Flashman's Lady - Study Guide Chapter 2 Summary & Analysis

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For eight months, the Flashmans enjoy the fêting of his fame, and Haslam, about whom no one knows anything, becomes part of their lives. He always knows the latest news and gossip, throws lavish parties, and charms. Oddly, opinionated old Morrison enjoys debating with Haslam, who sooths him and suggests financial ventures in Asia. In June, Flashy is invited to join the Household Cavalry and to play cricket beside Mynn in Canterbury. Haslam offers to foot the bill for a week at Canterbury.

Flashy remains in town until after Monday's disappointing hanging at Newgate Prison. Departing, Flashy meets Tighe, who knows where he is bound, reminds him of the gift, offers him £300 for a win, and sends him off to Canterbury in a cab. After the match, Haslam gives a sumptuous party, during which he announces he must attend to business in Asia and, in the...

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This section contains 548 words
(approx. 2 pages at 400 words per page)
Buy the Flashman's Lady Study Guide
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