Flashman in the Great Game: From the Flashman Papers 1856-1858 - Chapter 5 Summary & Analysis

This Study Guide consists of approximately 54 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Flashman in the Great Game.

Flashman in the Great Game: From the Flashman Papers 1856-1858 - Chapter 5 Summary & Analysis

This Study Guide consists of approximately 54 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Flashman in the Great Game.
This section contains 1,024 words
(approx. 3 pages at 400 words per page)
Buy the Flashman in the Great Game: From the Flashman Papers 1856-1858 Study Guide

Chapter 5 Summary

Living under false pretenses is normal for Flashy and soon he is thinking in Urdu. Gulam Beg, Ilderim's cousin, accepts his story but suspects prior military service, as does his Colonel, who does not care. Flashy takes the oath and is issued uniform and weapons. When he menaces the property clerk who rebukes him for testing the action on his new Enfield musket, Flashy attains a reputation in the troop. He settles well into barrack life, having to guard against the thousands of tiny behavioral details that could give him away and opting to act as surly as possible so people will avoid him. Life is boring as he excels at everything and envies the nearby British officers' comforts. Only the memory of Ignatieff keeps Flashy at Meerut.

Barracks talk shows religious anger running high. Muslims and Hindus both believe that the whites...

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This section contains 1,024 words
(approx. 3 pages at 400 words per page)
Buy the Flashman in the Great Game: From the Flashman Papers 1856-1858 Study Guide
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