Prisoner's Dilemma Setting & Symbolism

William Poundstone
This Study Guide consists of approximately 26 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Prisoner's Dilemma.

Prisoner's Dilemma Setting & Symbolism

William Poundstone
This Study Guide consists of approximately 26 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Prisoner's Dilemma.
This section contains 371 words
(approx. 1 page at 400 words per page)
Buy the Prisoner's Dilemma Study Guide

Prisoner's Dilemma

A Prisoner's Dilemma is a game that was developed by Merrill Flood in which two people, though better off if both cooperate, have an overriding incentive to defect.

Zero-sum Game

A zero-sum game is a game where for one person to win, another must lose. Most sports such as football are zero-sum in this way. In contrast, a positive-sum game is a game, which both players can win.

Minimax Theorem

A theorem proved by von Neumann that showed any two-person, zero-sum non-cooperative game had a solution.

Budapest

Budapest is the capital of Hungary and the childhood home of von Neumann.

Institute for Advanced Studies

An institute near Princeton developed so that top scholars could concentrate on research with each other without having to teach.

Pure Strategy

A strategy is the set of moves that a player will make during the game. A pure strategy is a...

(read more)

This section contains 371 words
(approx. 1 page at 400 words per page)
Buy the Prisoner's Dilemma Study Guide
Copyrights
BookRags
Prisoner's Dilemma from BookRags. (c)2024 BookRags, Inc. All rights reserved.