Patriot Games - Chapter 10, Plans and Threats Summary & Analysis

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Chapter 10, Plans and Threats Summary

It is nearly a week after the terrorist took Sean Miller back and Commander Owens and FBI agent Dan Murray are no closer to discovering the whereabouts of the terrorist gang. They have managed to locate the wreckage of the rubber Zodiac the terrorists used as an escape vehicle, and once it is raised from its watery grave they will set about the tedious work of finding where everything was manufactured. It's not a great break in the case but better than nothing. As the two men discuss the case Owens especially, is affronted at what is obviously a high-level leak. There were no fewer than thirty-one people who knew the route Sean's van was to take, and add to that all who may have gotten the information peripherally. It is still a daunting task, but Commander Owens does not intend...

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This section contains 513 words
(approx. 2 pages at 400 words per page)
Buy the Patriot Games Study Guide
Copyrights
Beacham's Encyclopedia of Popular Fiction and Beacham's Guide to Literature for Young Adults
Patriot Games from Beacham's Encyclopedia of Popular Fiction and Beacham's Guide to Literature for Young Adults. ©2005-2006 Thomson Gale, a part of the Thomson Corporation. All rights reserved.