game's co-developer and co-publisher.
Concept and creation
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Main Characters
The game's main characters include three of the main individuals of the franchise as well as two original characters. Mario is the main character who plays the role of the silent protagonist, and the hero who often saves the world. On his way to find and rescue Princess Toadstool — a common objective from previous Mario games — he meets up with the cloud-like being Mallow, who believes he is a tadpole. As he returns to his home with Mario, he learns the truth, that he is not a tadpole, and he was found floating in a river by his adoptive grandfather, Frogfucius, and sets off with Mario in the hope of finding his true parents. On their search, they meet a being from Star Road, who possesses a young boy's doll, Geno, taking on the doll's name and persona. He explains that he is an otherworldly traveler sent by a higher authority to recover the seven Star Pieces that must be found in order to stop Smithy, the main villain of the game. They eventually run into Bowser, and save Princess Toadstool. Bowser decides to help Mario, so he can reclaim his castle from the Smithy Gang; and the Princess, desperate to help, sneaks out of the Mushroom Kingdom to help on their travels.
Mario
After attempting to save Princess Toadstool from Bowser, Mario gets flung from Bowser's Castle and crash-lands in his house. After venturing back to Bowser's Castle, Mario finds the giant sword Exor lodged in the roof of it. Learning that his world is being invaded by the Smithy Gang, Mario is forced to retreat to his house after Exor destroys the only bridge to Bowser's Keep. Mario also parodies the silent protagonist, common in RPGs at the time, by never speaking and pantomiming events to other characters to explain them.
Mallow
A cloud-like creature with the power to control the weather, Mario first meets Mallow when the cloud-being was being harassed by the crocodilian thief, Croco. Finding Mallow sobbing after having a special coin stolen from him by Croco, Mario decides to aid Mallow in getting his coin back. Tracking Croco down to Bandit's Way, Mario and Mallow manage to defeat the thief and reclaim Mallow's coin. Returning to the Mushroom Kingdom, the two find it under the control of Mack, a member of the Smithy Gang. Defeating Mack, Mario and Mallow venture through Kero Sewers and, after a little trouble with the monster Belome, the two adventurers meet Mallow's grandfather, Frogfucius. It is during this meeting with Frogfucius that Mallow learns that he, in actuality, is not a frog; one stormy night, Frogfucius found Mallow drifting down a river. Not knowing what to do, the old frog raised Mallow as his own. After learning this, Mallow decides to go journeying with Mario, hoping to discover his real parents and home. Much later in the game, Mallow does find his parents. He learns from the sculptor Garro that he is the son of King and Queen Nimbus, making him the prince of Nimbus Land. Freeing Nimbus Land from the wicked Queen Valentina, Mallow finally met his real parents. After defeating Smithy, Mallow apparently returned to Nimbus Land to live with his family.
Geno
An otherworldly traveler sent by a higher authority, whose real name is ♥♪!?, comes to Mario's world from Star Road to find the seven Star Pieces. Borrowing the form of Gaz's doll, Geno, a beam of light radiates from it bringing it to life, and he sets off searching for the Star Pieces. Since his name is hard to pronounce, he asks Mario and Mallow to call him "Geno", after the doll.[4] [5] Encountering Mario and Mallow during his battle with Bowyer, Geno gladly accepts their help in battle. Defeating Bowyer, Geno explains to Mario and Mallow about his mission to find the Star Pieces and repair Star Road. Geno decides to travel with them to find the Star Pieces. Throughout the game, Geno offers advice to the party as a mystical sage-type figure. After destroying Smithy and reclaiming all seven Star Pieces, again a beam of light radiates from Geno, rendering the doll lifeless, and the otherworldly traveler bids farewell to his allies in order to repair Star Road. Although Geno is a registered trademark of Square (now Square Enix),[6] in Little Fungitown of Mario & Luigi: Superstar Saga, a Geno doll is an instructional aid to explain to players how to play the "Star Stache Smash" minigame, and the sound of his speech is very robotic. Just as Gaz played with the doll in Super Mario RPG, a person's hand operates Geno, since the otherworldly traveler left the doll's body after defeating Smithy.[7]
Bowser
After a botched attempt to kidnap Princess Toadstool, Bowser and several of his minions are forced out of Bowser's Castle by the Smithy Gang. Traveling across the land with his rapidly deserting troops, Bowser eventually came across Mario at Booster Tower. Bowser, realizing he needs all the help he can get, lets Mario join the "Koopa Troop". Bowser joins the group, and Mario and his friends join the Koopa Troop (or so they're pretending).[8] After the defeat of Smithy, Bowser regains his castle, and he and the Koopa Troop begin much–needed repairs.
Princess Toadstool
After Exor flung her from Bowser's Castle, Princess Toadstool lands in Booster Tower right on Booster's lap. Held captive after being discovered by the tower's owner, Booster, Mario and his allies eventually discover the princess. Venturing through Booster Tower, Mario and company managed to reach Princess Toadstool, only for her to be rushed off in the arms of Booster, who plans on marrying her. Tracking Booster down to the town of Marrymore, Mario, Mallow, Geno and Bowser manage to rescue Toadstool after fighting off a giant, living wedding cake. After bringing Princess Toadstool back to the Mushroom Kingdom, the princess, not wanting to stay at the castle, decides to sneak out and join Mario in his quest.
Friendly Characters
Toad
After venturing to Mario's house to pick-up the princess, Toad discovers her missing. Asking the recently arrived Mario where she is, Toad learns that Bowser had, once again, kidnapped the princess. Sending Mario back to Bowser's Keep, Toad learns from Mario once he returns that a giant sword has embedded itself in Bowser's Castle. Deciding to tell the Mushroom Chancellor what has happened, Toad, after teaching Mario how to battle monsters, rushes off to the Mushroom Kingdom. Throughout Mushroom Way, Mario will have to save Toad, who has gotten himself in some predicament or another. After defeating a pair of Hammer Brothers, Toad and Mario manage to get to the Mushroom Kingdom. Once at the kingdom, Toad enters the Chancellor's castle where he, along with Mario, tells the Chancellor of the events that have transpired. After Mack and his minions take over the kingdom, Toad is seen among those who have taken refuge in Princess Toadstool's bedroom in the Mushroom Kingdom castle. Near the end of the game Toad is encountered again, in the bowels of Smithy's Factory. Having, through unspecified means, reached Bowser's Castle, ventured through it along with Smithy's Factory, Toad will sell Mario various items he has obtained in order to aid the plumber in his quest.
Mushroom Chancellor
The chancellor of the Mushroom Kingdom, the Mushroom Chancellor presides over the kingdom and its castle. After learning from Mario and Toad that the princess has gone missing, the Chancellor charges Mario with the responsibility of finding her. Mario and his new ally, Mallow, returning to the Mushroom Kingdom after defeating the thief Croco, are horrified to find the kingdom under siege by the Smithy Gang. Venturing into the kingdom castle, Mario and Mallow find the Chancellor trapped in his chambers. After defeating Mack, a member of the Smithy Gang, Mario and Mallow manage to free the Chancellor.
