A Spell for Chameleon - Chapter 6, Magician Summary & Analysis

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Chapter 6, Magician Summary

When Bink arrives at the castle of Good Magician Humphrey, he is first greeted by a dolphin he must ride to cross a moat, then he encounters a huge door that he must use his wits to open, and a manticora, with features of a horse, a man, a lion, a dragon, and a scorpion. Bink realizes that these are surmountable tests or Good Magician Humphrey would have no income. After escaping the manticora, he is greeted by an argumentative elf, who turns out to be Good Magician Humphrey. Following an acrimonious exchange, Humphrey takes Bink to a laboratory, where he employs several means to discover Bink's magical talents, with no success. Humphrey discovers that Bink does have great magic but thinks that perhaps a spell is being used to prevent him from learning what his talent is. He theorizes that...

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This section contains 515 words
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Buy the A Spell for Chameleon Study Guide
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