Comics and Sequential Art - Chapter 3 Summary & Analysis

This Study Guide consists of approximately 25 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Comics and Sequential Art.

Comics and Sequential Art - Chapter 3 Summary & Analysis

This Study Guide consists of approximately 25 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Comics and Sequential Art.
This section contains 213 words
(approx. 1 page at 400 words per page)
Buy the Comics and Sequential Art Study Guide

Chapter 3 Summary and Analysis

"'Timing'" examines how the sequential artist must deal with humans immersed in space and time. People learn to measure distance by sight and sound, but time is more illusory. In comics, time produces immediate results, while timing arranges illusions and symbols to stretch time and enhance emotion. Balloons frame speech and make sound visible. The earliest use of balloons is in Mayan friezes. The balloon's shape has meaning. Lettering reflects character and emotion as well as the artist's style.

Panels (or boxes) are used to move a reader/viewer through time. Panels measure time much as Morse code and musical notation do. Framing with lines acts as punctuation. Balloon and symbols help the storyteller involve the reader/viewer. Eisner analyzes a long Spirit story, "Foul Play," to show how time is realized through the sequence of events. The number and size...

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This section contains 213 words
(approx. 1 page at 400 words per page)
Buy the Comics and Sequential Art Study Guide
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