Princess Toadstool's Grandmother
A greying Toad and the grandmother of Princess Toadstool, Princess Toadstool's Grandmother can be found in the princess' room in the Mushroom Kingdom castle. During Mack's invasion of the kingdom, Toadstool's Grandmother would allow Mario to rest in the princess' bed. When Princess Toadstool is returned to the Mushroom Kingdom castle, her grandmother decides to imitate the princess while she is off adventuring with Mario and his allies.
Raz and Raini
Two Toads, when Raz and Raini are first encountered they are preparing to marry. Unfortunately, the wedding is postponed by the invasion of Mack and his Shysters into the Mushroom Kingdom. After Mack and his minions are defeated, Raz and Raini set off to be married in the town of Marrymore. Unfortunately, the wedding is forcibly postponed once again when Booster and his Snifit minions with Princess Toadstool burst into the chapel and take over. Raini and Raz eventually do get married after Mario and his party defeat the living wedding cake, Bundt. After their wedding, Mario may see the two on their honeymoon on Yo'ster Isle.
Frogfucius
A wise frog who lives in Tadpole Pond, Frogfucius, a reference to Chinese philosopher Confucius, raised Mallow after finding him adrift in a basket in a stream. After navigating their way through Kero Sewers, Mario and Mallow meet with Frogfucius to deliver his order of Cricket Pie. It is during this meeting that Frogfucius reveals Mallow's true origin to him. After telling Mallow this information, a forlorn Frogfucius instructs Mallow to journey with Mario and discover his true family. After this discussion, Mario can give Frogfucius his Cricket Pie in exchange for the Froggie Stick. After having Princess Toadstool join his party, Mario visits Frogfucius once again, this time seeking advice. Frogfucius tells Mario to travel to Star Hill, where some odd occurrences have been happening. If Mario finds a jar of Cricket Jam in Land's End, he can trade it to Frogfucius for several Frog Coins.
Toadofsky
A famous Toad composer, Toadofsky, a reference to Russian composer Pyotr Ilyich Tchaikovsky, lives and composes in Melody Bay, a small section of Tadpole Pond. In exchange for rewards such as Tadpole Pond Juice Bar membership cards, Mario must compose music for a creator's–blocked Toadofsky.
Gaz
A young Toad who lives in Rose Town Inn with his mother, Gaz first meets Mario when he decides to stop in at the inn. Overthrilled that Mario is there, Gaz begs for Mario to play with him. Agreeing, Mario ends up being knocked unconscious while playing. Waking up several hours after being knocked out, Mario saw Gaz trying to convince his mother that he saw his toy, Geno, life-sized, wandering around. After Geno joins Mario's party, Mario can return to the Rose Town Inn and after doing some theatrics for Gaz, can receive a weapon for Geno, the Finger Shot.
Gaz's Mother
Gaz's mom, she runs the Rose Town Inn. When Mario visits the inn looking to rest, it is Gaz's mother who convinces Mario to play with the thrilled Gaz. Unfortunately, Mario is knocked unconscious while playing and is rushed to bed by Gaz's Mother. Waking up several hours later, Mario sees Gaz telling his mother that he saw his toy Geno, alive, wandering around the woods. Gaz's disbelieving mother scoffs at Gaz's story, thinking he is lying. Even if Mario returns to the Rose Town Inn with Geno in his party, Gaz's Mother still does not believe Geno is living, possessed being, thinking he is nothing more than a man in a costume.
Gardener
An old yet hyperactive and eccentric Toad living on the outskirts of Rose Town; if Mario brings the Gardener a seed and some fertilizer, the Gardener will grow him an extremely tall beanstalk, which Mario can climb for his ultimate armor and weapon.
Yoshi
Mario's long-time friend, Yoshi, inhabits an island with the other yoshis, Yoshi's Island, known as "Yo'ster Isle" in the game. Like in previous games, Mario can ride Yoshi, but in this game, he can only ride him on Yo'ster Isle. Mario can race Yoshi, with or without riding him, to win Yoshi Cookies, which Mario can use in battle in order to summon Yoshi to swallow enemies. After passing through the optional Pipe Vault, Mario finds himself at Yo'ster Isle, meeting up with Yoshi, the only yoshi on Yo'ster Isle who can speak Mario's language. Yoshi agrees to translate for Mario, and then Mario speaks to Boshi, who wants Yoshi Cookies for a one–on–race in the Mushroom Derby. Yoshi wins the race, earning a respect amongst the other yoshis. Instead of being number one, Yoshi just wants for everyone to race together again, which they do. During the ending of the game, Yoshi's dream of becoming the truly fastest racer in the Mushroom Derby comes true.
Boshi
A blue yoshi who lives on Yo'ster Isle with the other yoshis, Boshi is somewhat different in appearance to the other yoshis of the game, wearing sunglasses, a spiked red collar, and shoes which allow his three toes to poke out, instead of the usual yoshi shoes. He also has a red crest protruding from the back of his head. He is a bully and the fastest runner in the Mushroom Derby. In the Japanese version, his name is Washi (ワッシー Wasshī?), similar to Wario. This is both a play on names and words, like Waluigi, combining bad (悪い warui?) & yoshi (ヨッシー yosshī?). During the ending of the game, when Croco loses to Yoshi, Boshi meets Croco and gives him solace as they walk away from the celebrations.
Ma' Mole
The mother of Dyna and Mite. While her children are lost in the Moleville Mines with her husband looking for them, Ma' Mole stays at home worrying manicly. After Dyna, Mite and Mario end-up crashing through the roof of Ma' and Pa' Moles house in a minecart, Ma' Mole, after making sure Dyna and Mite are safe, gratefully thanks Mario for his help.
Pa' Mole
The father of Dyna and Mite and husband of Ma' Mole; while his children are trapped in the Moleville Mines, Pa' Mole goes looking for them, only to come to a dead-end. It is only after Mario finds a Bob-omb to blow up a wall that the dead-end becomes passable. Despite wanting to travel further into the mine, Pa' Mole is sent home by Mario, who believes he could become injured in the mine. After Mario comes crashing through the roof of Ma' and Pa' Moles house with Dyna and Mite in tow, the parents gratefully thank the hero for finding their children.
Miner Toad
When first encountered, the Miner Toad is in the Moleville Mines searching for treasure, despite the dangers. After Mario defeats Punchinello, the Miner Toad can be found in the Moleville Shop, selling various items he has discovered; one of these items, the Metal Plate/Frying Pan, is Princess Toadstool's strongest weapon in the game.
Dyna and Mite
The children of Ma' Mole and Pa' Mole; after exploring the Moleville Mines, Dyna and Mite became trapped in there. Deciding to look for the children while he searched for the Star Piece in the mine, Mario, after defeating the explosion-happy Punchinello, managed to find the lost siblings. Going on a minecart ride with the moles, Mario, Dyna and Mite were sent flying out of the mine and crashed through Ma' and Pa' Moles roof. Relieved that her children were home safe, Ma' Mole hugged and reprimanded the mole children and thanked Mario for bringing them home safely. Notice that the names together are called Dynamite.
