The Tale of Despereaux: Being the Story of a Mouse, a Princess, Some... Test | Mid-Book Test - Easy

This set of Lesson Plans consists of approximately 129 pages of tests, essay questions, lessons, and other teaching materials.

The Tale of Despereaux: Being the Story of a Mouse, a Princess, Some... Test | Mid-Book Test - Easy

This set of Lesson Plans consists of approximately 129 pages of tests, essay questions, lessons, and other teaching materials.
Buy The Tale of Despereaux: Being the Story of a Mouse, a Princess, Some... Lesson Plans
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This test consists of 15 multiple choice questions and 5 short answer questions.

Multiple Choice Questions

1. What does the beating of the drum tell the Mouse Council members?
(a) That a mouse has been discovered.
(b) That an important decision must be made.
(c) That a crime has been committed.
(d) That a meeting is being called.

2. What do stories do for Gregory?
(a) Help him see.
(b) Make light.
(c) Teach him to read.
(d) Distract him.

3. Why does Antoinette want no more babies?
(a) They are too much work.
(b) They ruin her beauty.
(c) They make her feel too sad.
(d) They never stop needing.

4. How does Gregory see in the darkness?
(a) With a glowstick
(b) With a flashlight.
(c) His eyes have adapted.
(d) With a candle.

5. What did Furlough not see the Princess do?
(a) Kiss Despereaux.
(b) Pick Despereaux up.
(c) Take Despereaux to her private quarters.
(d) Invite Despereaux to dinner.

6. What did Furlough first notice when Despereaux was born?
(a) He held his finger.
(b) He smiled.
(c) He never cried.
(d) His eyes were open.

7. What is the last of the great, ancient rules of mice?
(a) Never allow humans to touch a mouse.
(b) Never reveal a mouse's house to a human.
(c) Never touch humans.
(d) Never speak to humans.

8. What does the jailer show Despereaux?
(a) A pile of love letters.
(b) A pile of old photographs.
(c) A pile of bones.
(d) A pile of spoons, kettle and soup bowls.

9. What does Despereaux discover the sound to be?
(a) King Phillip playing a piano.
(b) The Princess playing a flute.
(c) The Princess singing.
(d) King Phillip playing his guitar and singing.

10. What other crime did he commit that he wasn't caught for?
(a) He traded his daughter for a red tablecloth, a hen and a handful of cigarettes.
(b) He traded his son for a horse and a saddle.
(c) He traded his daughter for ten chickens, and a horse.
(d) He traded his son for a daughter and a blanket.

11. How much thread does the threadmaster use?
(a) Just enough for the neck.
(b) Just enough to wrap around his finger twice.
(c) Enough to use as a rope if twined together.
(d) Enough to wrap around his waist twice.

12. What does Roscuro tell Botticelli he wants to do?
(a) Move to another dungeon.
(b) Let someone else torture the prisoner.
(c) Go upstairs into the light.
(d) Leave the dungeon for ever.

13. What does the threadmaster tell Despereaux to do?
(a) Wait for rescue.
(b) Search for the leader.
(c) Be brave.
(d) Find his way out.

14. Who arrived at the castle on the same evening?
(a) Siggery Mow.
(b) Simmery Yow.
(c) Gimmery Gow.
(d) Miggery Sow.

15. What does Despereaux have an unusual interest in?
(a) Card games.
(b) Cats.
(c) Humans.
(d) Outdoors.

Short Answer Questions

1. What do the guards tell Antoinette will happen to her son?

2. How many brothers and sisters are in Despereaux's litter?

3. On what day does Roscuro leave the dungeon to go into the light of the castle?

4. What do Despereaux's brother and sister take him to the library for?

5. What does Gregory do?

(see the answer keys)

This section contains 538 words
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