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Gex: Enter the Gecko

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Gex: Enter the Gecko
Developer(s) Crystal Dynamics (Playstation)
Realtime Associates (Nintendo 64)
David A. Palmer Productions (Gameboy Color)
Publisher(s) Crystal Dynamics (Playstation)
Midway (Nintendo 64)
Crave Entertainment (Gameboy Color)
Designer(s) Evan Wells
Glen A. Schofield
Jeffrey Zwelling
Released NA January 31, 1998 (Playstation)
EU January 26, 1998 (Playstation)
NA August 31, 1998 (Nintendo 64)
NA December 1, 1998 (Gameboy Color)
Genre Platform
Mode(s) Single player
Ratings ESRB: K-A (Kids to Adults), E (Everyone)
Platform(s) PlayStation
Nintendo 64
Game Boy Color

Gex: Enter the Gecko is the sequel to Gex and the first in the series in 3D (2D for Game Boy). The game involves collecting 3 types of remotes to unlock different levels and to aid in the fight against Rez. Leslie Phillips provided the voice for Gex in the UK and European release of Gex: Enter the Gecko. Dana Gould provided the voice in the US version.

Contents

Plot

Since Gex's retirement from the public eye in 1996, television held the only enjoyment in his life. Gex resigned himself to a life of solitude away from the paparazzi frenzy of a few years ago, tucked away in the Maui hillside with his life partner, a big-screen TV. Only things take a turn for the worse when Gex is visited by secret government agents who tell Gex that Rez has returned and hijacked the Media Dimension, a world which has power over all of the world's television. Gex's mission is to rescue television from Rez and make him "disappear."

Game overview

TV rejects

Description of the following channel-worlds which play host to the different TV-related missions upon which Gex must fight through in order to acquire the special remotes:

Screenshot of Gex attacking a Frankenstein zombie
Screenshot of Gex attacking a Frankenstein zombie
  • Circuit Central: References the Net and computer science with slight homage to Tron. This level features an energy sphere that, if Gex touches it, allows him to be full of electrical energy for a limited time to activate deactivated machinery.
  • Rocket Channel: Another channel-world paying homage to genre of science fiction television and film, such as Star Wars and Star Trek. Gex constantly needs air in this channel, which can be refuelled at certain points.
Out of Toon
Out of Toon

Gex 64

Gex 64
Developer(s) Crystal Dynamics
Publisher(s) Midway
Designer(s) Evan Wells
Glen A. Schofield
Jeffrey Zwelling
Released August 26, 1998
Genre Platform
Mode(s) Single player
Ratings ESRB: E (Everyone)
Platform(s) Nintendo 64

Gex 64 was a port of the PlayStation game Gex: Enter the Gecko. This version featured a new level, which replaced the secret levels. "Gecques Cousteau", which is centered on the RMS Titanic, is played almost entirely underwater. The only land parts of the level are aboard the sunken Titanic. The entrance to the Titanic is the iceberg that sunk it. Other changes include fewer bonus levels and fewer quotes, due to the Nintendo 64 cartridges storing significantly less data for games than CDs. The only normal level that was removed was Scream TV's "Poltergex".

See also

External links

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Gex: Enter the Gecko from Wíkipedia. ©2006 by Wíkipedia. Licensed under the GNU Free Documentation License. View a list of authors or edit this article.

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