The 20 enjoyable, interactive classroom activities that are included will help your students understand the text in amusing ways. Fun Classroom Activities include group projects, games, critical thinking activities, brainstorming sessions, writing poems, drawing or sketching, and more that will allow your students to interact with each other, be creative, and ultimately grasp key concepts from the text by "doing" rather than simply studying.
1. Plan A Party
Azaro's father planned a celebration because of Azaro's safe return, complete with roasted wild boar and plenty of drinks.
Think of an occasion (homecoming, birthday, back to school, beginning of summer, just for fun) to celebrate and then plan a party (food, drinks, guest list, location, etc.). If you can, have the party with your class.
2. Board Games
In the story, several things are going on in Book One that involve landlords, law enforcement, creditors, job hunting, entrepreneurship (selling wares).
This section contains 2,034 words
(approx. 7 pages at 300 words per page)