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Not What You Meant?  There are 7 definitions for DNI.

D'ni

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The D'ni are the most-prominently featured culture in the Myst franchise. They originated from a world called Garternay, where they were known as the Ronay. They developed their own language and numerals, but perhaps most importantly they had knowledge of how to access ("link to") alternate worlds ("Ages") through special books; they called this knowledge "the Art of Writing". The concept for the D'ni kingdom and the word "Dunny" came from a novel that Myst creator Robyn Miller was writing about a cavernous underground empire and a boy who discovers that this empire is actually his long-lost home. The book was called Dunny Hut. It was never completed; as Robyn and Rand designed Myst, they decided to mine ideas from the Dunny Hut novel to aid them as they created the back-story for Myst. D'ni is properly pronounced /dˈn̩i/ (d'NEE), but is more often pronounced as /ˈdʌ.ni/ (dunny), even by characters in the games (see Spelling and Pronunciation).

Contents

Term and usage

The term is peculiar since the name itself can refer to the place, the people or the language, or be used as an adjective, according to context. For example 'In D'ni' refers to the Cavern, 'two D'ni' refers to two persons of the D'ni people, and 'I speak D'ni' refers to the language. 'D'ni vehicle' is an example of adjectival usage although some fans also use 'D'nian' One should note the similarity between the word "D'ni" and the word "Dine" (pronounced d'NAY). The Dine are more commonly referred to as the Navajo Nation. Although Rand Miller has not stated that he drew the name for the D'ni from the Dine, it is easy to speculate that he may have, especially because the opening to the D'ni cavern is in New Mexico, part of the Navajo Nation.

The people

Although they originated on another world, the Ronay are physically very similar to the indigenous inhabitants, or "surface dwellers", of the world they called D'ni. They do carry several distinguishing characteristics, or genetic markers (at least after 10 millennia living in the Cavern), including:

  • greater than average height
  • slender build
  • fair complexion (lighter than Caucasian average)
  • eyes described as "pale"
  • extreme photosensitivity
  • extremely prolonged lifespan, averaging over 300 years, possibly as long as 800.
  • limited fertility: D'ni women are able to conceive only during a space of thirty hours every seventy-two days (no information has surfaced on how long D'ni sperm remain fertile)

It should be noted that the "surface" of D'ni turns out to be a fictionalized version of our own Earth. And yet even with these differences, it is clear that the surface dwellers and the Ronay share a genetic heritage. Notably, the two races are interfertile -- and perhaps even more significant, they produce fertile offspring. By any reasonable standard, surface dwellers and the D'ni are one species. The D'ni are also able to intermarry successfully with the humanoid species of the world called Riven. However, it should be noted that the majority of D'ni were aggressively xenophobic, racist, and elitist and considered any child with blood outside specific "pure" D'ni lines to be a lesser being.

The exodus

Over ten millennia ago, the Ronay discovered that Garternay would soon become uninhabitable. They wrote several Ages to escape its destruction; one of these refugees was the great Ronay Writer Ri'neref, who believed that the Ronay had become too prideful in their mastery of the Art. Most Ronay Linked to the paradise Age of Terahnee, but Ri'neref and his followers fled to an age written by Ri'neref. He named it "D'ni" (meaning "New Start" in the Ronay tongue), and the newly founded D'ni people began making it their home. A growing population made the D'ni learn to adapt quickly, and adapt they did. An early concern was their limited supply of fresh oxygen; they found geothermal electricity sources with which to operate gigantic ventilation fans. They later developed advanced mining technologies, carving out new space for their growing population and refining the displaced rock into useful materials. As the civilization grew, the D'ni cavern settled into two main sections: Ae'gura (The Island) and The City Proper. Ae'gura is the largest island on the cavern lake. It is the center of D'ni, both literally (the basis for D'ni's cylindrical coordinate system, The Great Zero, was founded here) and figuratively (as it was the first place the refugees settled, many major sites of commerce, religion, and state affairs are located here). It is overlooked by the most famous and grandiose D'ni landmark, the giant Arch of Kerath. Human archaeologists originally mistook Ae'gura for the main residential area of D'ni, and grew to call it "The City." However, they discovered later that most D'ni lived in another area, which they now call "The City Proper". The City Proper is located on a steep incline up the sides of the cavern, forming a perimeter to the lake. The City Proper is where the D'ni neighborhoods were located. The neighborhoods were small, compartmentalized residential districts, with their own residences, schoolrooms, auditoriums, entertainment venues, and public transit stations.

