|Name: _________________________||Period: ___________________|
This test consists of 5 multiple choice questions, 5 short answer questions, and 10 short essay questions.
Multiple Choice Questions
1. Which of the following theorists presents evidence concerning tactical attractiveness of a victim?
2. In World War II, only 15-20 percent of riflemen made it past which stage of killing?
(a) Remorse Stage.
(b) Concern Stage.
(c) Killing Stage.
(d) Acceptance Stage.
3. According to Grossman in Chapter 3, what is the difference between military killing training and that provided by video games?
(a) There is no discernible difference.
(b) The army offers ballistics education.
(c) Video games stunt hand-eye coordination.
(d) The army directs its training toward an enemy.
4. At the beginning of Chapter 5, Grossman calls a soldier's choice to participate in an atrocity a what?
(a) Suicidal act.
(b) Surrender to fear.
(c) Fool's errand.
(d) Faustian bargain.
5. In the Vet of the Year anecdote in Chapter 3, who did Dave use as an example of someone who did not kill but was still blamed?
(a) An ammo truck driver.
(b) A medic.
(c) A helicopter repairman.
(d) A military reporter.
Short Answer Questions
1. What is different about the way the way the hypothetical World War II and Vietnam vets returned home in Chapter 3?
2. To what dystopian novel does Grossman compare military conditioning in Chapter 2?
3. By the late 1990's, approximately how many Vietnam vets were suffering from PTSD?
4. Who is Caspar Weinberger?
5. What animal was used in Skinner's conditioning experiment?
Short Essay Questions
1. What separates a natural warrior from a psychopath?
2. What warning about video games does Grossman make at the end of Chapter 3?
3. In Chapter 5, how does Grossman illustrate the danger of refusing to take part in an atrocity?
4. How did John Foster rationalize killing a VC in Chapter 1?
5. According to Grossman in Chapter 3, how can PTSD be treated effectively?
6. What factors contribute to a soldier's decision to commit an atrocity?
7. According to Grossman, why do young people idolize entertainment figures more than police and politicians?
8. According to Grossman in Chapter 3, what is the difference between military killing training and that provided by video games?
9. As described in Chapter 2, how do children progress through increasingly violent entertainment?
10. What are the three categories of atrocity as delineated in Chapter 1?
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