Frogfucius' Student
A frog who inhabits the mayor's house in Seaside Town, Frogfucius' Student, as his name would imply, is a pupil of Frogfucius. Frogfucius' Student is first encountered by Mario and his companions while Seaside Town is under the control of Yaridovich. Despite sensing that something is wrong in the town, Frogfucius' Student will still live there. In exchange for Frog Coins, Frogfucius' Student will give Mario rare and powerful items. The ending of Super Mario RPG seems to imply that Frogfucius' Student moved back to Tadpole Pond to aid his mentor.
Johnny Jones
The complete name of this shark-like pirate is Johnathan "Johnny" Jones. He is the captain of the Sunken Ship and the new owner of the fifth star piece. He is always with his crew, the blue and red bandanas. Yaridovich asks Mario to defeat him and retrieve the star piece. The player must challenge Johnny for the star piece in a one on one battle using only Mario. If however, the player leaves at least one Blue bandana standing, Johnny will not challenge Mario to a 1 on 1 and the help of other characters. After defeating him, Mario returns to Seaside Town with the star piece. When Yaridovich demands the star piece (which Mario must give), Jones will attempt to stop him but to no avail, and it is up to Mario to get back the star piece. When Mario defeats Yaridovich, Jones will leave a note with some advice.
Seaside Town Elder
The oldest resident of Seaside Town, when Yaridovich took over the town, he has the Elder, along with the rest of the town's residents, sealed in a warehouse; with Yaridovich posing as the Elder, along with the rest of the town. Once Mario learns of Yaridovich's treachery, the evil monster forces Mario into handing over the Star Piece he received from Johnny Jones, under the threat of torturing the Elder by tickling him with a feather. After Yaridovich is defeated, Mario gains the key needed to release the town from captivity. The Elder, grateful for being released, gives Mario a reward. He will give Mario a Flower Box if he wasn't tickled, a Flower Jar if he was tickled once, a Flower Tab if he was tickled twice and nothing if he tickled more than twice.
Rat Funk
An unnamed inhabitant of Monstro Town, this Rat Funk is long-time friends with the Seaside Town Elder. This Rat Funk appears to Mario several times when he is crossing Land's End, giving advice.
Goomba
An aptly named Goomba who runs a shop in Monstro Town with his family, Goomba was once a minion of Bowser until deserting the Koopa Troop for a more peaceful life.
Goomba Triplets
Three Goombas that help out the Goomba running a shop in Monstro Town. They only sell Mushrooms. But it's not any ordinary mushroom. It restores 30 HP and turns the user into a mushroom during battle. It's description is (Recovers 30 HP but...) Other than that, they don't do anything else.
Three Musty Fears
A Greaper, a Boo and a Dry Bones compose a trio of ghosts, the Three Musty Fears, a reference to the Three Musketeers, who inhabit Monstro Town. If Mario chooses to sleep in the Monstro Town Inn he will be visited by the Three Musty Fears, who decide to play a game with Mario. If Mario can find three invisible flags hidden across the land and bring them back to the Three Musty Fears, he will receive the Ghost Medal.
Jagger
A former minion of Bowser, Jagger deserted the Koopa Troop in order to train under Jinx, a martial arts master. Mario can spar with Jagger and later, his sensei.
Jinx
A diminutive, yet powerful master of the martial-arts, Jinx runs the dojo in Monstro Town. After defeating Jinx's student, Jagger, in combat, Mario can battle Jinx. If Mario can beat Jinx in battle three-times, he will gain the Jinx Belt and Jinx's respect. Occasionally, Magikoopa will summon a Jinx doppelganger to fight Mario and his companions in battle.
Magikoopa
A former minion of Bowser, Magikoopa is captured by Smithy and mind-controlled. Upon returning to Bowser's Keep after defeating the Axem Rangers, Magikoopa will generate many groups of enemies for Mario to fight in the two battle rooms (if you happen to choose those rooms), and when 4 rooms are completed, you will fight Magikoopa, who can summon a clone Jinx or a King Bomb. When he is defeated, the effect of the mind control will dissipate and he will conjure a treasure box with infinite coins.
Monstermama
An aging Toad and founder of Monstro Town, Monstermama, after a somewhat confusing conversation with Mario, gives him directions to Bean Valley and hires Sergeant Flutter and his troops to aid Mario in reaching the valley.
Sergeant Flutter
A blue-shelled Koopa Paratroopa wearing aviator-goggles, Sergeant Flutter is a long-time friend of Monstermama. After being summoned by Monstermama to help Mario in reaching Bean Valley, Sergeant Flutter and his troops can act like platforms to help Mario scale a large cliff. Depending on how fast Mario jumps from shell to shell, he may get a reward from Sergeant Flutter upon reaching the top of the cliff.
Garro
A famous sculptor who owns a studio in Nimbus Land, upon realising that Mallow is the son of King Nimbus, Garro decides to help Mario take-down Queen Valentina. Covering Mario in a layer of gold, Garro manages to sneak him into the Nimbus Land Palace, saying that Mario is a statue of Valentina's nephew, "Mariotta".
King and Queen Nimbus
The rulers of Nimbus Land and parents of Mallow; King and Queen Nimbus, through unspecified means, ended-up losing their son one stormy night. While Mallow was gone, King and Queen Nimbus were imprisoned by Queen Valentina; who planned on usurping the throne of Nimbus Land by marrying "Prince Mallow", who was in actuality, Valentina's assistant, Dodo. Defeating Valentina and her minions, Mallow was reunited with his long-lost parents. After a tearful reunion with his family, Mallow managed to get permission to go to Barrel Volcano from his parents. Later, after defeating the Axem Rangers and Czar Dragon, Mallow was allowed to use the Royal Bus by his parents. Using this bus, Mallow and his companions were capable of travelling to Bowser's Castle.
Hinopio
An odd Toad who lives in Barrel Volcano near Czar Dragon's den, Hinopio operates Hino Mart and will happily sell Mario and his companions items and accessories, displaying figurines of the F-Zero machines of Captain Falcon and Samurai Goroh, as well as the Star Fox Arwing. He also runs an inn, although instead of beds, Hinopio has a pile of crates.
Enemies
Smithy Gang
The Smithy Gang (カジオー軍団 Kajiō Gundan?, literally "Kajiō Corps") is a fictional organization and are the antagonists of the game. They are a strange group of weapon-like creatures and weapon manufacturers bent on world domination, coming from a dark and void-like dimension. The Smithy Gang is led by Smithy, a being of immense power and an obsession with weapons, which shows in his minions/creations, all of whom are based off on weapons in appearance and are under Smithy's orders to retrieve the seven star pieces. Smithy names the gang after himself, and the members are all dangerous, ruthless and cruel in their methods, not caring if innocent people are harmed in their missions.
