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Namco's Pac-Man was a hit, and became a cultural phenomenon. The game spawned merchandise, a cartoon series, pop songs and was one of the most heavily cloned video games of all-time. |
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There are 7 summaries on Computer and video games.
Encyclopedia and Summary Information

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Video Games Summary
27,922 words, approx. 93 pages
 On the morning of December 1, 1997, in Paducah, Kentucky, fourteenyear- old Michael Carneal opened fire on a prayer group at Heath High School with a .22 pistol he had stolen, killing three students and injuring five others. According to Dave...
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Video and Computer Games and the Internet Summary
3,065 words, approx. 10 pages
 Since the 1970s, video and computer games have developed into one of the favorite leisure activities among children and adolescents. However, the rapid rise in the popularity of video and computer games went together with a corresponding increase in...
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Video Games Summary
1,807 words, approx. 6 pages
 Video games may be defined as games involving electronic technology in which real-time interactive game events are depicted graphically on a screen through pixel-based imaging. Elements one would expect to find in a game are conflict (against opponents...
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Computer Games Summary
1,214 words, approx. 4 pages
 The worldwide, multi-billion dollar computer and video game industry has been and remains one of the fastest growing markets linked to consumer technology goods. It is an industry that has fed not only the consumers' desire for entertainment, but also...
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Video Games Summary
1,105 words, approx. 4 pages
 Video Games Electronic, interactive games known for their vibrant colors and complex graphics. First mass-marketed in the 1970s, video games are played by installing cartridges into a game box connected by wire to a television set. They then manipulate...
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Video Games Summary
1,005 words, approx. 3 pages
 When the basic "electronic tennis" game, Pong, first appeared in American bars in 1972 it created a sensation that has only since been replicated by the 1990s Karaoke boom in Japan. In relative terms, of course, Pong was as fun and...
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Video Games Summary
412 words, approx. 1 pages
 While many of the high-technology breakthroughs in electronics have been focused on advances in the fields of science and business, the video game industry has also grown rapidly, due to sophisticated electronic devices. The concept of video games had...

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