| EarthBound | |
|---|---|
North American boxart
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| Developer(s) | Ape, Inc., HAL Laboratory, Inc. |
| Publisher(s) | Nintendo |
| Designer(s) | Shigesato Itoi |
| Released | JPN August 27, 1994 [1] June 20 2003 (GBA port) NA June 1, 1995 [2] |
| Genre | Console role-playing game |
| Mode(s) | Single player |
| Ratings | ESRB: K-A (Kids to Adults) CERO:12, All Ages (GBA re-release) |
| Platform(s) | SNES |
| Media | 24 megabit cartridge |
EarthBound, released in Japan as MOTHER2ギーグの逆襲 (Mazā Tsū Gīgu no Gyakushuu lit. "Mother 2: Gyiyg Strikes Back"?), is a role-playing video game for the Super Nintendo Entertainment System. While it is known as EarthBound in the United States, it is the second game in the Mother series. The game was never released in Europe. EarthBound is a sequel to the original Mother, a Famicom/Nintendo Entertainment System title released only in Japan. Mother and EarthBound are not directly connected. One of the only connections plotwise between the two is Giygas, the primary antagonist in both games, who was also significantly changed between the first and second games.
Contents |
Gameplay
Many of the RPG elements featured in EarthBound are very traditional. In towns, players can purchase items, recharge energy, or gather information from various non-player characters. Many other aspects of the gameplay, however, are somewhat unconventional. Battles are not random because the enemies are visible in the navigation portion of the game. When the characters encounter an enemy, a battle starts. The player can be at an advantage or disadvantage when the battle starts: If the enemy is approached from behind, the player gets an extra turn at the beginning of the battle and vice versa. As Ness and his friends become stronger, battles with weaker enemies are eventually won immediately, skipping the entire battle sequence altogether. The battle system is very similar to the Dragon Quest series, in the sense that the player's characters are not shown onscreen. Once all actions are input, the protagonists and the enemies perform their actions in an order weighted by each character's speed. Once the battle is won, players receive experience points in order to level up their characters and improve attributes. As the game progresses, it becomes necessary to increase levels in order to cope with stronger enemies. An interesting aspect is the HP and PP, represented by counters that resemble odometers. When the character takes damage, their HP meter "rolls" down to the new number over a short time rather than jumping directly to it. When a character takes a hit that deals more damage than their current HP (referred to as mortal damage), they do not actually die until their meter rolls down to zero. This means that if the battle ends before the counter reaches zero, the character survives. It also gives the player an opportunity to heal their character before they die. This creates some intense moments in gameplay as the player is forced to go through turns as fast as possible in order to heal, especially since there are enemies that can deplete any character's entire HP with one hit. One traditional RPG element not present in EarthBound is an overworld. Instead, players follow a path through a seamless world, occasionally branching off in some areas. Later on in the game, PSI Teleport helps players return to previous areas quickly. Another non-traditional element is the perspective used for the world. The game uses oblique projection, while most 2-D RPGs use a top down view on a grid or an isometric perspective.
Plot
EarthBound is set in the year "199X" in the small town of Onett, part of Eagleland. The main character, Ness, wakes up when a meteor falls close to his house in the middle of the night. He heads out to investigate the meteor, but not before his mother reminds him to change out of his pajamas. At the crash site, he meets an insect named Buzz Buzz from ten years in the future who sends him on a quest to defeat the intergalactic destroyer Giygas in this time, because he is too powerful in the time that Buzz Buzz came from. Ness must then journey through the world, seeking his eight "sanctuaries" where the Earth's power is strongest in order to unite his own powers with the Earth's and gain the strength needed to confront Giygas.