Mack
Mack (ケンゾール Kenzōru?, literally "Swordzor") is the first Smithy Gang member Mario and his ally, Mallow, battle.[10] Smithy designed him like pogo stick with a tip of a "big knife" (剣 ken?, literally "sword"),[11] a play on the song Mack the Knife from The Threepenny Opera that Louis Armstrong covered and popularized.[12] After defeating Croco and reclaiming the Rare Frog Coin, Mario and Mallow return to find the Mushroom Kingdom overrun with Shysters causing chaos and frightening its citizens. Mario confronts Mack and six Shysters in the throne room. Mack primarily uses fire attacks and becomes stunned, just once, if Mallow uses his Thunderbolt special attack.[13] When Mario and Mallow defeat Mack and four of his Shysters,[14] the other two Shysters flee, and Mario finds the first Star Piece.
Bowyer
Bowyer (ユミンパ Yuminpa?, literally "Bownpa") is the second Smithy Gang member Mario and his allies, Mallow & Geno, battle. His body resembles a bow (弓 yumi?, literally "bow"). He has "a rather loose grip on the English language",[15] speaking in object agent verb permutations of expression, similar to Yoda of Star Wars. For example, he says, "Strong you are. But stronger am I! Hurt you, I will!" ("You are strong. But I am stronger. I will hurt you!").[16] Excited, feverish speech also characterizes him, and he punctuates his sentences with the interjection "Nyah!". Like Mack, he possesses minions in his own theme, Aeros, living arrows, however, he shoots them; they never battle. Mario encounters him in the Forest Maze, similar to the Lost Woods from the Legend of Zelda series. As he shoots arrows upon nearby Rose Town, Mario runs forward, "fists flying", but Mallow pulls Mario back saying, "Who do you think you are, Bruce Lee?"[17] Immediately after an Aero finds a Star Piece, Geno appears and attempts to battle Bowyer in order to retrieve it, and Mario and Mallow join. Bowyer possesses several lightning attacks such as Bolt, Static E!, and Lighting Orb, however, his unique ability disables actions by firing arrows on the battle screen at a corresponding icon of a button on the SNES controller. The trio defeats Bowyer, and Mario claims the second Star Piece.[14]
Yaridovich
Yaridovich (ヤリドヴィッヒ Yaridovihhi?, literally "Speardovich") possesses a long, thin, metal body with a sharp point on his fleur-de-lis like shaped head, giving him a similar appearance to a spear (槍 yari?, literally "spear"). In fact, one of his attacks is to pluck his head from his body, place it on the tip of his staff, and skewer Mario, Extremely vain, he says he is "such a genius" and it is "no wonder" he is "so important".[18] When Mario and his party first arrive in Seaside Town, the townspeople act extremely odd, pausing between their sentences, and asking others for their "lines". In actuality, Yaridovich, able to divide himself, poses as all the townspeople as part of his scheme to get the Star Piece. After Mario returns with the Star Piece from Jonathan Jones, Yaridovich reveals himself and forces Mario to "hand it over"[19] threatening the imprisoned townspeople. As the disguised group flees, the Blade is "late",[20] foiling their escape, and Jonathan Jones prevents them from leaving. Merging together, the group takes their disguises off in "formation" and battles Mario's party.[21] Yaridovich has a variety of magic attacks, several being water–based. His distinguishing tactic is his ability to create an illusion of himself. Unlike Mack and Bowyer, Yaridovich appears to have no soldiers. This may be because of his extreme power and ability to split into several people and change shape. Mario and his allies defeat Yaridovich and reclaim the fifth Star Piece.[14]
Axem Rangers
The Axem Rangers (カジオー戦隊オノレンジャー Kajiō Sentai Onorenjā?), a group of five elite soldiers who all have spikes on their heads and use matching–color axes (斧 ono?, literally "axe"), reference the television programs' Sentai and Mecha of Super Sentai in Japan and Power Rangers and Zords of Power Rangers in North America. Their team title imitates the naming scheme for Super Sentai (スーパー戦隊 Sūpā Sentai?) character teams.[22] They are not technically lieutenants, but their powerful fighting skills elevate them above other soldiers. They also possess an enormous and constantly late"[20][24] Zord the Blade. The Axem Rangers appear in Barrel Volcano in order to steal the Star Piece the Czar Dragon guards. After Mario chases them, they confront onboard the Blade. Despite their power, Mario's party soon defeates them, and thus, they are forced to use the Blade 's powerful "Breaker Beam", referencing the Power Rangers' "Power Blaster".[23] Mario and his allies defeat them again,[14] and an enormous explosion destroys the Blade, falling down Barrel Volcano.
Boomer
Boomer is a robotic samurai skilled in kenjutsu (剣術 kenjutsu?, けんじゅつ literally "sword-fighting") who fights Mario's party on a pair of chandeliers, similar to the fight with Bowser at the beginning of the game. He is the penultimate boss of Bowser's Keep. He is "impressed" Mario "made it this far".[25] In addition to his sword skills, Boomer can to switch from red mode, with low attack power and high defense, to blue mode conversely, with high attack power and low defense. After Mario and his allies defeat Boomer, he becomes very dramatic, cutting the chandelier's rope, but the Chandeli-ho knows a "little fall isn't" going to "hurt" Boomer.[25]
Exor
Exor (カリバー Karibā?, エクスカリバー literally Excalibur) is a gargantuan sword, with a large face for the end of the sword, his weak point, on the face of the pommel. He is the first Smithy Gang member encountered; he crashes into Bowser's Keep at the beginning of the game and claims it for the Gang. When Mario attempts to return to the Keep to search for the Princess, Exor destroys the bridge, closing off access to Bowser's Keep for the main duration of the game. Mario does not encounter Exor again until after Mario's party defeats Boomer, and then Mario's party fights and defeats him, however, with his last breath, he sucks the party into the machine world, revealing he is the contact between two worlds.[26] Exor has four targets: the face on the pommel (the only one marked "Exor"), his two eyes, and his mouth, Neosquid, also famous for being one of the few bosses susceptible to Geno's "Geno Whirl" special attack. Mario's party can only harm the face when they disable one of the eyes.
Count Down
Count Down (メビウス Mebiusu?, literally "Möbius) is an enormous, sentient alarm clock Mario finds in the Factory. He appears to be a complete machine, with no thoughts other than following orders and destroying intruders. The two bells on its head, Ding-A-Ling (リンリン Rin Rin?, literally "Ring Ring"), voice the machine. Though it has little intelligence, Count Down has a wide variety of spells, from Water Blast to Mega Recover. It determines what spell to use by the time on its face; it will announce the time, state an activity, and then perform the spell.
Cloaker & Domino
Cloaker & Domino (ドルトリンク&メーテルリンク Dorutorinku & Mēterurinku?, literally "Dortlink & Maeterlinck") are a pair of jesters used as bodyguards for the final part of the Factory maze. Cloaker is a short, round creature with a beard and a sword, skilled in physical attacks, while Domino is a purple masked creature with green hands, well-versed in magic. Fighting the two is unique; once one is defeated, the other will run away to a giant mechanical cobra. Cloaker will have Earthlink (アースリンク Āsu Rinku?, literally "Earthlink"), while Domino will have Mad Adder (メルクリンク Merukurinku?, literally "Melk Link"). Once Mario's party defeats the cobra, the jester disappears.