The fall

Around AD 1740, D'ni was beset with a great catastrophe that led to its fall. A woman, Anna, came down into the city from the surface and married a D'ni, Aitrus. Veovis, a conservative D'ni lord, became furious about this, and with the help of a disgruntled excommunicated guildsman, A'Gaeris (aka The Philosopher), destroyed the D'ni city--and most of the life in it--with a huge poison cloud (Myst: The Book of Ti'ana; Myst: The Book of D'ni). Again the D'ni had to escape to other Ages, leaving their great underground city in ruin; in most cases this proved fruitless, as A'Gaeris and Veovis sent the cadavers of the D'ni victims into these ages as well, reminiscent of the wars of Medieval Earth, wherein soldiers would catapult victims of the plague over enemy cities to vanquish their enemies. However, Anna and her 8 year old son, Gehn, escaped to the Cleft, which is near the volcano over the D'ni cavern. Veovis and A'Gaeris died during the attack, but not before "linking" the diseased bodies through to the "Ages" causing the disease to kill more than a million escaping D'ni. As an adult, Gehn met and married a human from the surface named Leira, whom he called Keta (in the D'ni speech). Keta died while giving birth to their son, Atrus. Miserable and unable to cope, Gehn ran away to the D'ni caves, leaving his son in Anna's care. Some 14 years later, Gehn came back and took Atrus away from Anna to teach him how to Write Ages. Over time, Atrus discovered his father had become mad with power (Gehn believed that he created the Ages he wrote, instead of creating links to already existing Ages). Eventually, Atrus decided to escape, but Gehn locked him in the K'veer basement (the last area the player visits in the Myst game), with the Age of Riven as his only way out. Atrus went to Riven, met Katran, and fell in love with her. Together they trapped Gehn in Riven by destroying every book leading out of the Age and escaping with the last book (the Myst Linking book) through the Star Fissure (Myst: The Book of Atrus). Atrus lost the Myst book in the fissure, and the book eventually came to Earth, where The Stranger found it and used it to go to Myst Island, where they found Atrus' library (beginning the events portrayed in Myst). Catherine and her people were freed by the stranger at the end of the Riven game and Catherine went back with Atrus to D'ni. However they chose not to live on Myst again and they make their new home on the Age called Chroma'Agana. From there they gather all the D'ni survivors that they can find and settle them in a new Age called Releeshahn (Myst: The Book of D'ni, Myst III). Years later, Atrus & Catherine abandon Chroma'Agana and travel up to the surface of Earth, building a home near the Cleft they call Tomahna.

Modern rediscovery and restoration efforts

The City of D'ni, The Art, and D'ni's Ages were rediscovered by a human, John "Fightin' Branch" Loftin, in 1987. Loftin's discovery began with a place in New Mexico now known as The Cleft. The Cleft is a large chasm near the edge of an inactive volcano. As it is described (and later seen in Uru: Ages Beyond Myst), the Cleft has rooms carved into each side of the cleftwall, with several rope bridges spanning the gap. The caldera of the volcano itself houses the entrance to a long series of tunnels, eventually leading to the D'ni cavern. Catherine's Journals, one of our most important early discoveries, later told us that The Cleft was in fact Atrus's childhood home (see the Book of Atrus). Elias Zandi, a friend of Loftin, founded the D'ni Restoration Foundation, with hopes of restoring the D'ni cavern. When he died in 1996, he left his son Jeff the land on which The Cleft is located. The task of restoring D'ni was left with Dr. Richard Watson, who founded the D'ni Restoration Council (DRC). The DRC continued its restoration effort steadfastly, and opened the cavern in November 2003. However, the DRC was quickly losing funding, and in February 2004, three short months after allowing the general public down, the restoration effort was supposedly cancelled indefinitely. Luckily, a new source of funding was secured and the cavern was reopened on February 15, 2007. The DRC, however, left the cavern again on November 5, 2007 having lost by that time most of its actual members. However, the cavern is still open to explorers under an explorer-run guild system. While the Myst games and novels are our main sources of knowledge of the D'ni, some events and principles are not portrayed as they "actually" were. For example, we learned from Cyan (and now also from Myst IV) that the Prison Books in Myst and Riven were actually regular Linking Books to complete Ages. The Prison Books were an element of artistic license, introduced to simplify gameplay. In the D'ni canon, the games (except Uru) and novels are historical recreations of past events made by the company Cyan Worlds(who in real life created franchise). The games are re-tellings and may have historically inaccurate information in D'ni canon as such a result of artistic license. In Uru, you can even wear Myst and Riven T-shirts. Uru itself, however, takes place in the present day; as such, it is not historical, and current D'ni canon.

