Ender's Game - Chapter 11 "Veni Vidi Vici" Summary & Analysis

This Study Guide consists of approximately 87 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Ender's Game.

Ender's Game - Chapter 11 "Veni Vidi Vici" Summary & Analysis

This Study Guide consists of approximately 87 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Ender's Game.
This section contains 1,454 words
(approx. 4 pages at 400 words per page)
Buy the Ender's Game Study Guide

Chapter 11 "Veni Vidi Vici" Summary

Colonel Graff and Major Anderson discuss the unfairness of Ender's upcoming schedule. Anderson insists that, according to the computer, Ender is up to the challenge. Graff offers mild protest. He points out that new commanders are usually given three months to train with their armies, and then assigned only one match every two weeks. He worries that Ender will burn out, but Anderson assures him that the computer model predicts that Ender will remain useful. Graff changes subject to inform Anderson that there are people on the nets pushing for America to turn the I.F. on the Warsaw Pact, just as soon as the bugger threat is removed. Graff ponders aloud whether destroying the buggers is wise. Anderson observes that Graff's words sound treasonous. Graff laughs it off as a humor.

Ender lies in...

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This section contains 1,454 words
(approx. 4 pages at 400 words per page)
Buy the Ender's Game Study Guide
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Ender's Game from Gale. ©2005-2006 Thomson Gale, a part of the Thomson Corporation. All rights reserved.