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Neuromancer Study Guide & Notes

This Study Guide consists of approximately 77 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Neuromancer.
This section contains 463 words
(approx. 2 pages at 300 words per page)
Purchase our Neuromancer Study Guide

Neuromancer Summary & Study Guide Description

Neuromancer Summary & Study Guide includes comprehensive information and analysis to help you understand the book. This study guide contains the following sections:

This detailed literature summary also contains Related Titles and a Free Quiz on Neuromancer by William Gibson.

Neuromancer Plot Summary

Preview of Neuromancer Summary:

Neuromancer tells the story of a team of criminal experts performing a mission of computer subterfuge against a background of high technology and violent crime. Much of the novel takes place in cyberspace, a computer-created reality.

The first parts of the novel deal with the assembly of the team, Armitage as leader, Molly as hired muscle, Case as computer and cyberspace expert and Peter Riviera to perform the human manipulations which require subtlety as opposed to intimidation. Armitage is an ex-military soldier, while the remaining team members are steeped in drug use and histories of violent criminal behavior. Molly and Riviera are both highly modified individuals, bearing extensive artificial implants and body modifications.

An early, smaller job performed by Molly and Case allows the team to acquire the ROM construct - the recorded personality and intelligence - of McCoy Pauley, a noted and deceased cyberspace operator. It also allows Molly...
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This section contains 463 words
(approx. 2 pages at 300 words per page)
Purchase our Neuromancer Study Guide
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Neuromancer from BookRags and Gale's For Students Series. ©2005-2006 Thomson Gale, a part of the Thomson Corporation. All rights reserved.
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