Clerk, Manager, and Director
The Clerk, Manager and Director are three of Smithy's highest ranking minions; located in the Factory, they oversee the production of the soldiers of the Smithy Gang. Dressed in an attire similar to Viking armoring, the Clerk, Manager and Director each wield a large axe and have a group of assistants/bodyguards with them at all times. The Clerk wears dark yellow armor, the Manager has blue armor and the Director wears red.
Factory Chief and Gunyolk
The Factory Chief is a ninja enemy in charge of factory production. Although he is not skilled in fighting, he is very intelligent, and his mechanical genius has allowed him to not only keep a steady and efficient production of soldiers, but make deadly machines, such as his masterpiece Gunyolk. Gunyolk (ラスダーン Rasudān?) is a machine that seems to be a robotic vat, filled with molten lava. The lava seems to be sentinet, as it will form a face when Gunyolk attacks. It is very powerful, and along with the deadly Breaker Beam, knows several attacks that can destroy intruders. The two are the final battle before Smithy and attempt to stop Mario's party. Ultimately, Mario and his allies defeat the two and advance onward to Smithy's lair.
Smithy
Smithy (カジオー Kajiō?, literally "Smith King") is the leader of the Smithy Gang, and the final boss of the game. He is an evil, megalomaniacal blacksmith, with an enormous hammer, which he usually uses to create soldiers with the help of his machine, Smelter (ようこうろ Youkouro?, 溶鉱炉 literally "Blast Furnace"). The official Nintendo Player's Guide describes Smithy as looking like a diabolical Santa Claus. Smithy's ultimate goal is to conquer the Mushroom Kingdom. Why exactly he desires this is not known, but it is suggested in a statement, that he wants all life to be like his world: dead, mechanical, and under his rule. He seems to especially despise the Star Road and its power of granting wishes, knowing it has the power to stop his reign.[27] He initially appears as a large robotic creature with a crown, and a snowy white beard. After being defeated, he smashes the floor in a rage, and destroys the floor of the factory, plunging everyone into a setting that represents a subterranean mechanical Hell. It is there that he reveals his true form, and transforms his head into a large toaster shaped head. In this form, Smithy is able to change his head into four different heads. The Tank Head allows him to use immensely powerful attacks, including Magnum, an instant death attack. The Magic Head gives him magic attacks of the highest level; among them, Meteor Swarm, Arrow Rain, Sword Rain, and Spear Rain. The Mask Head is not very powerful, but has very high defense, thwarting most attacks. The Treasure Chest Head allows him to inflict any status ailment upon the entire party. In addition to all these attacks, Smithy's Body can attack separately, although if damaged enough, it will be temporarily immobilized, stopping it from attacking and locking Smithy into his current form for several turns. After Mario's party defeats him, he explodes. He briefly appears during the ending parade riding the Blade, behind Mack, Bowyer, and Yaridovich.
Hammer Brothers
While travelling through Mushroom Way, Mario comes across a Hammer Bro. who had captured Toad. Attacking this Hammer Bro., Mario engages him and his brother in combat. Like in previous games, the Hammer Bros. attack by hurling a barrage of hammers at Mario; they can also bonk Mario with their hammer. Once the Hammer Bros. are defeated, Mario and Toad can enter the Mushroom Kingdom; Mario also gains the Hammer weapon.
Croco
A thieving purple biped crocodile with a hat, Croco is a dangerous boss who Mario and his allies battle twice. In Bandit Way, after Croco steals Mallow's frog coin, Mario joins Mallow to attempt to recover it. After chasing Croco throughout Bandit's way, Mario and Mallow fight him. A relatively powerful boss, Croco carries bombs that Mario and Mallow cannot block and a bad mushroom to recover himself. After defeating Croco, Mario may jump on a warp trampoline to return to the Mushroom Kingdom, which then becomes plagued with Mack's Shysters. In Moleville, Mario jumps on a trap trampoline which slams him into the ceiling and Croco and his crooks steal all of Mario's coins and items. Thus, Mario must chase and fight Croco. After defeating Croco, Mario recovers all the stolen goods and receives a bomb to give to the mole worker. In Nimbus land, Mario will encounter Croco apparently robbing an empty house. After bragging about a new item he owns, Croco will rush out, leaving behind a Signal Ring, an item that makes a distinct tone when there is a hidden chest in an area. The tone is the "message block" sound which can be heard in Super Mario World. In Bowser's Keep, Croco again attempts to make a profit, selling rare items and apologizing for his previous actions.
Booster
Booster is the rich, greedy madman who owns Booster's Tower. He is the seventh male in the Booster family line as indicated by the portraits hanging on his walls and is sometimes said to resemble Wario. When Mario first encounters Booster, he has fallen in love with Princess Toadstool and intends to marry her. After Mario and his allies defeat him, he forgets about Toadstool (for no apparent reason) and marries Valentina instead later in the game. Booster's Tower is home to many odd enemies and objects. Weapons for both Mario and Bowser are found there. Mario can find the Masher Hammer and Bowser finds Chomp, a female Chain Chomp that bit Booster and has been locked away.
Pandorite
A ghost-like creature inhabiting a treasure chest, Pandorite is an optional mini-boss in Kero Sewers. Disguised as a Treasure Box, Pandorite will attack as soon as Mario hits it. Possessing a large amount of HP and magical attacks, Pandorite is quite powerful. If players defeat Pandorite, they will gain a Trueform Pin, an accessory that stops characters from being transformed. Also, after Pandorite is defeated, if players leave the area and return, Pandorite's Treasure Box will be filled with a large amount of coins.
Belome
A bizarre, vaguely dog-like monster with an extreme appetite, Belome is encountered twice in the game. Although not necessarily evil, Belome is a dangerous enemy nevertheless. Belome is first encountered near the end of Kero Sewers; in battle Belome will utilize status ailment causing attacks such as "Sleep Sauce" and "S'crow Funk". Belome will also occasionally eat Mallow, leaving Mario alone in battle. Once defeated, Belome will vanish and the switch he was sitting on, which stopped the sewer from flooding, will pop back up; flinging Mario over a waterfall. Belome is next encountered in Belome Temple, which is located below Land's End. Much more powerful in this battle, Belome now has the ability to create clones of Mario and his party (with different abilities and lower stats of course). When Belome is defeated, the path to Monstro Town will also be opened.
Punchinello
A bomb-maker, Punchinello is the boss of Moleville Mines. Although not connected to Smithy, he has control of a Star Piece, which you must fight and defeat him for. Encountering Mario, Mallow and Geno, Punchinello planned on defeating the trio, believing that doing so would make him famous. Utilizing a variety of Bob-ombs in combat, Punchinello was eventually defeated when, in a desperate attempt to defeat Mario, Punchinello tried summoning a gigantic Bob-omb, which landed on top of him, which shortly exploded and freed the Star Piece from the rafters. His name is based on the Commedia dell'arte character punchinella.