Ness finds the first sanctuary in Onett and then moves on to Twoson. He rescues a girl named Paula from the Happy Happyist Cult in Happy Happy Village and finds the second sanctuary there. Then, they move on to Threed, which is overrun by zombies. When Ness and Paula are captured, Paula sends a telepathic message to Jeff in Winters, who uses Dr. Andonuts (his father)'s Sky Runner to reach Threed and rescue Ness and Paula. The three of them travel to Saturn Valley, which is populated by a bizarre race of creatures called Mr. Saturns, who have been going missing recently. A massive pile of vomit named Belch has been kidnapping them, and has also given life to the zombies to attack Threed. Ness defeats him by using a jar of fly honey, and Ness finds the third sanctuary in Saturn valley. He moves on to Fourside. Once there, he discovers that Fourside's Mayor, Monotoli has been taken over by a strange item called the Mani Mani Statue. Ness frees Monotoli, who tells Ness to go to a pyramid in a desert. Ness finds the fourth and fifth sanctuaries in Winters and Fourside, respectively. Ness returns to Threed and fixes the Skyrunner to go to Summers. Ness falls unconscious in Summers and dreams of a far-off land known as Dalaam, where Prince Poo has completed his 'Mu' training and joins Ness on his quest. The four of them find a boat and go to Scaraba and Ness finds the pyramid, where he learns how to defeat Giygas. Ness returns to Dalaam and finds the sixth sanctuary there. He uses a submarine to go to Deep Darkness, where he meets Belch again. Once Belch is defeated, Ness finds the Tenda Village. Only the people of Tenda can open the way to the Seventh Sanctuary, but they're all too shy. Apple Kid has a book about overcoming shyness, but is kidnapped by Giygas. Ness returns to Winters and rescues Apple Kid, and Dr. Andonuts, who begins building the Phase Distorter, a machine that is essential to defeating Giygas. Ness uses the book to convince the Tenda to open the way to the Seventh Sanctuary. Once he activates it, he finds the eighth and final sanctuary in the lost underworld. When Ness activates the final sanctuary, he is teleported to a world made out of his dreams, Magicant. He destroys the evil Mani Mani Statue there, which destroys Magicant but also makes Ness very strong. Dr Andonuts finishes the Phase Distorter and uses it to send Ness, Paula, Jeff and Poo back into the past. The four of them find that Ness's neighbor, Pokey has allied himself with Giygas. Giygas becomes so powerful that his mind is completely destroyed. Paula begins praying, which weakens Giygas's defenses. When the player begins praying too (via on-screen text), Giygas is completely eradicated. Pokey escapes, and Ness and his friends safely return home.
Characters
- See also: List of EarthBound characters
The game has a cast of four permanent playable characters. Ness is the silent protagonist of the game. He wakes up when a meteor crashes behind his house, setting him off on his adventure. He comes into contact with Paula, Jeff, and Poo, who decide to join him.
Development
Reception
Releasing the game in the United States was considered somewhat of a gamble, as the game's graphics were very simple, especially compared to other role-playing games of the time, such as Final Fantasy VI. Additionally, the humor of the game is tied to its quirky portrayal of the West, which may not have translated to that region. In an attempt to increase sales, the game was also extensively promoted within Nintendo Power, with various special offers such as a $10 off coupon, a contest involving scratch-and-sniff stickers, as well as a Nintendo Power-published player's guide that was included as a pack-in with the initial American release to boost sales and assist players.[3] Despite these marketing efforts, the game did not sell well in the United States.[4] The game has since gone on to gain a cult popularity (partially helped by the Super Smash Bros. games, which include Ness as a playable character), recently being ranked the thirty-third best game of all time by the IGN website.[5] The complete American package of game, box, and player's guide has become a collector's set among some gamers, regularly selling in the area of $100 US on eBay.
Music
| Mother 2 Giygas Strikes Back | ||
|---|---|---|
| Soundtrack | ||
| Released | 1994-11-02 | |
| Recorded | 1994 | |
| Genre | Video game music | |
| Label | Sony | |
| Producer | Keiichi Suzuki | |
The Mother 2 Soundtrack, also known as Mother 2: Gyiyg Strikes Back, composed by Keiichi Suzuki, was released by Sony Records in Japan. Not all of the music from the game is on the soundtrack, but there are three extra remix tracks.
Track listing
- Prologue - 1:05
- Onett, 1:20
- Twoson, 1:22
- Saturn Valley, 0:50
- Winters, 3:47
- Threed, 1:34
- Doko Doko Desert, 0:54
- Fourside, 1:48
- Moonside, 0:58
- Ramma, 1:58
- Summers, 1:03
- Scarabi, 3:05
- Dungeon Man, 1:15
- Cursed Jungles, 1:39
- Gumi Village, 0:59
- The Underworld, 1:36
- Magicant, 4:44
- The Great Underworld, 1:32
- Final Battle, 4:07
- Love and Peace, 2:08
- Ending (Smiles & Tears), 9:33
- Room Number (PSI REMIX), 4:01
- Hula Hoop (PSI REMIX), 3:36
- Another 2 (PSI REMIX), 5:14
The soundtrack for EarthBound was composed by Hirokazu Tanaka and Keiichi Suzuki. It was released on CD in Japan by Sony Records.
Notes and references
- ^ Starmen.net. Japanese release date. Retrieved May 15, 2006.
- ^ Nintendo.com. US release date. Retrieved May 15, 2006.
- ^ Player's Guide packaged with the game. [1]. Retrieved May 15, 2006.
- ^ http://starmen.net/mother2/
- ^ ""
External links
- Unofficial sites
- Starmen.Net
- Mother2.net
- Mother Party(Japanese)
- Mother capture(Japanese)
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| Mother · EarthBound · Mother 1 + 2 · Mother 3 |