D'ni Culture

The D'ni culture was based upon a number of Guilds, which were responsible for almost every aspect of society. The 18 Major Guilds known to have existed at the time of the fall of D'ni were the Guilds of: Analysts, Archivists, Book Makers, Cartographers, Caterers, Chemists, Engineers, Healers, Ink Makers, Legislators, Linguists, Maintainers, Mechanists, Messengers, Miners, Stone Masons, Surveyors, and Writers. In addition, at least the following Minor Guilds existed at the time: Actors, Architects, Artists, Bankers, Educators, Illusionists, Musicians, and Sculptors. One of the most important guilds in the city of D'ni was the Writers Guild. The purpose of the writers guild was to train the people of D'ni in all aspects of the writing of Ages. Writing safe and stable Ages required great skill and mastery. One would have to be able to describe the Age in immeasurable detail to be sure that the linking book safely linked to the described world. The Guild of Maintainers was also a very important guild in D'ni culture. In the process of use, the linking books that led to other Ages could sometimes become unstable. For example, a page may have fallen out, or the Age itself may have been destroyed in a supernova. Any number of things could happen to make the Age unsafe for visitors. It was the job of the Maintainers to enter all Ages that have been written and assess the safety of each. They used a special suit-similar to the HEV suits used in Half-Life and Half-Life 2-designed to take samples of the environment, and allow the Maintainer to get a brief glimpse of the age. The suit would protect the Maintainer from everything, except a supernova. It was illegal for a linking book to not bear the seal of the Maintainers.

D'ni Religion

The D'ni Religion (also called D'ni Mythology or Myst Mythology) is the belief in the Maker, Yavo, who was believed to have created all Ages in Terokh Jeruth, the Great Tree of Possibilities. Indeed, writers of D'ni did not think they were creating ages, but merely linking to ages best suited for what they had described.

Basic concept of D'ni Religion

  • Children (by D'ni standard, those under the age of 25) were not accountable to Yavo for their actions and decisions.
  • The D'ni had laws and commandments against adultery, which were often ignored, especially by kings with affairs.
  • D'ni religion spoke of angels that could take away people [to heaven?].
  • D'ni society had an “official” church (references to “the Church” in DRC notebooks) that apparently followed the ideas of Ri’neref.
  • Through the grace of Yavo, healings and miracles were possible (the cults said this came from nature, their leaders, or Yavo).
  • The power of Writing Ages was a gift from Yavo.
  • The D’ni believed that when one dies, his soul is brought to the Judgment Age to be judged for his conduct in life. If the person is good, he is brought to the Perfect Age (equivalent of Heaven). If the person is bad, he is brought to Jakooth’s Age (equivalent of hell; Jakooth was the devil in D’ni religion).
  • taygahn (tégan), “to love with the mind,” was a chief cornerstone of D'ni belief. The word implies a close, personal relationship with and knowledge of another person. While in a religious sense taygahn implied a relationship with Yavo, the same word was used to describe a relationship between spouses. The concept of taygahn had grown more important in later years, with some believing that only taygahn with Yavo was needed to go to the Perfect Age, and that following Yavo’s commands was not needed.

Text taken from DPWR.net.

The Watcher

Sometime before the Fall, a religious figure known as The Watcher appeared. It's unknown just how large of a following he gained, but it can be assumed he came to have significant influence, as his writing was well known to the last Guildmaster of the Writer's Guild. According to his writings, The Watcher was blinded by a star on the 625th month of his life, and the Maker spoke to him and told him that he would one day reveal great knowledge to him. After many years, his sight was suddenly restored, and he was given a prophesy in the form of 5 sections of 125 lines each, being given one line of each section every day. The writings of The Watcher predict a great deal of the events in the Myst universe, and appear to have affected Yeesha's beliefs to a large extent.

