The 20 enjoyable, interactive classroom activities that are included will help your students understand the text in amusing ways. Fun Classroom Activities include group projects, games, critical thinking activities, brainstorming sessions, writing poems, drawing or sketching, and more that will allow your students to interact with each other, be creative, and ultimately grasp key concepts from the text by "doing" rather than simply studying.
Choose what songs you would put on a soundtrack that could accompany the story. At what point would you play the songs?
2. Board Game.
Make a board game based around the novel.
Write a haiku which you think summarizes the book.
4. Flashman vs. Haslam.
The students should divide into pairs. One member of the pair should play Flashman and the other member of the pair should play Haslam. Players should role a dice to decide on the following factors, stamina, strength and skill...
This section contains 1,231 words
(approx. 5 pages at 300 words per page)