Bundt/Raspberry
A gigantic, living wedding cake, Bundt and its lower portion were created by Chef Torte and his apprentice. Through unspecified means, Bundt attains life and begins to attack anyone nearby. Despite being capable of using powerful magic, Bundt/Raspberry was destroyed when it was eaten by Booster at the urging of his Snifits.
King Calamari
A gigantic, Blooper-like squid, King Calamari appears as a boss in the Sunken Ship. From reading the various logs found throughout the Sunken Ship, it is explained that King Calamari had attacked the ship and was the one responsible for its sinking. As the ship was going down, its crew managed to seal King Calamari in the ship's treasure room. In order to access the treasure room and thus, confront King Calamari, Mario must discover the password to unlock the seal on the room; scattered throughout the ship are various challenges, if Mario wins these challenges, he will gain a clue to the treasure room password. Ultimately the password turns out to be: "PEARLS". Before King Calamari's head can be battled, several of its tentacles must be destroyed; after clearing through King Calamari's tentacles, Mario will battle the giant squid's head. Despite its high-level of power, King Calamari is ultimately defeated. He is named after calamari, the name the squids are known as food.
Hidon
A green colored Treasure Box monster, Hidon is encountered in the Sunken Ship. Capable of using powerful physical attacks and summoning Goombettes, Hidon is a difficult foe. Defeating Hidon will earn players the Safety Badge.
Formless/Mokura
A bizarre being encountered only in Land's End and Belome Temple. Outside of battle, Mokura resembles a small, white puff of smoke, which Mario must jump into to start a battle. At the start of the battle, Mokura is called Formless and is completely invisible. Formless is immune to all regular attacks due to its invisiblility, meaning that players must hit Formless with a special attack to make it reveal its true form. After being hit with a special attack, Formless will transform into Mokura, resembling a smiling green cloud made of poisonous gas. Mokura will utilize electrical and ice based attacks in battle. Interestingly, whenever Bowser uses his Poison Gas attack, he will summon a Mokura that poisons any nearby enemies.
Shy Away
A Shy Away and minion of Queen Valentina, Shy Away, unlike the other members of his kind, wields a watering can instead of a spear. Shy Away is first encountered in Bean Valley, where it has been charged with blocking the entrance to Nimbus Land by Valentina. In order to do this, Shy Away uses an extremely large Smilax, dubbed "Megasmilax" as a guard to the entrance to Nimbus Land. In battle against Megasmilax, whenever one of the creatures heads is destroyed, Shy Away would appear and, using its watering can, make Megasmilax grow more heads. Once Megasmilax is defeated, Shy Away will flee from Bean Valley, back to Nimbus Land. Shy Away is encountered once again in Nimbus Land's palace, this time it can be found trying to make an egg hatch by watering it. Once Mario approaches Shy Away, it will flee, leaving Mario to fight the egg, which is later revealed to be Birdo. After Birdo is defeated and Mario gains access to the palace's throne room, Shy Away can be seen warning Valentina about Mario. After seeing Mario, Shy Away, along with Valentina and Dodo, tries to escape him and actually succeeds evading Mario. After Valentina is deposed, players, if they use an invisible path on Nimbus Land, can find a frightened Shy Away. Not wanting to fight Mario, Shy Away will give him some fertilizer and flee.
Valentina and Dodo
Valentina is a large and somewhat odd-looking character, presumably human, who has a bird on her head and a martini glass in her hand. Apparently, Valentina once worked at the Nimbus Land palace, but eventually, she rebelled against King and Queen Nimbus. Sealing King and Queen Nimbus within their chambers, Valentina told the populace of Nimbus Land that the King and Queen had fallen terminally ill. Valentina then had her henchman, Dodo, pretend to be the long-lost Prince Mallow; Valentina then had Dodo "propose" to her in order to make her queen. Eventually, Mario and his allies discovered Valentina's plan after eavesdropping on her and clearing the Nimbus Land Palace of Valentina's henchmen. Valentina attempted to escape from Mario by rushing out of the palace, but she was caught by Mario after being distracted by the curious inhabitants of Nimbus Land. Engaging Mario in battle, Valentina used a variety of magical attacks and had Dodo aid her in combat. In the end though, Valentina was defeated, but before she could be captured, she escaped with Dodo. It is later revealed that Valentina and Dodo had both crashed landed on the balcony of Booster's Tower. The tower's owner, Booster, instantly fell in love with Valentina and the two ended-up marrying in the Marrymore chapel.
Cameos
Culex
Culex is a hidden Final Fantasy–style boss, who resides in the vortex located behind the Locked Door in Monstro Town.[28] Like Final Fantasy characters, he has a small overworld sprite compared to his in-battle sprites, unlike nearly all other characters in Mario's world who use the same sprite. Culex is a Dark Knight from Vanda who crossed into Mario's dimension to fight for the Dark Mage, but Mario's world is uninhabitable for Culex and his kind, and he must return to his own world. Before he goes, though, he would like to challenge the strongest knight.[29]
Fire, Water, Earth and Wind elemental Crystals, a running theme in Final Fantasy games, join Culex in battle. His battle includes the boss battle theme of Final Fantasy IV, and the traditional pre-Final Fantasy VII victory theme. At the start of the battle, Culex has a monologue proclaiming his power, another common Final Fantasy theme.[29] After the battle, he rewards Mario with the Quartz Charm, and the Final Fantasy prelude plays. He also breaks the fourth wall by talking to the player in his final comment:
| “ | Your spirit........is strong! Thank you, brave knight. |
” |
This boss is the single most difficult in the game, surpassing the ability of even Smithy. This is supported by the fact that Culex and his crystals have a combined total of 12,396 Hit Points compared to Smithy's 10,000. [30] In addition, Culex alone has an attack stat of 250, which is greater than all of Smithy's forms with the exception of his Tank Head, which has the same attack strength as Culex.[30] As further testament to Culex's difficulty, the official Nintendo Power Player's Guide for the game recommends not attempting this battle until the player's party has reached level 25.[30] Even still, Culex himself is not necessarily the main cause of this difficulty, but rather the elemental crystals, whose combined HP without Culex still adds up to 8,300, in addition to overwhelming the player with 4 extra enemies to fight.
Link
Mario can find Link sleeping, after Mario's party completes the Forest Maze, similar to the Lost Woods from the Legend of Zelda series, by defeating Bowyer and sleeping at the inn, and Link remains in bed there for the rest of the game. If Mario attempts to talk to Link, the well–known surprise music of the Zelda series plays.
