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Neuromancer Chapter Summary & Analysis | Chapter 1

This Study Guide consists of approximately 77 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Neuromancer.
This section contains 1,136 words
(approx. 4 pages at 300 words per page)
Purchase our Neuromancer Study Guide

Chapter 1 Summary

Neuromancer opens in The Chatsubo, a bar in the Night City zone of Chiba City. Case, the protagonist, is a bar regular and has an easy rapport with Ratz, the owner and sometimes bartender of The Chatsubo. Case was once a cyberspace cowboy, an exceptionally gifted individual who was able to enter a computerized shared reality, referred to as cyberspace or the matrix, and manipulate the digital world. Cyberspace has many millions of users, but only a select handful have the skill to be able to access any part of the matrix and obtain nearly any data on any system. Case "operated on an almost permanent adrenaline high, a byproduct of youth and proficiency, jacked into a custom cyberspace deck that projected his disembodied consciousness into the consensual hallucination that was the matrix" (p. 6).

For about two years, Case had worked for a shadowy group of thieves, gaining illegal...
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This section contains 1,136 words
(approx. 4 pages at 300 words per page)
Purchase our Neuromancer Study Guide
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Neuromancer from BookRags and Gale's For Students Series. ©2005-2006 Thomson Gale, a part of the Thomson Corporation. All rights reserved.
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