| GeForce graphics processor | |
The GeForce logo used since 2007 |
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| Invented By: | NVIDIA |
GeForce is a brand of PC graphics chipsets designed by NVIDIA. The first GeForce products were designed and marketed for the high-margin computer gamer community, but later the product's releases expanded the product line to cover all tiers of the graphics market, from low-end to high-end. As of 2007, there have been eight iterations of the design. It is the direct rival of ATI's Radeon series for the graphics processing chips market.
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Name origin
The "GeForce" name originated from a contest held by NVIDIA in early 1999. Called "Name That Chip", the contest called out to the public to name the successor to the RIVA TNT2 line of graphics boards. There were over 12,000 entries received and 7 winners received a RIVA TNT2 Ultra graphics board as a reward. [1][2]
Generations
- GeForce 256
- Launched on August 31 1999, the GeForce 256 (NV10) was the first PC graphics chip with hardware transform, lighting, and shading although 3D games utilizing this feature did not appear until later. Initial GeForce256 boards shipped with SDRAM memory, and later boards shipped with faster DDR memory.
- GeForce 2
- Launched in April 2000, the first GeForce2 (NV15) was another high-performance graphics chip. NVIDIA moved to a twin texture processor per pipeline (4x2) design, doubling texture fillrate per clock compared to GeForce 256. Later, NVIDIA released the GeForce2 MX (NV11), which offered performance similar to the GeForce 256 but at a fraction of the cost. The MX was a compelling value in the low/mid-range market segments and was popular with OEM PC manufacturers and users alike.
- GeForce 3
- Launched in February 2001, the GeForce3 (NV20) introduced DirectX 8.0 programmable pixel shaders to the GeForce family. It had good overall performance and shader support, making it popular with enthusiasts although it never hit the midrange price point. A derivative of the GeForce3, NV2A, was developed for the Microsoft Xbox game console.
- GeForce 4
- Launched in February 2002, the high-end GeForce4 Ti (NV25) was mostly a refinement to the GeForce3. The biggest advancements included enhancements to anti-aliasing capabilities, an improved memory controller, a second vertex shader, and a manufacturing process size reduction to increase clock speeds. Another "family member," the budget GeForce4 MX, was based off the GeForce2, with a few additions from the new GeForce4 Ti line. It targeted the value segment of the market.
- GeForce FX
- Officially launched in November 2002, the GeForce FX (NV30) was a huge change in architecture compared to its predecessors. The GPU was designed not only to support the new Shader Model 2 specification but also to perform well on older DirectX 7 and 8 titles. However, initial models suffered from weak floating point shader performance and excessive heat which required two-slot cooling solutions. Products in this series carry the 5000 model number, as it is the fifth iteration of the GeForce, though NVIDIA marketed the cards as GeForce FX instead of GeForce 5 to show off "the dawn of cinematic rendering".
- GeForce 6
- Launched in April 2004, the GeForce 6 (NV40) added Shader Model 3.0 support to the GeForce family, while correcting the weak floating point shader performance of its predecessor. It also implemented high dynamic range imaging and introduced SLI (Scalable Link Interface) and PureVideo capability.
- GeForce 7
- The 7th generation GeForce (G70/NV47) was launched in June 2005. The design was a refined version of GeForce 6, with the major improvements being a widened pipeline and an increase in clock speed. The GeForce 7 also offers new transparency supersampling and transparency multisampling anti-aliasing modes (TSAA and TMAA). These new anti-aliasing modes were later enabled for the GeForce 6 series as well.
- A modified version of GeForce 7800GTX called the RSX 'Reality Synthesizer' is used as the main GPU in the PlayStation 3 from Sony.
- GeForce 8
- Released on November 8 2006, the 8th generation GeForce (G80) is the first ever GPU to fully support DirectX 10. Built on a brand new architecture, it has a fully unified shader architecture. Benchmark testing has produced strong results against top-of-the-line GPUs from competitor ATI. It is the latest GPU line released thus far from the company.
