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Hollywood Hijinx

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Hollywood Hijinx
Hollywood Hijinx cover art
Developer(s) Infocom
Publisher(s) Infocom
Designer(s) "Hollywood" Dave Anderson
Engine ZIL
Released December 15, 1986
Genre Interactive fiction
Mode(s) Single player
Ratings n/a
Platform(s) Amiga, Apple II, Atari ST, Commodore 64, DOS, TRS-80, TI-99/4A, Macintosh
Media 3½" or 5¼" disk
System requirements No special requirements
Input methods Keyboard

Hollywood Hijinx is an interactive fiction computer game written by "Hollywood" Dave Anderson and published by Infocom in 1986. Implemented using Infocom's Z-Machine, the game was released over a wide variety of platforms, including the Apple II and Commodore 64. It is Infocom's twenty-third game.

Contents

Plot

Buddy Burbank was a genuine Hollywood success story. Not content to be a B-movie actor, he fought his way to the top, started his own studio and became one of Tinseltown's most acclaimed and prolific directors! Well, at least that's how Uncle Buddy would have told it. Actually, he married wealthy former debutante Hildegarde Montague, whose trust fund enabled Buddy to open a studio. His movies earned a lot of money but very little critical regard... but he did manage to crank out more than 600 "masterpieces" before dying of a heart attack several years ago. Who can forget such classics as Attack of the Killer Rutabagas, It Came from the Neighbor's House, or Meltdown on Elm Street? Now dear Aunt Hildy has passed on as well, and the player's character learns the terms of their rather unusual will. As the favorite among all of Buddy and Hildy's nephews and nieces, the player's character stands to inherit the entirety of the Burbank estate, including their palatial home Hildebud. But only if the player can find the ten treasures (props from Buddy's films) that crafty Aunt Hildegarde has hidden on the grounds, that is. Oh, and it all has to be done in the space of one night. Hildebud is filled with props, posters, and other memorabilia from Buddy's numerous films: a model of Tokyo complete with Atomic Chihuahua, the Maltese Finch, and a statue of "Buck Palace, the Fighting Mailman" (star of such films as Postage Due and Special Delivery). Adding to the atmosphere are hidden passages, a convoluted hedge maze, and other bizarre features of the estate. Those strange noises that sound like someone else is in the house— are they just gimmicks too?

Feelies

In keeping with the Infocom tradition of feelies, or extra game-related stuff included in the package, Hollywood Hijinx contained the following:

  • A copy of Tinsel World, a fictional Hollywood tabloid
  • A "lucky" swizzle stick in the shape of a palm tree
  • An autographed picture of Uncle Buddy with a hint-laden inscription on the back
  • Aunt Hildegarde's will

Notes

The game's original idea came from Infocom staffer Liz Cyr-Jones. Hollywood Hijinx was rated "Standard" in terms of difficulty. The working title for the game was Aunt Hildegarde's Secret. Dave Anderson began working at Infocom as a tester before becoming an implementor. Hollywood Hijinx was the first and only game he designed while at Infocom. Dave's nickname of "Hollywood" is presumably a joking reference to his alma mater, California State University, Fullerton. (Many of Infocom's employees, especially in the company's early days, came from MIT.) The game has 67 locations.[1]

Tagline

Treasure hunting in Tinseltown!

References

  1. ^ Infocom Fact Sheet, Section VI, Game Statistics

External links

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Hollywood Hijinx from Wíkipedia. ©2006 by Wíkipedia. Licensed under the GNU Free Documentation License. View a list of authors or edit this article.

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