| Asteroids Deluxe | |
|---|---|
| Developer(s) | Atari Inc. |
| Publisher(s) | Atari Inc. |
| Designer(s) | Dave Sheppard |
| Released | 1980 |
| Genre | Multi-directional shooter |
| Mode(s) | Up to 2 players, alternating turns |
| Platform(s) | Arcade, Xbox 360 |
| Input methods | Five buttons |
| Arcade display | Vector 1024x768 (Horizontal) Monitor: Black and White 19v2000 with a Blue Overlay, Size: 19" |
Asteroids Deluxe is an arcade game released in March of 1981 [1] by Atari Inc., and the sequel to Asteroids. It is practically the same as Asteroids, but with a few changes:
- The graphics are light blue instead of white, and the player's ship is redesigned. Also, the asteroids rotate, and the game has a background (not shown here).
- Instead of hyperspace, the player has a shield that is activated by pressing a button. The shield will gradually wear out during use, however.
- There is a new enemy: the killer satellite. When shot once, it will split into three smaller craft that will home into the player. When these are shot, they will split up again into two arrow-shaped ships that also home into the player. When the arrow-shaped ships are shot, they will be destroyed.
- The saucers have a pattern to their shots. Large saucers fire three shots in a row at asteroids and the fourth at the player. Small saucers fire two shots in a row at the player, and the third at an asteroid. This was designed to prevent the "lurking" strategy used by many experienced players of the original Asteroids.
Ports
It is scheduled for release via Xbox Live Arcade for the Xbox 360 on November 28, 2007, with the option for updated HD graphics and a special high speed "throttle monkey" mode.[2]
See also
External links
- Atari's official online version of Asteroids Deluxe
- Asteroids Deluxe at the Killer List of Videogames
- Asteroids Deluxe guide at StrategyWiki


