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Not What You Meant?  There are 3 definitions for Gloom.

Gloom (game)

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Gloom
Developer(s) Black Magic Software
Publisher(s) Guildhall
Engine Closer technological resemblance to Wolfenstein 3D engine
Released 1995
Genre Action, Adventure
Mode(s) Single player
Ratings ESRB: Mature (M)
Platform(s) Amiga

Gloom is a 1995 computer game for the Amiga computer. Gloom was the first proper, commercially released, clone of the immensely popular first person shooter Doom on the Amiga. Although somewhat technically inferior to Doom, its release marked a milestone in Amiga gaming, as the Amiga was not widely considered to be able to run such a game at that time. Gloom is not based on the original Doom engine, but bares a closer technological resemblance to Wolfenstein 3D. Neither game features higher or lower levels. In terms of style, however, the game greatly resembles Doom's Sci-Fi setting, and even features levels based upon Hell later in the game. One improvement Gloom offers over other similar games is walls that move horizontally, allowing for sliding doors and "rotating blade" style walls. Later Amiga Doom clones soon followed, such as Alien Breed 3D, Fears and Breathless. Later still the original Doom games and Quake were converted to high-end Amiga platforms. A later version of the game, Gloom Deluxe, featured higher resolution graphic modes. Gloom's authors were Mark Sibly (programmer) Kurt & Hans Butler (graphics) and additional Art work Laki Schuster, Kev Stanard (Music)

Screenshot from Gloom
Screenshot from Gloom

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Gloom (game) from Wíkipedia. ©2006 by Wíkipedia. Licensed under the GNU Free Documentation License. View a list of authors or edit this article.

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