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The Westing Game Setting

This Study Guide consists of approximately 64 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of The Westing Game.
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Setting

The novel begins as a mysterious sixtytwo-year-old delivery boy delivers six letters from a "Barney Northrup" to preselected clients in a scheme to attract them to a new luxury apartment building on the shore of Lake Michigan. Appealing to certain human weaknesses —the desire to have an elegant address at a reduced cost and to associate with the rich—Northrup wheedles his victims into taking the apartments. The building stands alone by the lake at the edge of town; its only neighbor is the Old Westing House, an empty mansion once occupied by the famous founder of Westing Paper Products. On Halloween night, Turtle Wexler, shin-kicking pest and future financier, is lured into the mansion as the result of a bet. Alone in the dark, Turtle finds a mysterious corpse. The following day the death of Sam Westing is announced and sixteen residents of the apartment building...

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This section contains 182 words
(approx. 1 page at 300 words per page)
Purchase our The Westing Game Study Guide
Copyrights
The Westing Game from BookRags and Gale's For Students Series. ©2005-2006 Thomson Gale, a part of the Thomson Corporation. All rights reserved.
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