Ender's Game - Chapter 8 "Rat" Summary & Analysis

This Study Guide consists of approximately 79 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Ender's Game.
This section contains 1,602 words
(approx. 5 pages at 400 words per page)
Buy the Ender's Game Study Guide

Colonel Graff and Major Anderson discuss compromising the fairness of the games. Graff wants to manipulate the games so that Ender receives an increasingly difficult series of challenges, thus accelerating his training. Anderson disagrees, concerned about compromising the pedagogy of the games. Graff argues that if Ender isn't ready by the time the fleet reaches the bugger home world, it won't matter whether or not their training methods are unethical. Anderson threatens to report Graff's actions to the Strategos and Hegemon. Graff convinces Anderson that the stakes are too high to call in the bureaucrats and politicians.

The Rat barracks is loud and cluttered. Rose the Nose, Ender's new commander, greets him with customary disdain and crudity of an older soldier speaking to a launchie. Rose orders Ender to quit training with his old launch group, explaining that he is to be real soldier now, assigned to Dink Meeker's toon...

(read more from the Chapter 8 "Rat" Summary)

This section contains 1,602 words
(approx. 5 pages at 400 words per page)
Buy the Ender's Game Study Guide
Copyrights
Novels for Students
Ender's Game from Novels for Students. ©2005-2006 Thomson Gale, a part of the Thomson Corporation. All rights reserved.