Ender's Game - Chapter 12 "Bonzo" Summary & Analysis

This Study Guide consists of approximately 87 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Ender's Game.

Ender's Game - Chapter 12 "Bonzo" Summary & Analysis

This Study Guide consists of approximately 87 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Ender's Game.
This section contains 1,433 words
(approx. 4 pages at 400 words per page)
Buy the Ender's Game Study Guide

Chapter 12 "Bonzo" Summary

General Pace and Colonel Graff discuss the threat that Bonzo poses to Ender. Word of Ender's prowess has filtered up to high command, where some believe that Ender is the I.F.'s only hope in the upcoming invasion. Pace has no authority to interfere with the workings of the battle school, but is alarmed by Graff's unwillingness to protect the future savior. Graff argues that Ender must learn that no adult will intervene on his behalf. Ender must be reliant only on himself and those under his command. Pace threatens to court martial Graff if he is wrong.

Ender oversees the battle room as Bean experiments with navigating the expanse with lengths of strong, nearly invisible rope. Returning from the arena, Ender notes several suspicious-looking older boys hanging about, each wearing the colors of armies most unfriendly to...

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This section contains 1,433 words
(approx. 4 pages at 400 words per page)
Buy the Ender's Game Study Guide
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Ender's Game from Gale. ©2005-2006 Thomson Gale, a part of the Thomson Corporation. All rights reserved.