Flashman in the Great Game: From the Flashman Papers 1856-1858 - Chapter 9 Summary & Analysis

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Chapter 9 Summary

Mrs. Jacobs arrives under white flag with Nana Sahib's offer of safe passage. The officers debate whether to risk treachery for the sake of the women and children. Flashy wants to accept, but plays it cool. He and Moore are sent to negotiate with Nana, who awaits with Sultana Adala, Tantia Tope, and Azeemoolah. Flashy realizes getting a British company to surrender is a bigger victory than wiping it out. Background sounds of torture heighten motivation.

As the younger British officers cheer "Duty and Honour," Flashy nudges Wheeler to the correct decision. The officers vote to accept and Flashy cannot see how Nana profits from playing them false or anything worse than dying in Cawnpore.

The garrison packs up, rejoicing at the thought of liberation. Ilderim refuses the suggestion to slip away, dresses in his best uniform, and doubts Nana will keep his...

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This section contains 1,075 words
(approx. 3 pages at 400 words per page)
Buy the Flashman in the Great Game: From the Flashman Papers 1856-1858 Study Guide
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