The Gin Game Test | Mid-Book Test - Easy

D. L. Coburn
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This test consists of 15 multiple choice questions and 5 short answer questions.

Multiple Choice Questions

1. How is the second hand of the second game won in Act 1, Scene 2?
(a) By Fonsia, who receives a perfect hand.
(b) By Fonsia, who knocks to win.
(c) By Weller, who wins in three rounds.
(d) By Weller, who receives a perfect hand.

2. When Weller begins losing his temper at the game, Fonsia threatens what?
(a) To start playing seriously.
(b) To start keeping score herself.
(c) To beat him without letting him score a single point.
(d) To stop playing.

3. According to Weller, what are dietitians not known for?
(a) Their compassion.
(b) Their imaginations.
(c) Their flavorful dishes.
(d) Their creativity.

4. What is the score of the first hand played?
(a) Weller 42.
(b) Fonsia 42.
(c) Weller 55.
(d) Fonsia 20.

5. What does Weller refer to as "dumb Gin"?
(a) Holding face cards too long.
(b) Knocking.
(c) Collecting only straights.
(d) Collecting royal straights.

6. How large are the rooms at the home, according to Fonsia?
(a) 10 foot by 15 foot shoe boxes.
(b) 12 foot by 12 foot cubes.
(c) 8 foot by 8 foot closets.
(d) 10 foot square boxes.

7. Weller's temper raises what concern for Fonsia?
(a) That Weller will start to curse.
(b) That Weller will begin breaking things.
(c) That Weller will strike her.
(d) That Weller will have a stroke.

8. What is Weller's complaint about the family of Gladys Maye?
(a) They're too stingy.
(b) They're too puritanical.
(c) They're too large.
(d) They're too loud.

9. What does the family of Gladys Maye do to Weller that annoys him?
(a) Uses him as an example of a content retiree.
(b) Uses him an example of a possible 'play mate.'
(c) Uses him as an example of a well-fed tenant.
(d) Uses him as an example of a possible suitor.

10. What part of gin does Fonsia wish to stick to at first?
(a) The knocking part of the game.
(b) The winning part of the game
(c) The gin part of the game.
(d) The discarding part of the game.

11. In Act 1, Scene 2, what does Weller attribute the winning streak to?
(a) Ladies luck.
(b) To his own chivalry.
(c) To Fonsia 'sand bagging' her skill.
(d) An incredible run of luck.

12. In this game of gin, what is 'knocking'?
(a) Knocking is an alternate way of winning based on who has the fewest unmatched points in their hand.
(b) Knocking is a rule only the dealer can invoke requiring the player to discard two cards.
(c) Knocking is allowed once a game and is a pass on drawing a card.
(d) Knocking allows a player to pick up a discarded card.

13. What is the name of the home?
(a) Granger.
(b) Horace.
(c) Bentley.
(d) Aston.

14. What day does Act 1, Scene 2 take place?
(a) 1 week after the day of the first scene.
(b) 3 days after the day of the first scene.
(c) 1 day after the day of the first scene.
(d) 1 month after the day of the first scene.

15. How many cards are dealt to the player (non-dealer)?
(a) 10.
(b) 11.
(c) 12.
(d) 13.

Short Answer Questions

1. How many kids does Weller have?

2. What illness does Fonsia have that requires constant care?

3. What is 'reassuring' to Weller?

4. What is the name of Fonsia's oldest grandchild?

5. What does Weller blame his relationship with his children on?

(see the answer keys)

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