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Not What You Meant?  There are 29 definitions for Deus ex machina.

Deus Ex Machina (video game)

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Deus Ex Machina
Image:Deus Ex Machina Coverart.png
Developer(s) Automata UK
Designer(s) Mel Croucher
Released 1985
Genre
Mode(s) Single player
Platform(s) ZX Spectrum, Commodore 64
Media Cassette tape
Input methods Keyboard

Deus Ex Machina is a computer game developed and published by Automata UK for the ZX Spectrum in 1984. After the collapse of the company it was subsequently republished by Electric Dreams in 1985, but only for the Commodore 64. The game was accompanied by an additional audio cassette tape which contained a voice and music track to be synchronised with the game. The cast included Ian Dury, Jon Pertwee, Donna Bailey, Frankie Howerd, and Mel Croucher (the writer/director). Colin Jones (later known as author/publisher Colin Bradshaw-Jones) was the programmer of the Commodore 64 version, whilst Andrew Stagg produced the original Spectrum version. The game charts the life of a "mistake" which has formed in "the machine", its growth and evolution. Throughout the game a percentage score the presented which you should try and maximise. The progression is loosely based on "The Seven Ages of Man" from the Shakespeare play, As You Like It and includes many quotations and references to this.

Etymology

The game's name is derived from the Latin expression deus ex machina, literally meaning "god from the machine", and used to indicate "a person or event which provides a sudden, unexpected solution to a story".

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Deus Ex Machina (video game) from Wíkipedia. ©2006 by Wíkipedia. Licensed under the GNU Free Documentation License. View a list of authors or edit this article.

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