- GeForce 9
- The anticipated successor to the GeForce 8 series graphics products. The first product is expected to release in spring of 2008.[3] No concrete information about the products was known except officials claiming the next generation products having close to 1 TFLOPS performance while the GPU cores being made on 65 nm process, and reports about NVIDIA downplaying the significance of DirectX 10.1. [4]
Mobile chipsets
Since the GeForce 2, NVIDIA has produced a number of graphics chipsets for notebook computers under the GeForce Go branding. Most of the features present in the desktop counterparts are present in the mobile ones. However these GPUs do not perform as well as their desktop counterpart. NVIDIA later rebranded their mobile chipset for the GeForce 8 based GPUs the GeForce 8M series.
Product naming scheme
The company has followed a naming scheme that relates each product to a market segment.
| Number range (steps of 50) | Category | Suffixes1 | Price range (USD) | Shader amount² | Memory | Outputs | Example products | ||
|---|---|---|---|---|---|---|---|---|---|
| Type | Width (bit) | Size (MiB) | |||||||
| 000-450 | Mainstream | LE, GS, GT | ≤$100 | ≤25% | DDR2 | 64 or 128 | ≤512MB | VGA/DVI | GeForce 7300GS, GeForce 6200 |
| 500-750 | Performance | LE, GS, GT, GTS | $100-$300 | 25%-50% | DDR2, GDDR3 | 128 or 256 | 256MB-512MB | VGA/DVI Two DVI |
GeForce 6600GT, GeForce 8600GTS |
| 800-950 | Enthusiast | GS, GT, GTS, GTX, Ultra | ≥$200 | 75%-100% | GDDR3 or GDDR4 | ≥256 | ≥256MB | VGA/DVI Two DVI DVI/HDMI |
GeForce 8800 Ultra, GeForce 7900 GTX |
- This scheme is only applicable to the GeForce FX and above series video cards, however GeForce 4 and earlier cards follow a similar pattern.
- 1: Suffixes indicate its performance layer, and those listed are in order from weakest to most powerful
- 2: Shader amount compares the number of shaders pipelines or units in that particular model range to the highest model possible in the generation.
Next generation
As of July 2007, NVIDIA discussed in interviews the next generation GeForce products having the following features:
- Close to 1 TFLOPS operation[5]
- 65 nm fabrication process [5]
- The double precision arithmetics hardware support, announced in the NVIDIA CUDA 0.8 release notes, will mostly be exclusively available to the Tesla and Quadro brands. [6]
List of manufacturers
- Further information: List of NVIDIA video card manufacturers
See also
References
- ^ Winners of the NVIDIA Naming Contest. NVIDIA (1999). Archived from the original on 2000-06-08. Retrieved on 2007-05-28.
- ^ Taken, Femme (1999-04-17). nVidia "Name that chip" contest. Tweakers.net. Retrieved on 2007-05-28.
- ^ Brian Caulfield (2008-01-07). Shoot to Kill. Forbes.com. Retrieved on 2007-12-26.
- ^ DailyTech report: Crytek, Microsoft and NVIDIA downplay DirectX 10.1, retrieved December 4, 2007
- ^ a b Beyond 3D - NVIDIA confirms Next-Gen close to 1Teraflop in 4Q07
- ^ Beyond 3D Interview with Andy Keane, General Manager of the NVIDIA GPU Computing group
External links
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| Gaming GPUs |
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| Workstation and HPC GPUs | Quadro • Quadro Plex • Tesla | ||||||||||||
| Game Consoles GPUs | NV2A (Xbox) • RSX (PlayStation 3) | ||||||||||||
| Consumer Electronics GPUs | GoForce | ||||||||||||
| nForce Chipsets | nForce 220/415/420 • nForce2 • SoundStorm • nForce3 • nForce4 • nForce 500 • nForce 600 • nForce 700 | ||||||||||||
| Graphics Card Technologies | TurboCache • SLI | ||||||||||||
| Software | Gelato • Cg • PureVideo | ||||||||||||


