Ender's Game - Chapter 10 "Dragon" Summary & Analysis

This Study Guide consists of approximately 87 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Ender's Game.

Ender's Game - Chapter 10 "Dragon" Summary & Analysis

This Study Guide consists of approximately 87 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Ender's Game.
This section contains 827 words
(approx. 3 pages at 400 words per page)
Buy the Ender's Game Study Guide

Chapter 10 "Dragon" Summary

Graff and Anderson discuss Ender's improvement. Anderson apologizes for not having more faith in Graff's pedagogy, admitting that Ender seems content and ready for command despite his youth. Graff ponders the ethics of healing a child of his hurt only to throw him back into battle. Both men are anxious to see how Ender handles the rigged games which Anderson has devised. The two men agree that, while Ender will soon reclaim his privacy, he will also again be isolated. Graff orders Anderson to call Ender in. Anderson departs. Graff, speaking to himself, hopes Ender has enjoyed his happiness, as it might be the last happiness he knows.

Ender is given command of Dragon, an army which was discontinued four years ago because of a superstition surrounding it. No Dragon Army in in the history of Battle School has...

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This section contains 827 words
(approx. 3 pages at 400 words per page)
Buy the Ender's Game Study Guide
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Ender's Game from Gale. ©2005-2006 Thomson Gale, a part of the Thomson Corporation. All rights reserved.