Spelling and Pronunciation

In the original game Myst, the word "D'ni" never appeared written within the context of the game (e.g., in journals). However, in the credits and some of the filenames, it was spelled "Dunny" (based on the original "Dunny Hut" story, see above). The spelling was changed to "D'ni" for the Book of Atrus and the game Riven, and also updated to the new spelling in the original game's remake, realMyst. The change was explained as a shift from an anglicized pronunciation to a more authentic one, although fans speculate it may be because "Dunny" is Australian slang for "toilet". The pronunciation of the word has been a much-debated topic, complicated by the change of spelling and the deliberate variation in pronunciation across characters and actors,which led to a fictional dispute of the pronunciation within the D'ni universe. This is similar to how J.R.R. Tolkien referred to fictional ethymological variations in his invented languages. Under the original spelling "Dunny", the word was invariably pronounced as it would have been were it an English word (/ˈdʌ.ni/). When the spelling was changed to "D'ni" in Riven, the actors did not change their pronunciation, nor did they in Myst III: Exile or Myst IV: Revelation. However, in Uru: Ages Beyond Myst, Yeesha and Dr. Watson pronounce it as "/dˈn̩i/" (d'NEE), a more natural pronunciation given the new spelling. Further to this, however, in Myst V: End of Ages a new character, Esher, pronounces it with a strong (presumably D'ni) accent as /dəx.ˈni/ (duch'nee, where ch is pronounced as in Chanukkah or in the Scottish loch). Since this pronunciation does not reflect the pronunciation described by RAWA, it should probably not be considered standard. RAWA considers this to be a speech defect of Esher, however the defect affects only the word D'ni. Esher also has the advantage of having lived in the actual city of D'ni. Nevertheless, Atrus and Rand Miller who plays him still continue to pronounce it the "old" way.

D'ni Wildlife

The D'ni live deep in an underground cavern with very little in the way of wildlife. There is, however, a plankton which lives in their underground lake, which provides them with the majority of their light. This light-emitting organism provides light for half of their day, and is dormant for the other half, thus providing a simulation of night and day. Small references are made to salamanders and other species in the Cavern. In Uru: Ages Beyond Myst, explorers can see a large aquatic creature swimming in the Cavern's lake, and fireflies circling various lanterns in the neighborhood areas.

