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The Sandman: A Game of You Themes

This Study Guide consists of approximately 63 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of The Sandman.
This section contains 1,210 words
(approx. 5 pages at 300 words per page)
Purchase our The Sandman: A Game of You Study Guide

The Sandman: A Game of You Themes

Witchcraft

One theme of this graphic novel is witchcraft and the reaction to it. The first instance that appears is George's release of the malevolently projected birds that cause Wanda, Hazel and Foxglove to have nightmares. This is quickly followed by Thessaly, waked by a bird that lands on her, burning the bird in her hands without any sign of an instrument to induce the fire. After Thessaly gathers the girls in George's apartment and reveals his murder, she forbids them to leave the room or call anyone; Wanda disagrees and tries to leave but is unable to do so. The girls try to decipher what is happening, and Foxglove suggests that it is witchcraft. After Hazel asks if it is new age stuff, Thessaly enters the room and says it is the opposite actually before she performs a ceremony of cutting the skin from George's...
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This section contains 1,210 words
(approx. 5 pages at 300 words per page)
Purchase our The Sandman: A Game of You Study Guide
Copyrights
The Sandman: A Game of You from BookRags and Gale's For Students Series. ©2005-2006 Thomson Gale, a part of the Thomson Corporation. All rights reserved.
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