Alice in Wonderland Objects/Places
Rabbit hole: The entrance through which Alice follows the White Rabbit into Wonderland. The hole is initially straight like a tunnel, but then it suddenly opens into a shaft that goes straight down into the earth like a well. The sides of the well are lined with cupboards, bookshelves, and pictures.
Golden key: The key to the tiny door. Alice finds the key on a little table made of glass. She accidentally leaves the key on the table when she becomes tiny, so she is not able to reach it to unlock the door and enter the garden. Later in the story, when she finally manages to enter the garden, she does so by using this key.
Garden: The most beautiful garden imaginable. Alice sees this garden, with bright flowers and fountains, through the tiny door soon after she arrives in Wonderland. She longs to get out into the garden, but she is unable to do so until after she leaves the Mad Tea Party. The garden is part of the realm of the King and Queen of Hearts.
Bottle marked DRINK ME: This little bottle with a paper label appears on the little glass table while Alice is trying to get through the tiny door. The bottle is not marked 'Poison,' so Alice drinks its contents, which make her shrink to a height of 10 inches.
Cake marked EAT ME: Alice finds this tiny cake in a glass box underneath the table made of glass. On the cake, 'EAT ME' is spelled out using currants. Eating the cake makes Alice grow to a height of more than 9 feet.
Little cakes: When Alice fills up the Rabbit's house and prevents him from entering, he and his neighbors throw pebbles at her. When the pebbles hit the floor, they turn into little cakes. Alice eats one and shrinks to a height of 3 inches.
Mushroom: The Caterpillar's seat. The Caterpillar instructs Alice that eating one side of the mushroom will make her larger and that the other will make her smaller. Alice grabs a handful from each side, and throughout the rest of her adventures, whenever she wants to grow or shrink to a particular size, she nibbles at the appropriate handful of mushroom.
Mad Hatter's Watch: A pocket-watch that tells the day of the month. It runs two days behind, even though the March Hare tried to fix it with butter. The Hatter explains that Time controls all clocks, and because he and Time quarreled, in the Hatter's world it is always tea-time.
Croquet ground and equipment: The strangest croquet ground and croquet equipment Alice has ever seen. The ground is full of ridges and furrows. The croquet balls are living hedgehogs who have no desire to be used as balls, and the croquet mallets are equally uncooperative live flamingoes. Some of the playing cards, the soldiers, bend over to form the wickets.
Lobster Quadrille: A song and a dance that the Mock Turtle and the Gryphon learned when they were young. The dance goes something like this: two lines are formed on the seashore, and each dancer, with a lobster for a partner, goes through some steps; then everyone throws the lobsters as far out to sea as possible, swims after them, and returns to land with a new lobster.
Letter : The evidence presented in the trial of the Knave. It is not addressed to anyone, is not in the Knave's handwriting, and is actually a set of nonsense verses. The King and Queen of Hearts believe that the Knave is guilty based upon this evidence.