Wildlife in Games

  • Myst and realMyst
    • Myst Island
      • Tiny butterflies – Two small butterflies can be found in the woods
      • Birds - Gull-like birds are flying about
    • Stoneship
      • realMyst only: Fish - A number of different fishes, such as eels, rays and globefishes
      • realMyst only: Jellyfish - A green, translucent jellyfish
      • realMyst only: Sea turtle - A brownish, camouflaged tortoise
    • Channelwood
      • realMyst only: Frog - A small brown frog
    • Selenitic
      • realMyst only: Bat - A bat that lives in caves
    • K'veer
      • Myst V: End of Ages only: Bats - Black bats fly around near the cavern ceiling.
    • realMyst only: Rime
      • Whale - A large, slow moving whale-like animal.
      • Wolf-like howlings are heard by distant unseen animals.
  • Riven
    • Riven
      • Ytram - An orange and black colored frog used for poison darts. Also processed by Gehn and smoked in his pipe.
      • Wahrk - A large blue whale-like predator found in the ocean surrounding Riven. They are feared by the Rivenese people. Gehn occasionally has people executed by feeding them to the wahrk.
      • Sunner - "...a cross between a baleen whale, a platypus, and a penguin", these are large black-and-white aquatic creatures that are hunted by the Rivenese for food.
      • Webber - A small, golden-brown fish, notable for its unusual deltoid shape.
      • Birds - A number of different, nameless birds can be seen and heard.
      • Golden Beetle - A small, golden insect which makes a distinctive buzzing noise while flying. Is believed to provide a necessary ingredient of the ink used to write Age Books and Linking Books.
      • Other insects - There are a number of insects that can be seen and heard, but not examined closer.
      • There are a large number of animals that are depicted in Rivenese pictograms. None of these appear in the game.
      • The unusual behavior of water (i.e. its aversion to heat) on Riven is theorized by Gehn to be due to a microorganism which is vulnerable to high heat. In Myst: The Book of Atrus, Atrus becomes sick after drinking untreated Rivenese water.
    • Tay
      • Birds - Unnamed, black, crane-like birds roam the sky.
    • The 233rd Age
      • No known wildlife, although Gehn does go armed when he exits his study, indicating that there may be dangerous creatures somewhere.
  • Myst III: Exile
    • Tomahna
      • Bird of prey - Can be seen in the sky.
    • J'nanin
      • Squee - A rodent imported from Edanna (see below)
      • Fly - A small insect that can be found in the main tusk.
    • Edanna
      • Squee - A small, furry, rodent-like creature which eats Barnacle Moss. It makes an odd chirping sound which causes the Barnacle Moss to inflate, likely making it easier for the animal to reach the edible portion of the plant.
      • Redbreasted Grossamery - A purple Edanna bird with a brilliant red/orange breast and a wingspan of 6 to 7 feet. They feed on Nemel Lotuses and seem to be very strong.
      • Papilion Moth - A brown moth that lives in the swamp level of Edanna.
      • Electra Ray - An aquatic animal that lives in quaffler figs, and can produce a small electric shock. It resembles a cross between a cuttlefish and a ray.
      • Seabirds Can Be Seen
  • Myst IV: Revelation
    • Tomahna
      • Bird - An unknown type of bird is found in Tomahna.
      • Insects - A few different types of insects, such as dragonfly and a glowing insect.
      • Gecko - A large gecko is found throughout the age.
    • Haven
      • Bugs - Two species of unnamed bugs fly around Haven: a blue dragonfly and a sort of bee
      • Camoudile - A tan coloured carnivore that lives in the Haven grasslands. They are reptilian in appearance, but have a dog-like shape.
      • Cerpatee - A gargantuan sea monster that inhabits the Haven ocean. Presumed extinct, unless they exist elsewhere in the Age. Considered to be very cunning.
      • Crab - An unnamed red crab lives near the shipwreck
      • Dan'ni - An frog with eyes on stalks far above its head. (Named after a MYST fan)
      • Karnak - A brown colored, bird-like creature that lives in the Haven shipwreck and lake. It is a piscivore and scavenger. They have eyes situated on stalks like a hammerhead shark.
      • Mangree - A very intelligent monkey-like creature that lives in the Haven rainforest.
      • Ornithophidian - A snake-like creature that will hold on tightly to something, and be immobile, unless stroked correctly. It then unfurls webbed wings and flies off. Used as a natural security lock.
      • Zeftyr - A mammalian herbivore that lives in the Haven swamp. They are fast, but rather stupid.
      • Various Species of Fish
    • Spire
      • Firefly - small fireflies can be found hanging around the hanging rocks in this Age
    • Serenia
      • Ornithophidian - A snake-like creature that will hold on tightly to something, and be immobile, unless stroked correctly. It is important to note that the Ornithophidian is most likely not native to Serenia and was probably imported by Achenar from Haven.
      • Serenian Butterflies - Translucent butterflies that fly around Serenia. They reach wingspans of four feet.
  • Uru: Ages Beyond Myst
    • Relto
      • No known native animals, though butterflies and birds can be brought into the Age through a Relto page, and fireflies will sometimes follow from Eder Kemo
    • Gahreesen