Samus Aran
Samus Aran from the Metroid series makes two cameos. First, after Mario's party defeats Yaridovich, he may find her sleeping in the Mushroom Kingdom's guest room, but she only stays in bed before Mario ventures into Land's End.[31] Second, a Samus figurine appears in the toy box of Booster's Room.[32]
Luigi
After completing the game, Luigi cameos, leading and conducting the parade and does the same at the ending credits of Paper Mario. A fallen wish Mario finds in Star Hill says "I wanna be a great plumber like my brother Mario."[33] Luigi also hosts the game's manual, serving as a guide as the reader turns its pages, however, he is not a playable character.
References
- ^ Square Co., Ltd. (now Square Enix Co., Ltd.). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Marrymore (in English). 1996-05-13. “TOADSTOOL: I know I'm in good hands when you're around, Mario!
Here's a kiss for my hero!” - ^ Square Co., Ltd. (now Square Enix Co., Ltd.). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Mushroom Kingdom (in English). 1996-05-13. “The young frog, Mallow, who doesn't look AT ALL like a frog, joins Mario in his quest.”
- ^ Square (now Square Enix). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Forest Maze (in English). 1996-05-13. “"Geno", who is searching for the pieces of the Star Road, joins Mario and Mallow. Things are definitely looking up!”
- ^ Scott Pelland; Kent Miller, Terry Munson & Paul Shinoda. "Epic Review", Nintendo Power, M. Arakawa, Nintendo of America, Inc., 1996-05, pp. 62–63. Retrieved on 2007-02-14. "…the sword–shaped Smithy plunged through the Bowser's Keep and unleashed havoc on the land. Mario teamed up with Mallow … to find the first of the seven missing Star Pieces. … Even more fantastic adventures await Mario and Mallow now, including an otherworldly traveler who reveals the secret of the stars. … Early in his quest, Mario received a map of the World from the Chancellor of the Mushroom Kingdom. Unfurl it whenever you want to see where you've been and where you're going. The world is so huge, though, that the map can't show the details of Mario's route. You can see those in the regional maps the adventures use when journeying from one part to another. … Despite a rather loose grip on the English language, Bowyer has marshaled an impressive army to battle Rose Town. … he's more than a bit annoyed when a scout shows up with one of the missing Star Pieces. When the living doll demands it back, he gets really mad. … The living doll, who calls himself Geno, says that Smithy has shattered the Star Road, causing the seven Star Pieces to fall to earth. … This mining town is rife with rumors about a Star Piece crashing into the nearby mountain. … To survive, they'll have to catch a falling Star Piece— pronto!"
- ^ Square (now Square Enix). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Forest Maze (in English). 1996-05-13. “???: I serve. ..a higher authority. ..
That Star Piece belongs to everyone.
…Why are you staring at me? You know I'm more than just a doll,
don't you?
Have you guessed the truth? I'm a visitor from above, and this is
a form I'm borrowing briefly.
MALLOW: You mean, like, from the sky or something?
???: Higher than that, I'm afraid!
Do you two know anything about the "Star Road"?…
I'm "♥♪!?", but it's hard to pronounce so. ..
Call me "Geno", after the doll.” - ^ [abarna01|(abarna10)] (2002-05-08). SMRPG 2. Super Mario RPG Secrets 1. ClassicGaming - A Member of The GameSpy Network. Retrieved on 2007-04-12. “Super Mario RPG 2 was going to be made for the Nintendo 64DD. For those of you that don't know, the N64DD was an add-on for the N64. It could expand some N64 games and had new ones. This was only released in Japan and it did horribly because it was release about 1 year before the GameCube. SMRPG 2 was announced but since the N64DD was doing poor[ly], they converted it to a cartridge. Because of legal reasons, Nintendo couldn't make a direct sequel because Nintendo and Square broke up. So they had to change the title to Paper Mario. If SMRPG 2 did come out with Square, it would have been called Super Mario Adventure.”
- ^ AlphaDream. Mario & Luigi: Superstar Saga. Nintendo. Game Boy Advance. Level/area: Little Fungitown (in English). 2003-11-17.
- ^ a b Square Co., Ltd. (now Square Enix Co., Ltd.). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Booster's Tower (in English). 1996-05-13. “Mario and his friends have joined the "Koopa Troop"!
(Or so they're pretending)
"Bowser" joins the group.” - ^ Square Co., Ltd. (now Square Enix Co., Ltd.). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Marrymore (in English). 1996-05-13. “"Toadstool", Princess of Mushroom Kingdom, has joined the party.”
- ^ Square Co., Ltd. (now Square Enix Co., Ltd.). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Tadpole Pond (in English). 1996-05-13. “FROGFUCIUS:... You're worried about the princess, but first you need to take care of Smithy.
His underlings are wreaking havoc in our world!
"Mack", whom you defeated at Mushroom Kingdom, was one of them.” - ^ Scott Pelland; Kent Miller, Terry Munson, Paul Shinoda. "Epic Center", Nintendo Power, M. Arakawa, Nintendo of America, Inc., pp. 60. Retrieved on 2007-02-14. "Mack The Big Knife"
- ^ (1994) Album notes for Louis Armstrong - All-Time Greatest Hits by Louis Armstrong [Back cover]. Chicago, Illinois: Music Corporation of America (B000002ORZ). Louis Armstrong - All-Time Greatest Hits at MusicBrainz.
- ^ Square Co., Ltd. (now Square Enix Co., Ltd.). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Barrel Volcano (in English). 1996-05-13. “Mack's stunned!!”
- ^ a b c d Square Co., Ltd. (now Square Enix Co., Ltd.). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Factory (Main) (in English). 1996-05-13. “CLERK:Production is on schedule?
This, despite the fact that Mack, Bowyer, Yaridovich, and the Axem Rangers were defeated.” - ^ Scott Pelland; Kent Miller, Terry Munson, Paul Shinoda. "Epic Center", Nintendo Power, M. Arakawa, Nintendo of America, Inc., pp. 59. Retrieved on 2007-02-14. "Despite a rather loose grip on the English language, Bowyer has marshaled an impressive army to battle Rose Town."
- ^ Square Co., Ltd. (now Square Enix Co., Ltd.). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Forest Maze (in English). 1996-05-13. “BOWYER: Gunya! Nya!!
Strong you are. But stronger am I! Hurt you, I will!” - ^ Square Co., Ltd. (now Square Enix Co., Ltd.). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Forest Maze (in English). 1996-05-13. “MALLOW: Who do you think you are, Bruce Lee? You can't just go in there
with your fists flying!” - ^ Square Co., Ltd. (now Square Enix Co., Ltd.). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Seaside Town (in English). 1996-05-13. “YARIDOVICH: Eee hee hee! And to think I got the star without even soiling my
hands!
I'm such a genius, it scares me sometimes.
No wonder I'm so important!” - ^ Square Co., Ltd. (now Square Enix Co., Ltd.). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Seaside Town (in English). 1996-05-13. “ELDER:... It's futile to try and fight me. Just hand it over, nice and easy.”
- ^ a b Square Co., Ltd. (now Square Enix Co., Ltd.). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Seaside Town (in English). 1996-05-13. “YARDIOVICH: Blade's late. What's taking him so long?”
