The 20 enjoyable, interactive classroom activities that are included will help your students understand the text in amusing ways. Fun Classroom Activities include group projects, games, critical thinking activities, brainstorming sessions, writing poems, drawing or sketching, and more that will allow your students to interact with each other, be creative, and ultimately grasp key concepts from the text by "doing" rather than simply studying.
1. Steam Engine Advert
Create a poster (by drawing, painting, using cut-outs, collage, text, etc.) advertising the Engine for Raising Water by Fire that would attract new investors and financial backers.
2. Clubb Symbol
Design an emblem to represent the Kit-Cat Clubb that could be posted on the door for their meeting place (or worn by members on a shirt, etc.).
3. Ship Shape
Create a cross-section drawing or miniature model of the Minerva or any of the other ships named in the book (such as the Sophia...
This section contains 850 words
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