The Tale of Despereaux: Being the Story of a Mouse, a Princess, Some... Test | Mid-Book Test - Easy

This set of Lesson Plans consists of approximately 129 pages of tests, essay questions, lessons, and other teaching materials.

The Tale of Despereaux: Being the Story of a Mouse, a Princess, Some... Test | Mid-Book Test - Easy

This set of Lesson Plans consists of approximately 129 pages of tests, essay questions, lessons, and other teaching materials.
Buy The Tale of Despereaux: Being the Story of a Mouse, a Princess, Some... Lesson Plans
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This test consists of 15 multiple choice questions and 5 short answer questions.

Multiple Choice Questions

1. On what day does Roscuro leave the dungeon to go into the light of the castle?
(a) On the King's anniversary.
(b) On the day Despereaux is born.
(c) On the Princess's birthday.
(d) On Despereaux's first birthday.

2. What does Botticelli try to teach Roscuro?
(a) How to torture a prisoner.
(b) How to hunt for food.
(c) How to catch mice.
(d) How to find Gregory.

3. What does Roscuro stumble into when he leaves the dungeon?
(a) A birthday.
(b) A soccer game.
(c) Another rat.
(d) A party in the banquet hall.

4. What does Roscuro tell Botticelli he wants to do?
(a) Let someone else torture the prisoner.
(b) Move to another dungeon.
(c) Leave the dungeon for ever.
(d) Go upstairs into the light.

5. What did the Pea announce when her father finished playing and singing?
(a) That she wanted to rid the castle of cats.
(b) That she was going to keep Despereaux.
(c) That she wanted to find a friend for Despereaux.
(d) That she wanted to save Despereaux.

6. How much thread does the threadmaster use?
(a) Enough to use as a rope if twined together.
(b) Just enough for the neck.
(c) Just enough to wrap around his finger twice.
(d) Enough to wrap around his waist twice.

7. What is the first thing Despereax notices about the dungeon?
(a) The water.
(b) The odd sounds.
(c) The bad smell.
(d) The thick walls.

8. What does Despereaux have an unusual interest in?
(a) Outdoors.
(b) Card games.
(c) Cats.
(d) Humans.

9. What do the threadmaster and Despereaux have in common?
(a) They have the same father.
(b) They both like music.
(c) They both enjoy reading.
(d) They both think the Princess is beautiful.

10. Why does the jailer have a rope around his ankle?
(a) To guide him back to the beginning.
(b) To remind him that he is a prisoner.
(c) To tie up prisoners with.
(d) To keep him from falling into a deep hole.

11. What does Botticelli do when the door opens to admit a prisoner?
(a) He runs to get Roscuro.
(b) He runs to get Gregory.
(c) He looks away from the light at the door.
(d) He runs into the darkness.

12. What does Despereaux's mother do when Despereaux is led away?
(a) She refuses to look.
(b) She calls his name repeatedly.
(c) She wails.
(d) She faints.

13. What decision does Roscuro make at that moment?
(a) That he will never come back upstairs again.
(b) That he will have revenge and something beautiful.
(c) That he will never go back downstairs.
(d) That he belongs in the dark.

14. What did Furlough first notice when Despereaux was born?
(a) He smiled.
(b) He held his finger.
(c) His eyes were open.
(d) He never cried.

15. Who does Despereaux reveal himself to?
(a) Prince Lester.
(b) The King.
(c) The Mouse Council.
(d) Princess Pea.

Short Answer Questions

1. Who does Despereaux recognize as one of the guards?

2. What does Roscuro offer to do?

3. What does Despereaux do in the library?

4. Where does the Mouse Council want to send Despereaux?

5. What does Roscuro climb to?

(see the answer keys)

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