- ^ Square Co., Ltd. (now Square Enix Co., Ltd.). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Seaside Town (in English). 1996-05-13. “YARDIOVICH: Eee hee...! I guess we'll have to take our disguises off now...
GROUP formation!” - ^ a b [Toei Company, Ltd. & Toei Advertising Ltd.|(staff)] (2005-10-27). スーパー戦隊ネット (Sūpā Sentai Netto スーパーせんたいネット literally "Super Squadron Net") (Japanese) 1. Toei Company, Ltd. & Toei Advertising Ltd.. Retrieved on 2007-02-21. “戦隊 (Sentaiせんたい literally "Squadron")”
- ^ a b Square Co., Ltd. (now Square Enix Co., Ltd.). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Barrel Volcano (in English). 1996-05-13. “AXEM RED: Ooh, my head is spinning!
AXEM RED: Enough!! Now I'm angry! Time to finish this! Formation... HO!!
Here we GO!
AXEM RED: Force Beam energized! Maximum charge!
NOW! Fire the BREAKER!!
____________
Breaker Beam
¯¯¯¯¯¯¯¯¯¯¯¯
” - ^ Square Co., Ltd. (now Square Enix Co., Ltd.). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Barrel Volcano (in English). 1996-05-13. “AXEM PINK: Where's the BLADE?
AXEM RED: He'll be here!
AXEM BLACK: Are you sure?!
AXEM RED: Relax, people!
AXEM YELLOW: Mario's HERE!!
AXEM RED: He's too late!
AXEM GREEN: Where's the Blade?!
AXEM RED: Shuddap, already!
” - ^ a b Square Co., Ltd. (now Square Enix Co., Ltd.). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Bowser's Keep (in English). 1996-05-13. “BOOMER: Ha ha ha ha ha!
Ahhhhh... So YOU are the notorious Mario!
I'm impressed you made it this far. I didn't think you could.
Oh! Feisty little fellow, aren't you?
But this is the end of the line.
Now you've got to deal with ME!
EN GARDE!
BOOMER: Argh! This is absurd! I CAN'T be defeated by THEM! I won't let
this happen! I won't fall in battle...
Gasp...cough...hack...H...having an attack...gasp...
I don't need your sympathy! I am a soldier...
I am prepared to...go...
Take a dive, Chandeli-ho!
CHANDELI–HO: Yeoouuch!!
BOOMER: See ya later, kids!
CHANDELI–HO: Boomer! Oh, poor Boomer! But not to worry! A little fall isn't
gonna hurt you!” - ^ Square Co., Ltd. (now Square Enix Co., Ltd.). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Factory (in English). 1996-05-13. “GENO: Do you know where this leads to?
It looks like Exor's the contact between two worlds.” - ^ Square Co., Ltd. (now Square Enix Co., Ltd.). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Factory (in English). 1996-05-13. “SMITHY: Hurrumph! Better yet...
Why don't YOU give me YOUR stars. Why, then I could easily conquer this world! Then we could get rid of all wishes, and create a world filled with...WEAPONS!!” - ^ a b Dan Owsen; Scott Pelland, Kent Miller, Terry Munson, Paul Shinoda, Tom Wharton. "Epic Center", Nintendo Power, M. Arakawa, Nintendo of America, Inc., 1996-10, pp. 62–63. Retrieved on 2007-02-14. "This seemingly innocent hunk of rock will actually allow the player to open the Locked Door and reveal Culex, a hidden boss. If defeated, the player will be awarded the legendary Quartz Charm, which protects the wearer from fatal attacks, multiplies attack ratings by a factor of 1.5 and doubles the player's Defense ratings. Culex may seem very familiar to long–time Final Fantasy fans. It is said the player should be at least experience level 26 before confronting Culex. Culex has about 4,320 hit points, and he'll be aided and abetted by the Fire Crystal (2,700 HP), the Water Crystal (1,890 HP), the Earth Crystal (3,270 HP) and the Air Crystal (800 HP)."
- ^ a b c Square Co., Ltd. (now Square Enix Co., Ltd.) & Nintendo. Super Mario RPG: Legend of the Seven Stars. Square Co., Ltd. & Nintendo. SNES, Virtual Console. Level/area: Monstro Town (in English). 1996-05-13. “CULEX: Greetings.
I am Culex, Dark Knight of Vanda.
I have crossed into this dimension to fight for the Dark Mage.
But this world is uninhabitable for me and my kind. I must return
to my own world.
Before I go, though, I would like to challenge your strongest knight.
Will you accept my challenge?
You will enter combat against me?
:: (Yes)
En garde!
CULEX: I am matter... I am antimatter...
I can see your past... I can see your future...
I consume time... And I will consume you!
CULEX: Ahhhh!
Your spirit........is strong!
Thank you, brave knight.
I will treasure this memento of my journey here.
Perhaps in another time, another game, we may have been mortal
enemies...
Let us part as comrades in arms.
Take this.
Treasure it as a keepsake of our fight.
CULEX: Farewell, champion knight!”[Received a "Quartz Charm"!]
- ^ a b c Scott Pelland. "Super Mario RPG: Legend of the Seven Stars Nintendo Player's Guide", Nintendo Power, M. Arakawa, Nintendo of America, Inc., 1996, pp. 79, 112-115. Retrieved on 2007-11-30.
- ^ Sue Nelson; Dan Owsen, Scott Pelland, Kent Miller, Terry Munson, Paul Shinoda, Tom Wharton. "Counselors' Corner", Nintendo Power, M. Arakawa, Nintendo of America, Inc., pp. 77. Retrieved on 2007-02-20. "You'll find Samus in the guest room of the Mushroom Kingdom Castle after you complete the Star Hill area and before you venture into Nimbus Land. Stay in the Mushroom Kingdom Inn, then go to the Mushroom Kingdom Castle. After you enter the castle, go through the door at the top of the room to reach the guest room. Inside you'll find the best bounty hunter in the solar system."
- ^ [TJ, Asaic, and CapCom|(Team MDb)] (2002-05-19). The Metroid Database :: Cameos: Other Games Featuring Samus and Friends and Foes. The Metroid Database :: Welcome! 1. MDb. Retrieved on 2007-01-05. “To find Samus in Super Mario RPG... go to the Mushroom Castle, and enter the Guest Room. Samus is inside, and when you talk to her, she tells you that she needs her rest before battling the Mother Brain! Samus also makes an appearance in Super Mario RPG in the form of a doll in a toybox.”
- ^ Square Co., Ltd. (now Square Enix Co., Ltd.). Super Mario RPG: Legend of the Seven Stars. Nintendo. SNES, Virtual Console. Level/area: Star Hill (in English). 1996-05-13. “[Fallen wish:] I wanna be a great plumber like my brother Mario.”
< |group4 = |list4 = Characters • Games by year/by system/by genre }}</onlyinclude>
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| Characters | Mario · Luigi · Peach · Bowser · Wario · Donkey Kong · Yoshi |
| Related articles | Enemies · Non-game characters |