      • Various Large Creatures - Not seen, but by calls and reports from DRC explorers, they are "like something out of a horror film." Presumed carnivorous.
      • Ink Beetles- Beetles that once existed in the complex and devoured any linking books brought in. They no longer seem to be in the area.
    • Kadish Tolesa
      • Frogs - Various frogs can be heard in many areas and are thought to either exist in the trees, or deep below the Age's solid, tree-dominated, area.
      • Butterflies - Butterflies can be found in a future instance of Kadish Tolesa.
      • Fireflies
      • Unknown Birds Are Heard
    • Eder Gira
      • Hawk - unknown hawk-like bird
      • "Gira Ray" - small ray which glows at night
    • Eder Kemo
      • Kemo - small multi-colored fish which gave the Age its name. Resembles a carp.
      • Keanulint - A large, spider-like creature which hangs by its tail from the cliffs in Eder Kemo, apparently eating the moss that grows there. Named by an explorer.
      • Fireflies - Fireflies native to Eder Kemo. They will gather around you if you walk slowly. Extremely sensitive to water.
    • Teledahn
      • Buggaro - Strange insect-like birds. Its name means "big bug." Named by Douglas Sharper.
      • Shroomies - Giant aquatic creatures. Seem to be a cross between a whale and a spiny lobster. Large claws on the two front legs help it eat its food, mushrooms and flappers. They are easily spooked by loud noises.
      • Flappers - These flat, circular creatures eat the spores of the mushrooms in Teledahn.
      • Mushrooms - There are many giant species of mushrooms in Teledahn, and photos taken from before the Fall show that there were many many more back then. Their disappearance was caused by industrial destruction of the Age and from Shroomies.
    • Ahnonay
      • Quabs - Small crabs that frighten easily.
    • Cleft
      • Zone-Tailed Hawk - bird of prey native to the Cleft in New Mexico
    • Ae'Gura
      • Algae - a red bioluminescent algae which used to light up the cavern, but has since died off slightly. Not native to the cavern.
      • Senomar - Unknown animal native to the cavern lake
      • Tredfish - Unknown fish native to the cavern lake
      • "Cavern Shark" - Unknown fish which patrols by the neighborhoods (It is possible that this is a tredfish or senomar, no details have been found on any of these animals.)
  • Myst V: End of Ages
    • Direbo
      • Fireflies - Nondescript fireflies roam Direbo.
    • Todelmer
      • Fireflies
    • Noloben
      • Bahro
      • Snakes - Protect the entrance to Esher's laboratory in Noloben. The Bahro fear the snakes' poisonous and paralytic venom.
      • Various sea birds - Various birds can be spotted in Noloben's skies.
    • Laki'ahn
      • Laki - An aquatic creature that was captured and killed in an arena. Now nearly extinct. Only four are positively to exist, but more are probably out in the oceans, as their haunting calls echo over the water.
      • "Pirahna" birds - Small birds of prey that roam Laki'ahn. They are apparently scavengers, as the clean-picked Laki skeletons attest.
    • Tahgira
      • Bacteria - Small heat-seeking bacteria create pathways that can be walked across.
  • Myst Online: Uru Live
    • Negilahn
      • Urwin- Flightless Bird
      • Panuhdoy- A species of monkey.
      • Kiri- A species of insect that Urwins eat.
      • Reepah- Rarely seen gorilla like predator.
      • Tarpin Shal - Negilahn's most famous animal. Believed to be a predator. (Unseen)
      • Pumi - Pack-hunting animals.(Unseen)
      • Gahtsai - A larger version of Kiri (?) (Unseen)
      • Nerim - Slow-moving, beautiful animals. (Unseen)
    • Payiferen
      • Sandscrit- A flightless bird, similar to the Urwin.
    • Dereno
      • Various Species of Fish
      • Arctic Coral
      • Dereno Kamkenta- A bizzare ray like invertebrate.
      • Globe Sponge
    • Tetsonot
      • None visible, but sounds produced from buttons indicate that there may be aquatic creatures in the age.
    • Minkata
      • No known wildlife, though the bones of an unknown animal are present.
    • Eder Tsogal
      • Insects can be heard, has many plant species.
    • Eder Delin
      • Winter Goose- Heard but not seen when the age is covered in snow.
      • Winter Crow- Heard but not seen when the age is covered in snow.
      • Various frogs, birds and crickets are heard during the autumnal season.

Unseen Wildlife

There are a number of creatures that have been confirmed to exist, but have not yet been seen in any game.

    • Kahlo
      • Kamkenta - flying ray-like animals that live in hives. They were at one time ridden for entertainment. Named by an explorer, it's a mistranslation of "What is it?"
    • Aurack
      • Unknown carnivorous animals.
      • Bloodsucking insects.
    • Age 37
      • Birdrat- A bizzare flying mammal, possibly exists because of a mistake in the ages writing.
      • Oilfish- Fish native to the age.
    • Torus Age
      • Floaters- Bizzare floating creatures that can change their shape easily.
    • Ader Jamat
      • Reekooh- A furry, rodent-like mammal.

External links

D'ni Information Websites

Other Myst Related Websites

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D'ni from Wíkipedia. ©2006 by Wíkipedia. Licensed under the GNU Free Documentation License. View a list of authors or edit this article.

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